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Emokit FAQ
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==========
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* What data does emokit give me?
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The raw channels of the headset
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Battery power of the headset (in development at time of FAQ writing)
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Signal quality of each connection on the headset (in development at time of FAQ writing)
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* What data does emokit not give me?
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Processed data that can tell you moods or muscles or whatever.
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Basically, if you aren't up to doing a bit of DSP and aren't really
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educated in mathematics and neuroscience, you should use emokit under
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another library that will do the geekery for you. We publish emokit as
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a low level access tool, nothing more.
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* Does emokit work with all emotiv headsets?
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As far as we know, yes. If it doesn't work with yours, file an issue
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on the github project (http://github.com/openyou/emokit/issues)
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* I heard you need to know your key or something?
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That doesn't apply anymore. Emokit should work with all headsets and
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dongles. If it doesn't, file an issue (http://github.com/openyou/emokit/issues).
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* So I really don't need to know my key or whatever now?
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You shouldn't. It should "just work". So please stop asking.
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* OPTIONAL READING: The history of the key generation, and why you used to need keys
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When emokit first came out (For more information on this, check out
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Announcement.md in the doc directory), we only knew part of how the
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encryption worked, mainly because Daeken finished the first round,
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qDot took things over, and then neither of them had time to do
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anything for a while. So there was a lot of news that went around of
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"only certain headsets/keys work", so on and so forth.
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We managed to get lucky with the method for a while, because Emotiv
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was reusing keys on USB dongles, so one key would work for many
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headsets. Once Emotiv learned of this, they just had to switch out the
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firmware flashing on their keys, and emokit no longer worked.
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In late 2011, Daeken finished the key generation code, which means
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emokit should now work for any USB key. Note that the encryption
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happens on the USB KEY, not the headset. So it's actually tied to
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whatever you have plugged in regardless of the headset.
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