41 lines (30 with data), 1.7 kB
AnyFolder HumanModel={
AnyFolder &Mannequin=.Model.Mannequin;
//This model should be used when playing around with the model in the
//initial modelling phase since leaving the normal muscles out, makes the
//model run much faster. The model uses artificial muscles on each dof. in
//the joints which makes it possible also to run the inverse analysis.
//#include "<ANYBODY_PATH_BODY>\BodyModels\TrunkNoMusclesTwoLegs\BodyModel_NoMuscles.any"
//This model uses the 3 element hill type model
//VERY IMPORTANT: Remember to calibrate the legs before running the inverse analysis
//This is done by running the CalibrationSequence seen in the opera
#include "<ANYBODY_PATH_BODY>\BodyModels\TrunkNoMusclesTwoLegs\BodyModel.any"
//This model uses the simple constant force muscLes
//#include "<ANYBODY_PATH_BODY>\BodyModels\TrunkNoMusclesTwoLegs\BodyModel.any"
AnyFolder StrengthParameters={
AnyVar SpecificMuscleTensionSpine= 90; //N/cm^2
AnyVar StrengthIndexLeg= 1;
AnyVar SpecificMuscleTensionShoulderArm= 90; //N/cm^2
};
//Choose between scaling laws
//#include "<ANYBODY_PATH_BODY>\Scaling\ScalingStandard.any"
#include "<ANYBODY_PATH_BODY>\Scaling\ScalingUniform.any"
//#include "<ANYBODY_PATH_BODY>\Scaling\ScalingLengthMass.any"
//#include "<ANYBODY_PATH_BODY>\Scaling\ScalingLengthMassFat.any"
Scaling = {
//This is the file which set the segments lenghts
#include "AnyMan.any"
};
//include the marker set
#include "KitVaughanMarkers.any"
};