638 lines (582 with data), 12.9 kB
//Visualisation of coordinate distances
//This small tool can help you to find the distances between two points in the local coordinate system.
//Insert this file in the Refframe you are interested in (e.g. some node) and analyse the distance to some point.
//right now there are 5 circles per axis, You can define the maximal radius with rm and can also draw colored spheres
//SD 2008
AnyFloat rm = 0.05;
AnyFloat lf=1.5;//scale kontrast
AnyFloat lt=0;//scale transparency
//1st
AnySurfSphere circ1 =
{
Radius = .rm/5;
AnyDrawParamSurf drwcirc1 =
{
RGB = {0.65, 0.2, 0.65}*..lf;
ScaleXYZ = {1, 1, 1};
Transparency = 0.7*..lt;
Face = 2;
WireFrameOnOff = Off;
};
};
//2nd
AnySurfSphere circ2 =
{
Radius = .rm/5*2;
AnyDrawParamSurf drwcirc1 =
{
RGB = {0.65, 0.6, 0.2}*..lf;
ScaleXYZ = {1, 1, 1};
Transparency = 0.5*..lt;
Face = 2;
WireFrameOnOff = Off;
};
};
//3th
AnySurfSphere circ3 =
{
Radius = .rm/5*3;
AnyDrawParamSurf drwcirc1 =
{
RGB = {0.65, 0.4, 0.65}*..lf;
ScaleXYZ = {1, 1, 1};
Transparency = 0.4*..lt;
Face = 2;
WireFrameOnOff = Off;
};
};
//4th
AnySurfSphere circ4 =
{
Radius = .rm/5*4;
AnyDrawParamSurf drwcirc1 =
{
RGB = {0.65, 0.4, 0.65}*..lf;
ScaleXYZ = {1, 1, 1};
Transparency = 0.3*..lt;
Face = 2;
WireFrameOnOff = Off;
};
};
//5th
AnySurfSphere circ5 =
{
Radius = .rm/5*5;
AnyDrawParamSurf drwcirc1 =
{
RGB = {0.65, 0.4, 0.65}*..lf;
ScaleXYZ = {1, 1, 1};
Transparency = 0.2*..lt;
Face = 2;
WireFrameOnOff = Off;
};
};
//levelcurves x-y
AnyRefNode lc1 = {
sRel ={0,0,0};
AnyFloat ra = .circ1.Radius;
AnyFloat th = 0.0002;
#include "levelcurve.any"
};
AnyRefNode lc2 = {
sRel ={0,0,0};
AnyFloat ra = .circ2.Radius;
AnyFloat th = 0.0002;
#include "levelcurve.any"
};
AnyRefNode lc3 = {
sRel ={0,0,0};
AnyFloat ra = .circ3.Radius;
AnyFloat th = 0.0002;
#include "levelcurve.any"
};
AnyRefNode lc4 = {
sRel ={0,0,0};
AnyFloat ra = .circ4.Radius;
AnyFloat th = 0.0002;
#include "levelcurve.any"
};
AnyRefNode lc5 = {
sRel ={0,0,0};
AnyFloat ra = .circ5.Radius;
AnyFloat th = 0.0003;
#include "levelcurve.any"
};
//levelcurves z-y
AnyRefNode lc1a = {
sRel ={0,0,0};
AnyFloat ra = .circ1.Radius;
AnyFloat th = 0.0002;
#include "levelcurve2.any"
};
AnyRefNode lc2a = {
sRel ={0,0,0};
AnyFloat ra = .circ2.Radius;
AnyFloat th = 0.0002;
#include "levelcurve2.any"
};
AnyRefNode lc3a = {
sRel ={0,0,0};
AnyFloat ra = .circ3.Radius;
AnyFloat th = 0.0002;
#include "levelcurve2.any"
};
AnyRefNode lc4a = {
sRel ={0,0,0};
AnyFloat ra = .circ4.Radius;
AnyFloat th = 0.0002;
#include "levelcurve2.any"
};
AnyRefNode lc5a = {
sRel ={0,0,0};
AnyFloat ra = .circ5.Radius;
AnyFloat th = 0.0003;
#include "levelcurve2.any"
};
//levelcurves x-z
AnyRefNode lc1b = {
sRel ={0,0,0};
AnyFloat ra = .circ1.Radius;
AnyFloat th = 0.0002;
#include "levelcurve3.any"
};
AnyRefNode lc2b = {
sRel ={0,0,0};
AnyFloat ra = .circ2.Radius;
AnyFloat th = 0.0002;
#include "levelcurve3.any"
};
AnyRefNode lc3b = {
sRel ={0,0,0};
AnyFloat ra = .circ3.Radius;
AnyFloat th = 0.0002;
#include "levelcurve3.any"
};
AnyRefNode lc4b = {
sRel ={0,0,0};
AnyFloat ra = .circ4.Radius;
AnyFloat th = 0.0002;
#include "levelcurve3.any"
};
AnyRefNode lc5b = {
sRel ={0,0,0};
AnyFloat ra = .circ5.Radius;
AnyFloat th = 0.0003;
#include "levelcurve3.any"
};
////additional level curves
//AnyRefNode lc1c = {
// sRel ={0.0,0,.rm/5};
// AnyFloat ra = sqrt((.rm-.circ1.Radius)*2*.rm-(.rm-.circ1.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve.any"
//};
////
//AnyRefNode lc1d = {
// sRel ={0.0,0,.rm/5*2};
// AnyFloat ra = sqrt((.rm-.circ2.Radius)*2*.rm-(.rm-.circ2.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve.any"
//};
//AnyRefNode lc1e = {
// sRel ={0.0,0,.rm/5*3};
// AnyFloat ra = sqrt((.rm-.circ3.Radius)*2*.rm-(.rm-.circ3.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve.any"
//};
//
//AnyRefNode lc1f = {
// sRel ={0.0,0,.rm/5*4};
// AnyFloat ra = sqrt((.rm-.circ4.Radius)*2*.rm-(.rm-.circ4.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve.any"
//};
//
//AnyRefNode lc2c = {
// sRel ={.rm/5,0,0};
// AnyFloat ra = sqrt((.rm-.circ1.Radius)*2*.rm-(.rm-.circ1.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve2.any"
//};
//
//AnyRefNode lc2d = {
// sRel ={.rm/5*2,0,0};
// AnyFloat ra = sqrt((.rm-.circ2.Radius)*2*.rm-(.rm-.circ2.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve2.any"
//};
//AnyRefNode lc2e = {
// sRel ={.rm/5*3,0,0};
// AnyFloat ra = sqrt((.rm-.circ3.Radius)*2*.rm-(.rm-.circ3.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve2.any"
//};
//
//AnyRefNode lc2f = {
// sRel ={.rm/5*4,0,0};
// AnyFloat ra = sqrt((.rm-.circ4.Radius)*2*.rm-(.rm-.circ4.Radius)^2);
// AnyFloat th = 0.0001;
// #include "levelcurve2.any"
//};
//
//AnyRefNode lc3c = {
// sRel ={0,.rm/5,0};
// AnyFloat ra = sqrt((.rm-.circ1.Radius)*2*.rm-(.rm-.circ1.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve3.any"
//};
//
//AnyRefNode lc3d = {
// sRel ={0,.rm/5*2,0};
// AnyFloat ra = sqrt((.rm-.circ2.Radius)*2*.rm-(.rm-.circ2.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve3.any"
//};
//AnyRefNode lc3e = {
// sRel ={0,.rm/5*3,0};
// AnyFloat ra = sqrt((.rm-.circ3.Radius)*2*.rm-(.rm-.circ3.Radius)^2);
//AnyFloat th = 0.0001;
// #include "levelcurve3.any"
//};
//
//AnyRefNode lc3f = {
// sRel ={0,.rm/5*4,0};
// AnyFloat ra = sqrt((.rm-.circ4.Radius)*2*.rm-(.rm-.circ4.Radius)^2);
// AnyFloat th = 0.0001;
// #include "levelcurve3.any"
//};
//end additional curves
//AnyDrawRefFrame drwframe =
//{
// RGB = {0.91796875, 0.76953125, 0.06640625};
// ScaleXYZ = {0.1, 0.1, 0.1}*.Scale;
// Transparency = 1;
// TextFont =
// {
// RGB = {0, 0, 0};
// FontName = "Times New Roman";
// Height = 20;
// Width = 8;
// Bold = Off;
// Italic = Off;
// };
//};
//Draw Axes
AnyChart drwchart =
{
Style =
{
Style = CartesianChart3D;
Sizes = {..rm,..rm,..rm};
Axes =
{
Style = Line3DStyleFull;
Thickness = 1;
RGB = {0.25, 0.25, 0.25};
};
Title =
{
Visible = On;
Font =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 0;
Width = 0;
Bold = Off;
Italic = Off;
};
Text = "y";
};
MessageFont =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 1;
Width = 1;
Bold = Off;
Italic = Off;
};
};
/*Legend =
{
Visible = Off;
};*/
AbsAxis =
{
Visible = On;
Min = 0;
Max = ..rm;
AutoMin = On;
AutoMax = On;
Title =
{
Visible = On;
Font =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width = 8;
Bold = On;
Italic = Off;
};
Text = "x";
};
Unit1 =
{
Visible = On;
AutoUnit = On;
Divisions = 5;
Unit = ...rm/5;
TickInside = 0;
TickOutside = 0;
GridLines = Off;
GridLineStyle =
{
Style = Line3DStyleFull;
Thickness = 1;
RGB = {0.25, 0.25, 0.25};
};
Text = On;
TextFont =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width = 8;
Bold = Off;
Italic = Off;
};
TextSpace = 0;
NumberFormat =
{
Digits = 2;
Style = 0;
Scale = Off;
ScaleVal = 1;
};
};
};
ValueAxis =
{
Visible = On;
Min = 0;
Max = ..rm;
AutoMin = On;
AutoMax = On;
Title =
{
Visible = On;
Font =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width = 8;
Bold = On;
Italic = Off;
};
Text = "z";
};
Unit1 =
{
Visible = On;
AutoUnit = On;
Divisions = 5;
Unit = ...rm/5;
TickInside = 0;
TickOutside = 0;
GridLines = Off;
GridLineStyle =
{
Style = Line3DStyleFull;
Thickness = 1;
RGB = {0.25, 0.25, 0.25};
};
Text = On;
TextFont =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width =8;
Bold = Off;
Italic = Off;
};
TextSpace = 0;
NumberFormat =
{
Digits = 2;
Style = 1;
Scale = Off;
ScaleVal = 1;
};
};
};
//AnyChartSerie &<Insert name0> = <Insert object reference (or full object definition)>; You can make any number of these objects!
};
AnyRefNode Rotaxes = {
sRel ={0,0,0};
ARel = {{0,1,0},{0,0,1},{1,0,0}};
AnyChart drwchart =
{
Series =
{
//RGBdef = ;
//AnyChartSerie &<Insert name0> = <Insert object reference (or full object definition)>; You can make any number of these objects!
};
Style =
{
Style = CartesianChart3D;
Sizes = {...rm,...rm,...rm};
Axes =
{
Style = Line3DStyleFull;
Thickness = 1;
RGB = {0.25, 0.25, 0.25};
};
Title =
{
Visible = On;
Font =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 0;
Width = 0;
Bold = Off;
Italic = Off;
};
Text = "";
};
MessageFont =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 1;
Width = 1;
Bold = Off;
Italic = Off;
};
};
/*Legend =
{
Visible = Off;
};*/
AbsAxis =
{
Visible = Off;
Min = 0;
Max = ...rm;
AutoMin = On;
AutoMax = On;
Title =
{
Visible = On;
Font =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width = 8;
Bold = Off;
Italic = Off;
};
Text = "";
};
Unit1 =
{
Visible = On;
AutoUnit = On;
Divisions = 5;
Unit = ....rm/5;
TickInside = 0;
TickOutside = 0;
GridLines = Off;
GridLineStyle =
{
Style = Line3DStyleFull;
Thickness = 1;
RGB = {0.25, 0.25, 0.25};
};
Text = On;
TextFont =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width = 8;
Bold = Off;
Italic = Off;
};
TextSpace = 0;
NumberFormat =
{
Digits = 2;
Style = 0;
Scale = Off;
ScaleVal = 1;
};
};
};
ValueAxis =
{
Visible = On;
Min = 0;
Max = ...rm;
AutoMin = On;
AutoMax = On;
Title =
{
Visible = On;
Font =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width = 8;
Bold = On;
Italic = Off;
};
Text = "y";
};
Unit1 =
{
Visible = On;
AutoUnit = On;
Divisions = 5;
Unit = ....rm/5;
TickInside = 0;
TickOutside = 0;
GridLines = Off;
GridLineStyle =
{
Style = Line3DStyleFull;
Thickness = 1;
RGB = {0.25, 0.25, 0.25};
};
Text = On;
TextFont =
{
RGB = {0, 0, 0};
FontName = "Times New Roman";
Height = 20;
Width =8;
Bold = Off;
Italic = Off;
};
TextSpace = 0;
NumberFormat =
{
Digits = 2;
Style = 1;
Scale = Off;
ScaleVal = 1;
};
};
};
//AnyChartSerie &<Insert name0> = <Insert object reference (or full object definition)>; You can make any number of these objects!
};
};
//Draw Axes