% PLOTMESH - plot mesh defined by faces and vertex
%
% Usage:
% plotmesh(faces, vertex);
%
% Input:
% faces - array of N x 3. Each row defines a triangle. The 3 points
% in each row are row indices in the matrix below.
% vertex - array of M x 3 points, (x = first column; y=second column
% z=3rd column). Each row defines a point in 3-D.
%
% Optional input:
% normal - normal orientation for each face (for better lighting)
%
% Author: Arnaud Delorme, SCCN/INC/UCSD, 2003
% Copyright (C) May 6, 2003 Arnaud Delorme, SCCN/INC/UCSD,
% arno@sccn.ucsd.edu
%
% This file is part of EEGLAB, see http://www.eeglab.org
% for the documentation and details.
%
% Redistribution and use in source and binary forms, with or without
% modification, are permitted provided that the following conditions are met:
%
% 1. Redistributions of source code must retain the above copyright notice,
% this list of conditions and the following disclaimer.
%
% 2. Redistributions in binary form must reproduce the above copyright notice,
% this list of conditions and the following disclaimer in the documentation
% and/or other materials provided with the distribution.
%
% THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
% AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
% IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
% ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE
% LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
% CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
% SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
% INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
% CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
% ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF
% THE POSSIBILITY OF SUCH DAMAGE.
function p1 = plotmesh(faces, vertex, normal, newfig)
if nargin < 2
help plotmesh;
return;
end
FaceColor = [.8 .55 .35]*1.1; % ~= ruddy Caucasian - pick your complexion!
if any(any(faces == 0)), faces = faces+1; end
%vertex(:,3) = -vertex(:,3);
%FCmap = [jet(64); FaceColor; FaceColor; FaceColor];
%colormap(FCmap)
%W = ones(1,size(vertex,1))*(size(FCmap,1)-1);
%W = ones(1,size(vertex,1))' * FaceColor;
%size(W)
if nargin < 4
figure;
end
if nargin < 3
normal = [];
end
if isempty(normal)
p1 = patch('vertices', vertex, 'faces', faces, ...
'facecolor', [1,.75,.65]);
else
p1 = patch('vertices', vertex, 'faces', faces, ...
'facecolor', [1,.75,.65], 'vertexnormals', normal);
end
% 'FaceVertexCdata',W(:), 'FaceColor','interp', 'vertexnormals', normal);
set(p1,'EdgeColor','none')
% Lights
%Lights = [-125 125 80; ...
% 125 125 80; ...
% 125 -125 125; ...
% -125 -125 125]; % default lights at four corners
%for i = 1:size(Lights,1)
% hl(i) = light('Position',Lights(i,:),'Color',[1 1 1],...
% 'Style','infinite');
%end
%camlight left;
lightangle(45,30);
lightangle(45+180,30);
%set(gcf, 'renderer', 'zbuffer'); % cannot use alpha then
%set(hcap, 'ambientstrength', .6);
set(p1, 'specularcolorreflectance', 0, 'specularexponent',50);
set(p1,'DiffuseStrength',.6,'SpecularStrength',0,...
'AmbientStrength',.4,'SpecularExponent',5);
axis equal
view(18,8);
rotate3d
axis off;
lighting phong;