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// Include the default DrawSettings values so they can be customized below. 
#include "<ANYBODY_PATH_BODY>/DrawSettings/DrawSettingsDefault.any"  

DrawSettings ={
  
  
  //This is the color definitions of the nodes and segments
   Colors = {
    AnyBodyRed = {149/256,51/256,55/256};    //AnyBody standard red
    AnyBodyGreen = {47/256,131/256,80/256};  //AnyBody standard green
    AnyBodyBlue = {82/256,85/256,111/256};   //AnyBody standard blue
    AnyBodyYellow= {235/256,197/256,17/256}; //AnyBody standard yellow
    AnyBodyPaleYellow = {248/256,204/256,115/256}; //AnyBody standard pale yellow
    
    Nodes = AnyBodyPaleYellow; 
    Segments =  AnyBodyPaleYellow; 
  };
  
  Muscle ={ 
    RGB = .Colors.AnyBodyRed;
    DrawScaleOnOff = Off;
    Visible = On;
    Bulging =1.0;
    ColorScale =1.0;
    RGBColorScale = {0.957031, 0.785156, 0.785156};
    MaxStress = 2500000.000000; //N/m^2 //This number is for graphics only!
    Opacity =1.0;

    DrawScale = 
    {
      EnableCreasing = Off;
      CreasingAngle = 0.524;
      EnableWireframe = Off;
      EnableSmoothing = On;
      Param = 0.0;
      ParamArray = {0.0, 0.167, 0.333, 0.5, 0.667, 0.833, 1.0};
      RGBArray = {{0.0, 0.0, 0.6}, {0.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.6, 0.0, 0.0}};
      OpacityArray = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0};
    };    
  }; 
  
  
  SegmentAxes ={
    RGB ={0,0,1};
    ScaleXYZ ={0.0001,0.00001,0.00001};
  };
  BML ={
    ScaleXYZ ={0.0006,0.0006,0.0006};
    RGB = .Colors.AnyBodyBlue;
  };
  JointAxesProximal = {
    RGB = .Colors.AnyBodyRed;
    ScaleXYZ = {0.015,0.015,0.015};
  };
  JointAxesDistal = {
    RGB = .Colors.AnyBodyGreen;
    ScaleXYZ = {0.01,0.01,0.01};
  };
  
  
  SegmentNodes ={
    ScaleXYZ ={0.0005,0.0005,0.0005};
    RGB = .Colors.AnyBodyRed;
  };
  WrapGeometry ={
    RGB ={1,1,1};
  };
}; //DrawSettings