[770c98]: / Application / MocapExamples / BVH_Xsens / CreateVideo.any

Download this file

61 lines (41 with data), 2.0 kB

// See following file for more information on the camera class template
// and options. 
// #include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"

// This is a simple example of using the camera class to create videos.
#include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"

#define VIDEO_STUDY Main.Studies.InverseDynamicStudy
#define VIDEO_ANALYSIS InverseDynamics

VIDEO_STUDY = {
VideoLookAtCamera VideoTool (UP_DIRECTION = y) = 
{
     VideoName = Main.ModelSetup.TrialSpecificData.TrialFileName;
  

     // This fixes the "Look at point" at a specific height while still following the center of mass
     CameraLookAtPoint = 0.9*CameraUpDirection +
         mult(Main.HumanModel.BodyModel.Interface.CenterOfMass.Pos, not(CameraUpDirection));
     
     // The vertical field of view in meters at the LookAtPoint
     CameraFieldOfView = 2;
     
     // The direction which the camera is placed
     // (In global coordinates with respect to the LookAtPoint)
     CameraDirection = {1, 0, 0};
     
     Counter = VIDEO_STUDY.iStep;
     
     /// Determines the speed of the video. 
     /// Currently set to realtime
     VideoInputFrameRate = round(VIDEO_STUDY.nStep/iffun(VIDEO_STUDY.tEnd-VIDEO_STUDY.tStart, VIDEO_STUDY.tEnd-VIDEO_STUDY.tStart, 1.0*VIDEO_STUDY.nStep)); 
   
     
     // Operation which run before recoding is started.
     PreAnalysis = {
         AnyOperation &step1 = Main.RunAnalysis.LoadParameters;
         AnyOperation &step2 = Main.RunAnalysis.MarkerTracking;
     };
     
     // The operations which should be included in the video.
     Analysis = {
         AnyOperation &ref = VIDEO_STUDY.VIDEO_ANALYSIS;
     };
     Create_Video.Settings.DisplayPriority = PriorityLow;

 };
};
 
 Main.ModelSetup = {
   AnyOperationSequence CreateVideo = {
     Settings.DisplayPriority = PriorityHigh;
     AnyOperation& CreateVideo = VIDEO_STUDY.VideoTool.Create_Video;
   };
 };