236 lines (192 with data), 7.9 kB
AnyFolder Drivers = {
AnyFolder &JntPos=..Mannequin.Posture;
AnyFolder &JntVel=..Mannequin.PostureVel;
AnyFolder &Thorax = ..BodyModel.Trunk.SegmentsThorax.ThoraxSeg;
// ************************************
// Drivers for attaching the pelvis to the global reference system
// ************************************
AnyKinEqSimpleDriver PelvisGroundDriver ={
AnyKinLinear lin ={
AnyFixedRefFrame &ref1 =....EnvironmentModel.GlobalRef;
AnyRefFrame &ref2 =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.CompatibilityFrameAMMR24;
};
AnyKinRotational rot ={
AnyFixedRefFrame &ref1 =....EnvironmentModel.GlobalRef;
AnyRefFrame &ref2 =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.CompatibilityFrameAMMR24;
Type=RotAxesAngles;
};
DriverPos={
.JntPos.PelvisPosX,
.JntPos.PelvisPosY,
.JntPos.PelvisPosZ,
pi/180*.JntPos.PelvisRotZ,
pi/180*.JntPos.PelvisRotY,
pi/180*.JntPos.PelvisRotX
};
DriverVel={
.JntVel.PelvisPosX,
.JntVel.PelvisPosY,
.JntVel.PelvisPosZ,
pi/180*.JntVel.PelvisRotX,
pi/180*.JntVel.PelvisRotY,
pi/180*.JntVel.PelvisRotZ
};
Reaction.Type={On,On,On,On,On,On};
};
AnyFolder &RefHM = Main.Model.BodyModel;
AnyFolder &ref=Main.Model.BodyModel.Trunk;
// ************************************
// Drivers for the spine
// ************************************
//Neck driver
AnyKinEqSimpleDriver NeckJntDriver = {
AnyKinMeasure& lb = ...BodyModel.Interface.Trunk.SkullThoraxLateralBending;
AnyKinMeasure& ar = ...BodyModel.Interface.Trunk.SkullThoraxRotation;
AnyKinMeasure& fe = ...BodyModel.Interface.Trunk.SkullThoraxFlexion;
DriverPos = pi/180*{.JntPos.NeckLateralBending, .JntPos.NeckRotation,-1* .JntPos.NeckExtension};
DriverVel = pi/180*{.JntVel.NeckLateralBending, .JntVel.NeckRotation, -1*.JntVel.NeckExtension};
Reaction.Type = {Off, Off, Off};
};
//Thorax pelvis rotation driver
AnyKinEqSimpleDriver PostureDriver ={
AnyKinMeasure& Ref2 = ...BodyModel.Interface.Trunk.PelvisThoraxLateralBending;
AnyKinMeasure& Ref3 = ...BodyModel.Interface.Trunk.PelvisThoraxRotation;
AnyKinMeasure& Ref1 = ...BodyModel.Interface.Trunk.PelvisThoraxExtension;
DriverPos = pi/180*{
.JntPos.PelvisThoraxLateralBending,
.JntPos.PelvisThoraxRotation,
.JntPos.PelvisThoraxExtension
};
DriverVel = pi/180*{
.JntVel.PelvisThoraxLateralBending,
.JntVel.PelvisThoraxRotation,
.JntVel.PelvisThoraxExtension
};
Reaction.Type = {Off,Off,Off};
};
// ************************************
// Drivers for the right arm
// ************************************
//Sterno clavicular joint driver
AnyKinEqSimpleDriver SCDriverRight ={
AnyKinMeasure& ref1 =...BodyModel.Interface.Right.SternoClavicularProtraction;
AnyKinMeasure& ref2 =...BodyModel.Interface.Right.SternoClavicularElevation;
DriverPos = pi/180*{
.JntPos.Right.SternoClavicularProtraction,
.JntPos.Right.SternoClavicularElevation
};
DriverVel = {
.JntVel.Right.SternoClavicularProtraction,
.JntVel.Right.SternoClavicularElevation
};
Reaction.Type={Off,Off};
};
//Wrist driver
AnyKinEqSimpleDriver WristDriverRight ={
AnyKinMeasure& ref1 =...BodyModel.Interface.Right.WristFlexion;
AnyKinMeasure& ref2 =...BodyModel.Interface.Right.WristAbduction;
DriverPos = pi/180*{
.JntPos.Right.WristFlexion,
.JntPos.Right.WristAbduction
};
DriverVel = pi/180*{
.JntVel.Right.WristFlexion,
.JntVel.Right.WristAbduction};
Reaction.Type={Off,Off};
};
//Elbow pronation driver
AnyKinEqSimpleDriver ElbowPSDriverRight={
AnyKinMeasure& Elbow =...BodyModel.Interface.Right.ElbowPronation;
DriverPos= pi/180*{.JntPos.Right.ElbowPronation };
DriverVel = pi/180*{.JntVel.Right.ElbowPronation };
Reaction.Type={Off};
};
//Glenohumeral joint driver
AnyKinEqSimpleDriver GHDriverRight={
// AnyKinMeasure& ref1 =...BodyModel.Interface.Right.GlenohumeralAbduction;
// AnyKinMeasure& ref2 =...BodyModel.Interface.Right.GlenohumeralFlexion;
AnyKinMeasure& ref3 =...BodyModel.Interface.Right.GlenohumeralExternalRotation;
DriverPos=pi/180*{
// .JntPos.Right.GlenohumeralAbduction //GH joint
// .JntPos.Right.GlenohumeralFlexion, //GH joint
.JntPos.Right.GlenohumeralExternalRotation //GH joint
};
DriverVel = pi/180*{
//.JntVel.Right.GlenohumeralAbduction //GH joint
//.JntVel.Right.GlenohumeralFlexion, //GH joint
.JntVel.Right.GlenohumeralExternalRotation //GH joint
};
Reaction.Type={
//Off,Off
Off};
};
// ************************************
// Drivers for the left arm
// ************************************
//Sterno clavicular joint driver
AnyKinEqSimpleDriver SCDriverLeft ={
AnyKinMeasure& ref1 =...BodyModel.Interface.Left.SternoClavicularProtraction;
AnyKinMeasure& ref2 =...BodyModel.Interface.Left.SternoClavicularElevation;
DriverPos = pi/180*{
.JntPos.Left.SternoClavicularProtraction,
.JntPos.Left.SternoClavicularElevation
};
DriverVel = pi/180*{
.JntVel.Left.SternoClavicularProtraction,
.JntVel.Left.SternoClavicularElevation
};
Reaction.Type={Off,Off};
};
//Wrist driver
AnyKinEqSimpleDriver WristDriverLeft ={
AnyKinMeasure& ref1 =...BodyModel.Interface.Left.WristFlexion;
AnyKinMeasure& ref2 =...BodyModel.Interface.Left.WristAbduction;
DriverPos = pi/180*{
.JntPos.Left.WristFlexion,
.JntPos.Left.WristAbduction};
DriverVel = pi/180*{
.JntVel.Left.WristFlexion,
.JntVel.Left.WristAbduction};
Reaction.Type={Off,Off};
};
//Elbow pronation driver
AnyKinEqSimpleDriver ElbowPSDriverLeft={
AnyKinMeasure& Elbow =...BodyModel.Interface.Left.ElbowPronation;
DriverPos= pi/180*{.JntPos.Left.ElbowPronation };
DriverVel = pi/180*{.JntVel.Left.ElbowPronation };
Reaction.Type={Off};
};
//Glenohumeral joint driver
AnyKinEqSimpleDriver GHDriverLeft={
// AnyKinMeasure& ref1 =...BodyModel.Interface.Left.GlenohumeralAbduction;
// AnyKinMeasure& ref2 =...BodyModel.Interface.Left.GlenohumeralFlexion;
AnyKinMeasure& ref3 =...BodyModel.Interface.Left.GlenohumeralExternalRotation;
DriverPos=pi/180*{
// .JntPos.Left.GlenohumeralAbduction, //GH joint
// .JntPos.Left.GlenohumeralFlexion, //GH joint
.JntPos.Left.GlenohumeralExternalRotation //GH joint
};
DriverVel = pi/180*{
// .JntVel.Left.GlenohumeralAbduction, //GH joint
// .JntVel.Left.GlenohumeralFlexion, //GH joint
.JntVel.Left.GlenohumeralExternalRotation //GH joint
};
Reaction.Type={
//Off,Off
Off};
};
}; //Drivers
// Joints between the human model and the environment
Main.Model.BodyModel.Right.ShoulderArm.Seg.Hand.Carpals = {
AnyRefNode GripCenter = {sRel=.Scale({0.020, -0.065, ....Sign*0.0}); };
};
AnyFolder Joints = {
AnySphericalJoint HandHandle = {
AnyRefFrame &Palm = Main.Model.BodyModel.Right.ShoulderArm.Seg.Hand.Carpals.GripCenter;
AnyRefNode &Rim = Main.Model.EnvironmentModel.Wheel.Handle;
};
AnySphericalJoint HandRest = {
AnyRefFrame &Palm = Main.Model.BodyModel.Left.ShoulderArm.Seg.Hand.Carpals.PalmJoint;
AnyRefNode &Ground = Main.Model.EnvironmentModel.GlobalRef.HandRest;
};
};