[bfdf16]: / Tools / ModelUtilities / Reactions / ZPush.any

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AnyFolder ZPush={
  #include "SupportMuscle.any"
  AnyVec3 Direction= {0,0,1};
    AnyIntArray Axis= {2};
  AnyVar Strength =.StrengthOfReactionsLin[4];
  AnyVar DirectionOfForce =1;
};