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Main.HumanModel.Mannequin = {
  Posture =
   {
    PelvisPosX = -0.1188;
    PelvisPosY =  0.912;
    PelvisPosZ = 0.0141;
    PelvisRotX = -1.94;
    PelvisRotY = -0.6584;
    PelvisRotZ = 20;
    PelvisThoraxExtension = DesignVar(-65);
    PelvisThoraxLateralBending = 0;
    PelvisThoraxRotation = 0;
    NeckExtension = 0;
    NeckLateralBending = 0;
    NeckRotation = 0;
    Right = 
      {
        SternoClavicularProtraction = -10;
        SternoClavicularElevation = 11;
        GlenohumeralFlexion = DesignVar(40);
        GlenohumeralAbduction = 20;
        GlenohumeralExternalRotation = -10;
        ElbowFlexion = 10;
        ElbowPronation = 0.5;
        WristFlexion = 0;
        WristAbduction = 15;
        HipFlexion =DesignVar(20);
        HipAbduction = 12;
        HipExternalRotation = 0;
        KneeFlexion = 25;
        AnklePlantarFlexion = -13.07445;
        SubTalarEversion = 0;
      };
    Left = 
      {
        SternoClavicularProtraction = -10;
        SternoClavicularElevation = 11;
        GlenohumeralFlexion = .Right.GlenohumeralFlexion;
        GlenohumeralAbduction = 20;
        GlenohumeralExternalRotation = -10;
        ElbowFlexion = .Right.ElbowFlexion;
        ElbowPronation = 0.5;
        WristFlexion = .Right.WristFlexion;
        WristAbduction = .Right.WristAbduction;
        HipFlexion = .Right.HipFlexion;
        HipAbduction = 12;
        HipExternalRotation = 0;
        KneeFlexion = .Right.KneeFlexion;
        AnklePlantarFlexion = .Right.AnklePlantarFlexion;
        SubTalarEversion = 0;
      };
  };

  
  
  
  PostureVel={  
    //This controls the position of the pelvi wrt. to the global reference frame
    PelvisPosX=0;
    PelvisPosY=0;
    PelvisPosZ=0;
    
    //This controls the rotation of the pelvis wrt. to the global reference frame
    PelvisRotX=0;
    PelvisRotY=0;
    PelvisRotZ=0;
    
    // These variables control the rotation of the thorax wrt the
    // pelvis    
    PelvisThoraxExtension=0; 
    PelvisThoraxLateralBending=0;  
    PelvisThoraxRotation=0;        
    
    NeckExtension=0; 
    NeckLateralBending = 0;
    NeckRotation = 0;
    
    Right = {
      //Arm 
      SternoClavicularProtraction=0;   //This value is not used for initial position
      SternoClavicularElevation=0;    //This value is not used for initial position
      
      GlenohumeralFlexion =0; 
      GlenohumeralAbduction = 0; 
      GlenohumeralExternalRotation = 0; 
      
      ElbowFlexion = 0.0;
      ElbowPronation = 0.0;
      
      WristFlexion =0;
      WristAbduction =0;
      
      HipFlexion = 0.0; 
      HipAbduction = 0.0; 
      HipExternalRotation = 0.0;
      
      KneeFlexion = 0.0; 
      
      AnklePlantarFlexion =0.0; 
      SubTalarEversion =0.0; 
      
    };
    
    Left = {
      //all values are set to be equal to the right side values 
      //feel free to change this!
      
      //Arm
      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
      SternoClavicularElevation=.Right.SternoClavicularElevation;
      
      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
      
      ElbowFlexion = .Right.ElbowFlexion; 
      ElbowPronation = .Right.ElbowPronation;       
      WristFlexion =.Right.WristFlexion;
      WristAbduction =.Right.WristAbduction;
      
      
      
      //Leg     
      HipFlexion =.Right.HipFlexion;  
      HipAbduction =.Right.HipAbduction;
      HipExternalRotation = .Right.HipExternalRotation;
      KneeFlexion = .Right.KneeFlexion;       
      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
      SubTalarEversion =.Right.SubTalarEversion; 
      
      
    };
  };
  
  AnyFolder Load = {
    AnyVec3 TopVertebra = {0.000, 0.000, 0.000};
    
    AnyFolder Right = {
      AnyVec3 Shoulder  = {0.000, 0.000, 0.000};
      AnyVec3 Elbow     = {0.000, 0.000, 0.000};
      //      AnyVec3 Hand    = {0.000, 0.000, 95.09};  // 100% adduction
      //      AnyVec3 Hand      = {0.000, 0.000, -55.550};  // 100% abduction
      AnyVec3 Hand    = {0.000, 0.000, 0.000};
      AnyVec3 Hip       = {0.000, 0.000, 0.000};
      AnyVec3 Knee      = {0.000, 0.000, 0.000};
      AnyVec3 Ankle     = {0.000, 0.000, 0.000};
    };
    AnyFolder Left = {
      AnyVec3 Shoulder  = {0.000, 0.000, 0.000};
      AnyVec3 Elbow     = {0.000, 0.000, 0.000};
      AnyVec3 Hand      = {0.000, 0.000, 0.000};
      AnyVec3 Hip       = {0.000, 0.000, 0.000};
      AnyVec3 Knee      = {0.000, 0.000, 0.000};
      AnyVec3 Ankle      = {0.000, 0.000, 0.000};
    };
  };  // Loads
  
  
};