663 lines (555 with data), 27.0 kB
/// Support conditions between the footrest and the feet
AnyFolder FootSupport =
{
AnyVar Strength=....Parameters.SupportSettings.FootrestSupportStrength;
AnyVar StaticFrictionCoefficient=....Parameters.SupportSettings.StaticFrictionFootrest;
AnyVar CC_Radius = 2.0*max({Main.Parameters.DesignParameters.Foot_Rest_Width/2,
Main.Parameters.DesignParameters.Foot_Rest_Height/2}) ;
AnyVar CC_LimitLow = -Main.Parameters.DesignParameters.Foot_Rest_Thick;
AnyVar CC_LimitHigh = Main.Parameters.DesignParameters.Foot_Rest_Thick/2 * 0.001;
AnySeg VFPlate_Left=
{
Mass = 0 ;
Jii = {0,0,0};
r0 = Main.Model.EnvironmentModel.Segs.Foot_Rest.r0;
Axes0 = Main.Model.EnvironmentModel.Segs.Foot_Rest.Axes0;
};
AnyKinEqSimpleDriver VFPlate_Left_Fix =
{
AnyKinLinear lin =
{
Ref = 0;
AnyRefNode& base = Main.Model.EnvironmentModel.Segs.Foot_Rest.cc_base_node;
AnySeg& target = ..VFPlate_Left;
};
AnyKinRotational rot =
{
AnyRefNode& base = Main.Model.EnvironmentModel.Segs.Foot_Rest.cc_base_node;
AnySeg& target = ..VFPlate_Left;
Type = RotAxesAngles;
Axis1 = x;
Axis2 = y;
Axis3 = z;
};
DriverPos = {0,0,0,0,0,0};
DriverVel = {0,0,0,0,0,0};
Reaction.Type = {Off, Off, Off, Off, Off, Off};
};
AnyReacForce VFPlate_Left_Force =
{
AnyKinLinear& lin = .VFPlate_Left_Fix.lin;
AnyKinRotational& rot = .VFPlate_Left_Fix.rot;
};
AnySeg VFPlate_Right=
{
Mass = 0 ;
Jii = {0,0,0};
r0 = Main.Model.EnvironmentModel.Segs.Foot_Rest.r0;
Axes0 = Main.Model.EnvironmentModel.Segs.Foot_Rest.Axes0;
};
AnyKinEqSimpleDriver VFPlate_Right_Fix =
{
AnyKinLinear lin =
{
Ref = 0;
AnyRefNode& base = Main.Model.EnvironmentModel.Segs.Foot_Rest.cc_base_node;
AnySeg& target = ..VFPlate_Right;
};
AnyKinRotational rot =
{
AnyRefNode& base = Main.Model.EnvironmentModel.Segs.Foot_Rest.cc_base_node;
AnySeg& target = ..VFPlate_Right;
Type = RotAxesAngles;
Axis1 = x;
Axis2 = y;
Axis3 = z;
};
DriverPos = {0,0,0,0,0,0};
DriverVel = {0,0,0,0,0,0};
Reaction.Type = {Off, Off, Off, Off, Off, Off};
};
AnyReacForce VFPlate_Right_Force =
{
AnyKinLinear& lin = .VFPlate_Right_Fix.lin;
AnyKinRotational& rot = .VFPlate_Right_Fix.rot;
};
AnyFolder Draw_COP_Left =
{
AnyVar fx = .VFPlate_Left_Force.Fout[0];
AnyVar fy = .VFPlate_Left_Force.Fout[1];
AnyVar fz = .VFPlate_Left_Force.Fout[2];
AnyVar mx = .VFPlate_Left_Force.Fout[3];
AnyVar my = .VFPlate_Left_Force.Fout[4];
AnyVar mz = .VFPlate_Left_Force.Fout[5];
// Y is normal direction
AnyVar fyy = iffun(gtfun( (fy^2)^0.5,0),fy,fy+1000000);
AnyVar Vx = mz/fyy;
AnyVar Vy = 0;
AnyVar Vz = -mx/fyy;
AnyRefFrame& ref_VFPlate = .VFPlate_Left;
AnyDrawLine Line =
{
p0 = {.Vx, .Vy, .Vz};
p1 = p0 + Main.DrawSettings.DrawSettingsSupport.Lin.ScaleFactor* {.fx, .fy, .fz};
AnyRefFrame& ref = .ref_VFPlate;
Line.RGB ={1,0,0};
Line.Thickness = 0.01;
Line.End.Thickness = 2*0.01;
Line.End.Length = 4*0.01;
Line.End.Style = Line3DCapStyleArrow;
GlobalCoord=Off;
};
ref_VFPlate =
{
AnyDrawSphere COP_ball =
{
RGB = {0,1,0};
ScaleXYZ = 0.015 *{1,1,1};
AnyFloatVar f_size = sqrt(pow(..fx,2)+pow(..fy,2)+pow(..fz,2));
Opacity = iffun(gtfun( f_size, 1e-6), 1.0, 0.0);
Position = {..Vx, ..Vy, ..Vz};
};
};
};
AnyFolder Draw_COP_Right =
{
AnyVar fx = .VFPlate_Right_Force.Fout[0];
AnyVar fy = .VFPlate_Right_Force.Fout[1];
AnyVar fz = .VFPlate_Right_Force.Fout[2];
AnyVar mx = .VFPlate_Right_Force.Fout[3];
AnyVar my = .VFPlate_Right_Force.Fout[4];
AnyVar mz = .VFPlate_Right_Force.Fout[5];
// Y is normal direction
AnyVar fyy = iffun(gtfun( (fy^2)^0.5,0),fy,fy+1000000);
AnyVar Vx = mz/fyy;
AnyVar Vy = 0;
AnyVar Vz = -mx/fyy;
AnyRefFrame& ref_VFPlate = .VFPlate_Right;
AnyDrawLine Line =
{
p0 = {.Vx, .Vy, .Vz};
p1 = p0 + Main.DrawSettings.DrawSettingsSupport.Lin.ScaleFactor* {.fx, .fy, .fz};
AnyRefFrame& ref = .ref_VFPlate;
Line.RGB ={1,0,0};
Line.Thickness = 0.01;
Line.End.Thickness = 2*0.01;
Line.End.Length = 4*0.01;
Line.End.Style = Line3DCapStyleArrow;
GlobalCoord=Off;
};
ref_VFPlate =
{
AnyDrawSphere COP_ball =
{
RGB = {0,1,0};
ScaleXYZ = 0.015 *{1,1,1};
AnyFloatVar f_size = sqrt(pow(..fx,2)+pow(..fy,2)+pow(..fz,2));
Opacity = iffun(gtfun( f_size, 1e-6), 1.0, 0.0);
Position = {..Vx, ..Vy, ..Vz};
};
};
};
AnyFolder FootSupportBackRight =
{
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.HeelJoint;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportBackLeft =
{
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.HeelJoint;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight1 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.ToeLateralContactNode;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight2 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.ToeMedialContactNode;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight3 =
{
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.ToeLateralContactNode;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight4 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.MetatarsalJoint1Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight5 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.MetatarsalJoint2Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight6 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.MetatarsalJoint3Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight7 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.MetatarsalJoint4Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontRight8 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Right;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Foot.MetatarsalJoint5Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft1 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.ToeLateralContactNode;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft2 =
{
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.ToeMedialContactNode;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft3 =
{
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.ToeLateralContactNode;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft4 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.MetatarsalJoint1Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft5 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.MetatarsalJoint2Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft6 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.MetatarsalJoint3Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft7 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.MetatarsalJoint4Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder FootSupportFrontLeft8 =
{
//AnyRefFrame &BaseObject = Main.Model.EnvironmentModel.SAHC_Segs.Bed_Wall_Down.cc_base_node;
AnyRefFrame &BaseObject = .VFPlate_Left;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Foot.MetatarsalJoint5Node;
TargetObject =
{
AnyDrawNode drw=
{
ScaleXYZ={0.005,.005,.005};
RGB={0,0,1};
};
};
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
AnyVar UserDefinedLimitLow=.CC_LimitLow ;
AnyVar UserDefinedLimitHigh=.CC_LimitHigh ;
AnyVar UserDefinedRadiusLimit=.CC_Radius ;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={1,2,0}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
};