130 lines (108 with data), 3.8 kB
/// This folder drives the load-time positions for the human part of the
/// model and the joint degrees of freedom not governed by the contact to
/// the chair.
Main.HumanModel.Mannequin = {
Posture = {
PelvisPosX = 0.16;
PelvisPosY = -0.71;
PelvisPosZ = 0;
PelvisRotX = 0;
PelvisRotY = 0;
PelvisRotZ = 0.381947;
PelvisThoraxExtension = -9.406776;
PelvisThoraxLateralBending = 0;
PelvisThoraxRotation = 0;
NeckExtension = -20;
NeckLateralBending= 0;
NeckRotation = 0;
Right = {
SternoClavicularProtraction = -22.91831;
SternoClavicularElevation = 11.45916;
GlenohumeralFlexion = 50;
GlenohumeralAbduction = 10;
GlenohumeralExternalRotation = -14.45473;
ElbowPronation = 90;
ElbowFlexion = 30;
WristFlexion = 50;
WristAbduction = 0;
HipFlexion = 80;
HipAbduction = 0.5801537;
HipExternalRotation = 0.0476144;
KneeFlexion = 75.39343;
AnklePlantarFlexion = -9.914579;
};
Left = {
SternoClavicularProtraction = -22.91831;
SternoClavicularElevation = 11.45916;
GlenohumeralFlexion = 50;
GlenohumeralAbduction = 10;
GlenohumeralExternalRotation = -14.45473;
ElbowPronation = 90;
ElbowFlexion = 30;
WristFlexion = 50;
WristAbduction = 0;
HipFlexion = 80;
HipAbduction = 0.5801538;
HipExternalRotation = 0.04761449;
KneeFlexion = 75.39343;
AnklePlantarFlexion = -9.914579;
};
};
PostureVel={
//This controls the position of the pelvi wrt. to the global reference frame
PelvisPosX=0;
PelvisPosY=0;
PelvisPosZ=0;
//This controls the rotation of the pelvis wrt. to the global reference frame
PelvisRotX=0;
PelvisRotY=0;
PelvisRotZ=0;
// These variables control the rotation of the thorax wrt the
// pelvis
PelvisThoraxExtension=0;
PelvisThoraxLateralBending=0;
PelvisThoraxRotation=0;
NeckExtension=0;
NeckLateralBending= 0;
NeckRotation = 0;
Right = {
//Arm
SternoClavicularProtraction=0; //This value is not used for initial position
SternoClavicularElevation=0; //This value is not used for initial position
GlenohumeralFlexion =0;
GlenohumeralAbduction = 0;
GlenohumeralExternalRotation = 0;
ElbowFlexion = 0.0;
ElbowPronation = 0.0;
WristFlexion =0;
WristAbduction =0;
HipFlexion = 0.0;
HipAbduction = 0.0;
HipExternalRotation = 0.0;
KneeFlexion = 0.0;
AnklePlantarFlexion =0.0;
SubTalarEversion =0.0;
};
Left = {
//all values are set to be equal to the right side values
//feel free to change this!
//Arm
SternoClavicularProtraction=.Right.SternoClavicularProtraction;
SternoClavicularElevation=.Right.SternoClavicularElevation;
GlenohumeralFlexion = .Right.GlenohumeralFlexion ;
GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
ElbowFlexion = .Right.ElbowFlexion;
ElbowPronation = .Right.ElbowPronation;
WristFlexion =.Right.WristFlexion;
WristAbduction =.Right.WristAbduction;
//Leg
HipFlexion =.Right.HipFlexion;
HipAbduction =.Right.HipAbduction;
HipExternalRotation = .Right.HipExternalRotation;
KneeFlexion = .Right.KneeFlexion;
AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
SubTalarEversion =.Right.SubTalarEversion;
};
};
};