[b86468]: / v3 / js / libs / three / shaders / BlendShader.js

Download this file

52 lines (32 with data), 815 Bytes

 1
 2
 3
 4
 5
 6
 7
 8
 9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
/**
* @author alteredq / http://alteredqualia.com/
*
* Blend two textures
*/
THREE.BlendShader = {
uniforms: {
"tDiffuse1": { value: null },
"tDiffuse2": { value: null },
"mixRatio": { value: 0.5 },
"opacity": { value: 1.0 }
},
vertexShader: [
"varying vec2 vUv;",
"void main() {",
"vUv = uv;",
"gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
"}"
].join( "\n" ),
fragmentShader: [
"uniform float opacity;",
"uniform float mixRatio;",
"uniform sampler2D tDiffuse1;",
"uniform sampler2D tDiffuse2;",
"varying vec2 vUv;",
"void main() {",
"vec4 texel1 = texture2D( tDiffuse1, vUv );",
"vec4 texel2 = texture2D( tDiffuse2, vUv );",
"gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
"}"
].join( "\n" )
};