/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.TexturePass = function ( map, opacity ) {
THREE.Pass.call( this );
if ( THREE.CopyShader === undefined )
console.error( "THREE.TexturePass relies on THREE.CopyShader" );
var shader = THREE.CopyShader;
this.map = map;
this.opacity = ( opacity !== undefined ) ? opacity : 1.0;
this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
this.material = new THREE.ShaderMaterial( {
uniforms: this.uniforms,
vertexShader: shader.vertexShader,
fragmentShader: shader.fragmentShader,
depthTest: false,
depthWrite: false
} );
this.needsSwap = false;
this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
this.scene = new THREE.Scene();
this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
this.quad.frustumCulled = false; // Avoid getting clipped
this.scene.add( this.quad );
};
THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
constructor: THREE.TexturePass,
render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
var oldAutoClear = renderer.autoClear;
renderer.autoClear = false;
this.quad.material = this.material;
this.uniforms[ "opacity" ].value = this.opacity;
this.uniforms[ "tDiffuse" ].value = this.map;
this.material.transparent = ( this.opacity < 1.0 );
renderer.render( this.scene, this.camera, this.renderToScreen ? null : readBuffer, this.clear );
renderer.autoClear = oldAutoClear;
}
} );