43 lines (37 with data), 2.0 kB
RGB = Main.DrawSettings.Muscle.RGB;
Visible = Main.DrawSettings.Muscle.Visible;
Bulging = Main.DrawSettings.Muscle.Bulging;
ColorScale = Main.DrawSettings.Muscle.ColorScale;
RGBColorScale = Main.DrawSettings.Muscle.RGBColorScale;
MaxStress = Main.DrawSettings.Muscle.MaxStress;
Opacity= Main.DrawSettings.Muscle.Opacity;
DrawScaleOnOff=Main.DrawSettings.Muscle.DrawScaleOnOff;
// Applications based on AMMR < 2.0.1 needs an updated DrawSettings.any file.
// Otherwise the following code will cause an error.
DrawScale.EnableCreasing = Main.DrawSettings.Muscle.DrawScale.EnableCreasing;
DrawScale.CreasingAngle = Main.DrawSettings.Muscle.DrawScale.CreasingAngle;
DrawScale.EnableWireframe = Main.DrawSettings.Muscle.DrawScale.EnableWireframe;
DrawScale.EnableSmoothing = Main.DrawSettings.Muscle.DrawScale.EnableSmoothing;
DrawScale.Param = Main.DrawSettings.Muscle.DrawScale.Param;
DrawScale.ParamArray = Main.DrawSettings.Muscle.DrawScale.ParamArray;
DrawScale.RGBArray = Main.DrawSettings.Muscle.DrawScale.RGBArray;
DrawScale.OpacityArray = Main.DrawSettings.Muscle.DrawScale.OpacityArray;
// Updating the DrawSettings file is easy.
// Simply copy a DrawSettings.any file from an example in the AMMR
// or add the following to the `Muscle` section.
//
// AnyFolder DrawScale =
// {
// AnySwitchVar EnableCreasing = Off;
// AnyVar CreasingAngle = 0.524;
// AnySwitchVar EnableWireframe = Off;
// AnySwitchVar EnableSmoothing = On;
// AnyVar Param = 0.0;
// AnyVector ParamArray = {0.0, 0.167, 0.333, 0.5, 0.667, 0.833, 1.0};
// AnyFloat RGBArray = {{0.0, 0.0, 0.6}, {0.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.6, 0.0, 0.0}};
// AnyVector OpacityArray = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0};
// };
//
// See an example DrawSettings.any file here:
// #path EXAMPLE "<ANYBODY_PATH_AMMR>/Applications/Examples/StandingModel/Model/DrawSettings.any"
//