[770c98]: / Application / Examples / StandingModel / Model / Mannequin.any

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// Default mannequin values


HumanModel.Mannequin = {
  
  Posture = {
    //This controls the position of the pelvi wrt. to the global reference frame
    PelvisPosX=0.0502;
    PelvisPosY=0.969;
    PelvisPosZ=0;
    
    //This controls the rotation of the pelvis wrt. to the global reference frame
    PelvisRotX=0;
    PelvisRotY=0;
    PelvisRotZ=-3;
    
    // These variables control the rotation of the thorax wrt the
    // pelvis    
    PelvisThoraxExtension=0; 
    PelvisThoraxLateralBending=0;  
    PelvisThoraxRotation=0;        
    
    NeckExtension=0; 
    NeckLateralBending=0;             // not used when neck is switched off
    NeckRotation=0;                   // not used when neck is switched off
    
    Right = {
      //Arm 
      SternoClavicularProtraction=-23;   //This value is not used for initial position
      SternoClavicularElevation=11.5;    //This value is not used for initial position
      SternoClavicularAxialRotation=-20; // Only used when the clavicular axial rotation rhythm is diabled
      
      GlenohumeralFlexion =-0; 
      GlenohumeralAbduction = 4; 
      GlenohumeralExternalRotation = 2; 
      
      ElbowFlexion = 0.01; 
      ElbowPronation = 0.0;
      
      WristFlexion =0;
      WristAbduction =0;
            
      //Leg
      HipFlexion = 0.0; 
      HipAbduction = 5.0; 
      HipExternalRotation = 0.0;
      
      KneeFlexion = 4.0;
      
      AnklePlantarFlexion =0.0; 
      SubTalarEversion =0.0; 
      
      //Detail Hand
      Finger1 ={
        CMCDeviation=20;
        CMCFlexion=20;
        MCPFlexion= 10;
        MCPDeviation=0;
        DIPFlexion=0;
      };
      
      Finger2 ={
        MCPFlexion=10;
        PIPFlexion=20;
        DIPFlexion=20;
      };
      
      Finger3 ={
        MCPFlexion=10;
        PIPFlexion=20;
        DIPFlexion=20;
      };
      
      Finger4 ={
        MCPFlexion=10;
        PIPFlexion=20;
        DIPFlexion=20;
      };
      
      Finger5 ={
        MCPFlexion=10;
        PIPFlexion=20;
        DIPFlexion=20;
      };      
    };
    
    Left = {
      //all values are set to be equal to the right side values 
      //feel free to change this!
      
      //Arm
      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
      SternoClavicularElevation=.Right.SternoClavicularElevation;
      SternoClavicularAxialRotation=.Right.SternoClavicularAxialRotation; ///< Only used when the clavicular axial rotation rhythm is diabled
      
      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
      
      ElbowFlexion = .Right.ElbowFlexion; 
      ElbowPronation = .Right.ElbowPronation;
      
      WristFlexion =.Right.WristFlexion;
      WristAbduction =.Right.WristAbduction;
      
      //Leg     
      HipFlexion =.Right.HipFlexion;  
      HipAbduction =.Right.HipAbduction;
      HipExternalRotation = .Right.HipExternalRotation;
      
      KneeFlexion = .Right.KneeFlexion;
      
      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
      SubTalarEversion =.Right.SubTalarEversion; 
      
      //Detail Hand
      Finger1 ={
        CMCDeviation= ..Right.Finger1.CMCDeviation;
        CMCFlexion= ..Right.Finger1.CMCFlexion;
        MCPFlexion= ..Right.Finger1.MCPFlexion;
        MCPDeviation= ..Right.Finger1.MCPDeviation;
        DIPFlexion= ..Right.Finger1.DIPFlexion;
      };
      
      Finger2 ={
        MCPFlexion= ..Right.Finger2.MCPFlexion;
        PIPFlexion= ..Right.Finger2.PIPFlexion;
        DIPFlexion= ..Right.Finger2.DIPFlexion;
      };
      
      Finger3 ={
        MCPFlexion= ..Right.Finger3.MCPFlexion;
        PIPFlexion= ..Right.Finger3.PIPFlexion;
        DIPFlexion= ..Right.Finger3.DIPFlexion;
      };
      
      Finger4 ={
        MCPFlexion= ..Right.Finger4.MCPFlexion;
        PIPFlexion= ..Right.Finger4.PIPFlexion;
        DIPFlexion= ..Right.Finger4.DIPFlexion;
      };
      
      Finger5 ={
        MCPFlexion= ..Right.Finger5.MCPFlexion;
        PIPFlexion= ..Right.Finger5.PIPFlexion;
        DIPFlexion= ..Right.Finger5.DIPFlexion;
      };      
    };
  };
  
  PostureVel={  
    //This controls the position of the pelvi wrt. to the global reference frame
    PelvisPosX=0;
    PelvisPosY=0;
    PelvisPosZ=0;
    
    //This controls the rotation of the pelvis wrt. to the global reference frame
    PelvisRotX=0;
    PelvisRotY=0;
    PelvisRotZ=0;
    
    // These variables control the rotation of the thorax wrt the
    // pelvis    
    PelvisThoraxExtension=0; 
    PelvisThoraxLateralBending=0;  
    PelvisThoraxRotation=0;        
    
    NeckExtension=0; 
    NeckLateralBending=0;     // not used when neck is switched off
    NeckRotation=0;           // not used when neck is switched off
    
    Right = {
      //Arm 
      SternoClavicularProtraction=0;   //This value is not used for initial position
      SternoClavicularElevation=0;    //This value is not used for initial position
      SternoClavicularAxialRotation=0; ///< Only used when the clavicular axial rotation rhythm is diabled
      
      GlenohumeralFlexion =0; 
      GlenohumeralAbduction = 0; 
      GlenohumeralExternalRotation = 0; 
      
      ElbowFlexion = 0.0;
      ElbowPronation = 0.0;
      
      WristFlexion =0;
      WristAbduction =0;
      
      //Leg
      HipFlexion = 0.0; 
      HipAbduction = 0.0; 
      HipExternalRotation = 0.0;
      
      KneeFlexion = 0.0; 
      
      AnklePlantarFlexion =0.0; 
      SubTalarEversion =0.0; 

      //Detail Hand
      Finger1 ={
        CMCDeviation=0;
        CMCFlexion=0;
        MCPFlexion= 0;
        MCPDeviation= 0;
        DIPFlexion=0;
      };
      
      Finger2 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };
      
      Finger3 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };
      
      Finger4 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };
      
      Finger5 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };      
    };
    
    Left = {
      //all values are set to be equal to the right side values 
      //feel free to change this!
      
      //Arm
      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
      SternoClavicularElevation=.Right.SternoClavicularElevation;
      SternoClavicularAxialRotation=.Right.SternoClavicularAxialRotation; ///< Only used when the clavicular axial rotation rhythm is diabled
      
      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
      
      ElbowFlexion = .Right.ElbowFlexion; 
      ElbowPronation = .Right.ElbowPronation;
      
      WristFlexion =.Right.WristFlexion;
      WristAbduction =.Right.WristAbduction;
      
      //Leg     
      HipFlexion =.Right.HipFlexion;  
      HipAbduction =.Right.HipAbduction;
      HipExternalRotation = .Right.HipExternalRotation;
      
      KneeFlexion = .Right.KneeFlexion;
      
      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
      SubTalarEversion =.Right.SubTalarEversion; 
      
      //Detail Hand
      Finger1 ={
        CMCDeviation=0;
        CMCFlexion=0;
        MCPFlexion= 0;
        MCPDeviation= 0;
        DIPFlexion=0;
      };
      
      Finger2 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };
      
      Finger3 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };
      
      Finger4 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };
      
      Finger5 ={
        MCPFlexion=0;
        PIPFlexion=0;
        DIPFlexion=0;
      };            
    };
  };
  
};