[b86468]: / v3 / js / libs / three / shaders / LuminosityHighPassShader.js

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/**
* @author bhouston / http://clara.io/
*
* Luminosity
* http://en.wikipedia.org/wiki/Luminosity
*/
THREE.LuminosityHighPassShader = {
shaderID: "luminosityHighPass",
uniforms: {
"tDiffuse": { type: "t", value: null },
"luminosityThreshold": { type: "f", value: 1.0 },
"smoothWidth": { type: "f", value: 1.0 },
"defaultColor": { type: "c", value: new THREE.Color( 0x000000 ) },
"defaultOpacity": { type: "f", value: 0.0 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join("\n"),
fragmentShader: [
"uniform sampler2D tDiffuse;",
"uniform vec3 defaultColor;",
"uniform float defaultOpacity;",
"uniform float luminosityThreshold;",
"uniform float smoothWidth;",
"varying vec2 vUv;",
"void main() {",
"vec4 texel = texture2D( tDiffuse, vUv );",
"vec3 luma = vec3( 0.299, 0.587, 0.114 );",
"float v = dot( texel.xyz, luma );",
"vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
"float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
"gl_FragColor = mix( outputColor, texel, alpha );",
"}"
].join("\n")
};