62 lines (42 with data), 2.5 kB
// This file contains a set of auxillary drivers. They are usefull/necessary
// in some cases where the marker protocol doesn't provide enough information
// to specify all degrees of freedom. Hence, these drivers complement a
// specific driver protocol. Many of these drivers are soft, and an only serve
// to stabalize the solver in postures where the markers doesn't provide unique
// kinematic solution.
AnyFolder ExtraDrivers = {
// --------------------------------------------------------------------------
// The BM_MANNEQUIN drivers are used to support the degrees of freedom where
// the markers do not provide enough information.
// See this file for options: #path HTML_DOC "<AMMR_PATH_DOC>/bm_config/index.html"
// --------------------------------------------------------------------------
// Mannequin drivers are off per default, but can be activated individually
#define BM_MANNEQUIN_DRIVER_DEFAULT OFF
// Weak extra drivers for the subtalar joint is often necessary
// when there is only two markers on the foot segment.
// #define BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_RIGHT ON
// #define BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_LEFT ON
#if INCLUDE_UPPERBODY == ON
// Weak extra drivers for the glenohumeral external rotation is
// often necessary when there is only one marker at the elbow joint.
#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_RIGHT ON
#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_LEFT ON
// Extra drivers for the wrist is necssary if there are no markers
// on the hands.
// #define BM_MANNEQUIN_DRIVER_WRIST_FLEXION_RIGHT ON
// #define BM_MANNEQUIN_DRIVER_WRIST_FLEXION_LEFT ON
#define BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_RIGHT ON
#define BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_LEFT ON
// The weights for the default mannequin drivers can be adjusted.
// This can some times help regularized the parameter optimization
// problem, and make it converge faster.
Main.HumanModel.DefaultMannequinDrivers = {
GHDriverLeftExternalRotation.WeakDriverWeight = 0.01;
GHDriverRightExternalRotation.WeakDriverWeight = 0.01;
WristDriverLeftAbduction.WeakDriverWeight = 0.01;
WristDriverRightAbduction.WeakDriverWeight = 0.01;
};
#endif
// This link to the mannequin drivers ensures they are picked up by the study.
AnyFolder& MannequinDrivers = Main.HumanModel.DefaultMannequinDrivers;
};