AnyFolder Environment = { #include "EnvironmentBase.any" AnyReacForce SkullReactions = { AnyKinLinear lin = { AnyRefFrame &skull = Main.Model.HumanModel.Seg.Skull; }; AnyKinRotational rot = { Type = RotAxesAngles; AnyRefFrame &skull = Main.Model.HumanModel.Seg.Skull; }; }; };