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/// This folder drives the load-time positions for the human part of the
/// model and the joint degrees of freedom not governed by the contact to
/// the chair.
Main.HumanModel.Mannequin = {
  
  Posture = {
    PelvisPosX = 0.16;
    PelvisPosY = -0.71;
    PelvisPosZ = 0;
    PelvisRotX = 0;
    PelvisRotY = 0;
    PelvisRotZ = 0.381947;
    PelvisThoraxExtension = -9.406776;
    PelvisThoraxLateralBending = 0;
    PelvisThoraxRotation = 0;
    NeckExtension = -20;
    NeckLateralBending= 0;
    NeckRotation = 0;
    
    Right = {
      SternoClavicularProtraction = -22.91831;
      SternoClavicularElevation = 11.45916;
      GlenohumeralFlexion = 50;
      GlenohumeralAbduction = 10;
      GlenohumeralExternalRotation = -14.45473;
      ElbowPronation = 90;
      ElbowFlexion = 30;
      WristFlexion = 50;
      WristAbduction = 0;
      HipFlexion = 80;
      HipAbduction = 0.5801537;
      HipExternalRotation = 0.0476144;
      KneeFlexion = 75.39343;
      AnklePlantarFlexion = -9.914579;
    };
    Left = {
      SternoClavicularProtraction = -22.91831;
      SternoClavicularElevation = 11.45916;
      GlenohumeralFlexion = 50;
      GlenohumeralAbduction = 10;
      GlenohumeralExternalRotation = -14.45473;
      ElbowPronation = 90;
      ElbowFlexion = 30;
      WristFlexion = 50;
      WristAbduction = 0;
      HipFlexion = 80;
      HipAbduction = 0.5801538;
      HipExternalRotation = 0.04761449;
      KneeFlexion = 75.39343;
      AnklePlantarFlexion = -9.914579;
    };
  };
  
  PostureVel={  
    //This controls the position of the pelvi wrt. to the global reference frame
    PelvisPosX=0;
    PelvisPosY=0;
    PelvisPosZ=0;
    
    //This controls the rotation of the pelvis wrt. to the global reference frame
    PelvisRotX=0;
    PelvisRotY=0;
    PelvisRotZ=0;
    
    // These variables control the rotation of the thorax wrt the
    // pelvis    
    PelvisThoraxExtension=0; 
    PelvisThoraxLateralBending=0;  
    PelvisThoraxRotation=0;        
    
    NeckExtension=0; 
    NeckLateralBending= 0;
    NeckRotation = 0;
    
    Right = {
      //Arm 
      SternoClavicularProtraction=0;   //This value is not used for initial position
      SternoClavicularElevation=0;    //This value is not used for initial position
      
      GlenohumeralFlexion =0; 
      GlenohumeralAbduction = 0; 
      GlenohumeralExternalRotation = 0; 
      
      ElbowFlexion = 0.0;
      ElbowPronation = 0.0;
      
      WristFlexion =0;
      WristAbduction =0;
      
      HipFlexion = 0.0; 
      HipAbduction = 0.0; 
      HipExternalRotation = 0.0;
      
      KneeFlexion = 0.0; 
      
      AnklePlantarFlexion =0.0; 
      SubTalarEversion =0.0; 
    };
    
    Left = {
      //all values are set to be equal to the right side values 
      //feel free to change this!
      
      //Arm
      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
      SternoClavicularElevation=.Right.SternoClavicularElevation;
      
      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
      
      ElbowFlexion = .Right.ElbowFlexion; 
      ElbowPronation = .Right.ElbowPronation;       
      WristFlexion =.Right.WristFlexion;
      WristAbduction =.Right.WristAbduction;
      
      //Leg     
      HipFlexion =.Right.HipFlexion;  
      HipAbduction =.Right.HipAbduction;
      HipExternalRotation = .Right.HipExternalRotation;
      KneeFlexion = .Right.KneeFlexion;       
      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
      SubTalarEversion =.Right.SubTalarEversion; 
    };
  };
};