[770c98]: / Body / Beta / AAUCow / Muscles.any

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AnyFolder Muscles = 
{
  #include "MuscleDataSimple.any"
  //  #include "MuscleData3E.any"
  
  AnyFolder CoracobrachialisFolder = 
  {
    
    AnyMuscleShortestPath Muscle = 
    {
      AnyMuscleModel &Model = ..Coracobrachialis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.Coracobrachialis;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Scapula.CoracobrachialisVia1;
      AnySurface &Wrap1 = Main.Forelimb.Segs.Scapula.CoracobrachialisSurfCyl1.CoracobrachialisSurfCyl;
      AnySurface &Wrap2 = Main.Forelimb.Segs.Humerus.SurfCyl.CoracobrachialisSurfCyl;
      AnyRefFrame &Ins = Main.Forelimb.Segs.Humerus.Coracobrachialis;
      SPLine.StringMesh = 10;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };    
    
  }; // CoracobrachialisFolder
  
  AnyFolder Supraspinatus1Folder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..Supraspinatus1;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.Supraspinatus;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Scapula.SupraspinatusVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Scapula.SupraspinatusVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Scapula.SupraspinatusVia3;
      AnyRefFrame &Ins = Main.Forelimb.Segs.Humerus.Supraspinatus1;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };    
  }; // Supraspinatus1Folder
  
  AnyFolder Supraspinatus2Folder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..Supraspinatus2;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.Supraspinatus;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Scapula.SupraspinatusVia21;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Scapula.SupraspinatusVia22;
      AnyRefFrame &Ins = Main.Forelimb.Segs.Humerus.Supraspinatus2;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };        
  }; // Supraspinatus2Folder
  
  
  AnyFolder SubscapularisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..Subscapularis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.Subscapularis;
      AnyRefFrame &Ins = Main.Forelimb.Segs.Humerus.Subscapularis;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };        
    
  }; // SubscapularisFolder
  
  AnyFolder InfraspinatusFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..Infraspinatus;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.Infraspinatus;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Scapula.InfraspinatusVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Scapula.InfraspinatusVia2;
      AnyRefFrame &Ins = Main.Forelimb.Segs.Humerus.Infraspinatus;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };        
    
  }; // InfraspinatusFolder
  
  AnyFolder BicepsBrachiiFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..BicepsBrachii;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.BicepsBrachii;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Humerus.BicepsBrachiiVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Humerus.BicepsBrachiiVia2;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.BicepsBrachii;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };        
    
  }; // BicepsBrachiiFolder
  
  
  AnyFolder TricepsBrachiiFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..TricepsBrachii;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Scapula.TricepsBrachii;
      //AnyRefFrame &Via = ;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.TricepsBrachii;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };        
  }; // TricepsBrachiiFolder
  
  AnyFolder BrachialisFolder = 
  {
    
    AnyMuscleShortestPath Muscle = 
    {
      AnyMuscleModel &Model = ..Brachialis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.Brachialis;
      AnySurface &Wrap1 = Main.Forelimb.Segs.Humerus.BrachialisSurfCyl1.BrachialisSurfCyl;
      AnySurface &Wrap2 = Main.Forelimb.Segs.Humerus.BrachialisSurfCyl2.BrachialisSurfCyl;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.Brachialis;
      SPLine.StringMesh = 10;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };        
  }; // BrachialisFolder
  
  AnyFolder AnconeusFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..Anconeus;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.Anconeus;
      //AnyRefFrame &Via = ;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.Anconeus;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };   
  }; // AnconeusFolder
  
  AnyFolder TricepsBrachiiMedFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..TricepsBrachiiMed;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.TricepsBrachiiMed;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Humerus.TricepsBrachiiMedVia1;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.TricepsBrachii;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // TricepsBrachiiMedFolder
  
  AnyFolder TricepsBrachiiLatFolder = 
  {
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..TricepsBrachiiLat;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.TricepsBrachiiLat;
      //AnyRefFrame &Via = ;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.TricepsBrachii;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };
  }; // TricepsBrachiiLatFolder
  
  AnyFolder TricepsBrachiiCauFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..TricepsBrachiiCau;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.TricepsBrachiiCau;
      //AnyRefFrame &Via = ;
      AnyRefFrame &Ins = Main.Forelimb.Segs.RadiusUlna.TricepsBrachii;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    };
  }; // TricepsBrachiiCauFolder
  
  AnyFolder FlexorCarpiRadialisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorCarpiRadialis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.FlexorCarpiRadialis;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorCarpiRadialisVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.FlexorCarpiRadialisVia2;
      AnyRefFrame &Ins = Main.Forelimb.Segs.MetaCarpale.FlexorCarpiRadialis;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorCarpiRadialisFolder
  
  AnyFolder FlexorCarpiUlnaris1Folder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorCarpiUlnaris1;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.FlexorCarpiUlnaris;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorCarpiUlnarisVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.FlexorCarpiUlnarisVia2;
      AnyRefFrame &Ins = Main.Forelimb.Segs.MetaCarpale.FlexorCarpiUlnaris;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorCarpiUlnarisFolder
  
  AnyFolder FlexorCarpiUlnaris2Folder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorCarpiUlnaris2;
      AnyRefFrame &Orig = Main.Forelimb.Segs.RadiusUlna.FlexorCarpiUlnaris;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorCarpiUlnaris2Via1;      
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.FlexorCarpiUlnaris2Via2;
      AnyRefFrame &Ins = Main.Forelimb.Segs.MetaCarpale.FlexorCarpiUlnaris;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorCarpiUlnaris2Folder
  
  AnyFolder ExtensorCarpiRadialisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..ExtensorCarpiRadialis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.ExtensorCarpiRadialis;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Carpale.ExtensorCarpiRadialisVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.ExtensorCarpiRadialisVia2;
      AnyRefFrame &Ins = Main.Forelimb.Segs.MetaCarpale.ExtensorCarpiRadialis;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // ExtensorCarpiRadialisFolder
  
  AnyFolder ExtensorCarpiUlnarisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..ExtensorCarpiUlnaris;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.ExtensorCarpiUlnaris;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.ExtensorCarpiUlnarisVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.ExtensorCarpiUlnarisVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Carpale.ExtensorCarpiUlnarisVia3;
      AnyRefFrame &Ins = Main.Forelimb.Segs.MetaCarpale.ExtensorCarpiUlnaris;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
    
  }; // ExtensorCarpiUlnarisFolder
  
  AnyFolder FlexorDigiSuperficialisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorDigiSuperficialis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.FlexorDigiSuperficialis;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorDigiSuperficialisVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.RadiusUlna.FlexorDigiSuperficialisVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Carpale.FlexorDigiSuperficialisVia3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.MetaCarpale.FlexorDigiSuperficialisVia4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.MetaCarpale.FlexorDigiSuperficialisVia5;
      AnyRefFrame &Via6 = Main.Forelimb.Segs.PhalanxProx.FlexorDigiSuperficialisVia6;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxMid.FlexorDigiSuperficialis;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorDigiSuperficialisFolder
  
  AnyFolder FlexorProfundusHumeralFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorProfundusHumeral;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.FlexorProfundusHumeral;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorProfundusHumRadVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.FlexorProfundusHumRadVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.MetaCarpale.FlexorProfundusHumRadVia3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.PhalanxProx.FlexorProfundusHumRadVia4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.PhalanxMid.FlexorProfundusHumRadVia5;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.FlexorProfundusHumRad;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorProfundusHumeralFolder
  
  AnyFolder FlexorProfundusRadialFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorProfundusRadial;
      AnyRefFrame &Orig = Main.Forelimb.Segs.RadiusUlna.FlexorProfundusRadial;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorProfundusHumRadVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.FlexorProfundusHumRadVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.MetaCarpale.FlexorProfundusHumRadVia3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.PhalanxProx.FlexorProfundusHumRadVia4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.PhalanxMid.FlexorProfundusHumRadVia5;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.FlexorProfundusHumRad;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorProfundusRadialFolder
  
  AnyFolder FlexorProfundusUlnarFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..FlexorProfundusRadial;
      AnyRefFrame &Orig = Main.Forelimb.Segs.RadiusUlna.FlexorProfundusUlnar;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.FlexorProfundusUlnarVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.Carpale.FlexorProfundusUlnarVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.MetaCarpale.FlexorProfundusUlnarVia3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.PhalanxProx.FlexorProfundusHumRadVia4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.PhalanxMid.FlexorProfundusHumRadVia5;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.FlexorProfundusHumRad;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // FlexorProfundusUlnalFolder



  
  AnyFolder ExtensorDigitorumCommunisMedFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..ExtensorDigitorumCommunisMed;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.ExtensorDigitorumCommunisMed;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Humerus.ExtensorDigitorumCommunisMedVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumCommunisMedVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Carpale.ExtensorDigitorumCommunisMedVia3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumCommunisMedVia4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumCommunisMedVia5;
      AnyRefFrame &Via6 = Main.Forelimb.Segs.PhalanxProx.ExtensorDigitorumCommunisMedVia6;
      AnyRefFrame &Via7 = Main.Forelimb.Segs.PhalanxMid.ExtensorDigitorumCommunisMed;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.ExtensorDigitorumCommunisMed;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // ExtensorDigitorumCommunisMedFolder
  
  AnyFolder ExtensorDigitorumCommunisLatFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..ExtensorDigitorumCommunisLat;
      AnyRefFrame &Orig = Main.Forelimb.Segs.Humerus.ExtensorDigitorumCommunisLat1;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.Humerus.ExtensorDigitorumCommunisLat1Via1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumCommunisLat1Via2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Carpale.ExtensorDigitorumCommunisLat1Via3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumCommunisLat1Via4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumCommunisMedVia5;
      AnyRefFrame &Via6 = Main.Forelimb.Segs.PhalanxProx.ExtensorDigitorumCommunisMedVia6;
      AnyRefFrame &Via7 = Main.Forelimb.Segs.PhalanxMid.ExtensorDigitorumCommunisLat;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.ExtensorDigitorumCommunisLat;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
    
  }; // ExtensorDigitorumCommunisLatFolder
  
  
  AnyFolder ExtensorDigitorumLateralisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..ExtensorDigitorumLateralis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumLateralis;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumLateralisVia1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumLateralisVia2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Carpale.ExtensorDigitorumLateralisVia3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumLateralisVia4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.PhalanxProx.ExtensorDigitorumLateralisVia5;
      AnyRefFrame &Via6 = Main.Forelimb.Segs.PhalanxProx.ExtensorDigitorumLateralisVia6;
      AnyRefFrame &Via7 = Main.Forelimb.Segs.PhalanxMid.ExtensorDigitorumLateralis;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.ExtensorDigitorumLateralis;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
    
  }; // ExtensorDigitorumLateralisFolder
  
  AnyFolder ExtensorDigitorumCommunisFolder = 
  {
    
    AnyMuscleViaPoint Muscle = 
    {
      AnyMuscleModel &Model = ..ExtensorDigitorumCommunis;
      AnyRefFrame &Orig = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumCommunisLat2;
      AnyRefFrame &Via1 = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumCommunisLat2Via1;
      AnyRefFrame &Via2 = Main.Forelimb.Segs.RadiusUlna.ExtensorDigitorumCommunisLat2Via2;
      AnyRefFrame &Via3 = Main.Forelimb.Segs.Carpale.ExtensorDigitorumCommunisLat1Via3;
      AnyRefFrame &Via4 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumCommunisLat1Via4;
      AnyRefFrame &Via5 = Main.Forelimb.Segs.MetaCarpale.ExtensorDigitorumCommunisMedVia5;
      AnyRefFrame &Via6 = Main.Forelimb.Segs.PhalanxProx.ExtensorDigitorumCommunisMedVia6;
      AnyRefFrame &Via7 = Main.Forelimb.Segs.PhalanxMid.ExtensorDigitorumCommunisLat;
      AnyRefFrame &Ins = Main.Forelimb.Segs.PhalanxDist.ExtensorDigitorumCommunisLat;
      viewMuscle =
      {
        //RGB = {1, 0, 0};
        //Opacity = 1;
        //DrawOnOff = 1;
        Bulging = 1;
        ColorScale = 1;
        RGBColorScale = {0.957031, 0.4, 0.4};
        MaxStress = 250000;
      };
    }; 
  }; // ExtensorDigitorumCommunisFolder  
  
  
}; // Muscles