[bfdf16]: / Tools / AnyMocap / BodyModelWithoutMuscles.any

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// This file creates a BodyModel folder in Main.HumanModel which doesn't have 
// muscles. 


Main.HumanModel = {
  AnyFolder BodyModelWithoutMuscles = {
    
    AnyFolder& SelectedOutput= Main.HumanModel.BodyModel.SelectedOutput;
    
    AnyFolder Trunk = {
      AnyFolder &SegmentsLumbar = Main.HumanModel.BodyModel.Trunk.SegmentsLumbar;
      AnyFolder &SegmentsThorax = Main.HumanModel.BodyModel.Trunk.SegmentsThorax ;
      AnyFolder &SegmentsCervicalSpine = Main.HumanModel.BodyModel.Trunk.SegmentsCervicalSpine ;
      AnyFolder &JointsLumbar = Main.HumanModel.BodyModel.Trunk.JointsLumbar;
      AnyFolder &JointsCervicalSpine = Main.HumanModel.BodyModel.Trunk.JointsCervicalSpine;
    };
    
    AnyFolder Right = {
      #if BM_ARM_RIGHT
      AnyFolder ShoulderArm = {
        AnyFolder &Seg = Main.HumanModel.BodyModel.Right.ShoulderArm.Seg;
        AnyFolder &Jnt = Main.HumanModel.BodyModel.Right.ShoulderArm.Jnt;
        #if BM_ARM_DELTOID_WRAPPING == _DELTOID_WRAPPING_RAKE_
        AnyFolder &rake = Main.HumanModel.BodyModel.Right.ShoulderArm.Mus.ArtificialRake;
        #else
        AnyFolder &DeltoidWrappingPosteriorRef = Main.HumanModel.BodyModel.Right.ShoulderArm.Mus.DeltoidWrappingPosterior;
        AnyFolder &DeltoidWrappingLateralRef = Main.HumanModel.BodyModel.Right.ShoulderArm.Mus.DeltoidWrappingLateral;
        AnyFolder &DeltoidWrappingAnteriorRef = Main.HumanModel.BodyModel.Right.ShoulderArm.Mus.DeltoidWrappingAnterior;
        #endif
      };
      #endif
      #if BM_LEG_RIGHT
      AnyFolder Leg = {
        AnyFolder &Seg = Main.HumanModel.BodyModel.Right.Leg.Seg;
        AnyFolder &Jnt = Main.HumanModel.BodyModel.Right.Leg.Jnt;
      };
      #endif
    };
    AnyFolder Left = {
      #if BM_ARM_LEFT
      AnyFolder ShoulderArm = {
        AnyFolder &Seg = Main.HumanModel.BodyModel.Left.ShoulderArm.Seg;
        AnyFolder &Jnt = Main.HumanModel.BodyModel.Left.ShoulderArm.Jnt;
        #if BM_ARM_DELTOID_WRAPPING == _DELTOID_WRAPPING_RAKE_
        AnyFolder &rake = Main.HumanModel.BodyModel.Left.ShoulderArm.Mus.ArtificialRake;
        #else
        AnyFolder &DeltoidWrappingPosteriorRef = Main.HumanModel.BodyModel.Left.ShoulderArm.Mus.DeltoidWrappingPosterior;
        AnyFolder &DeltoidWrappingLateralRef = Main.HumanModel.BodyModel.Left.ShoulderArm.Mus.DeltoidWrappingLateral;
        AnyFolder &DeltoidWrappingAnteriorRef = Main.HumanModel.BodyModel.Left.ShoulderArm.Mus.DeltoidWrappingAnterior;
        #endif
      };
      #endif
      #if BM_LEG_LEFT
      AnyFolder Leg = {
        AnyFolder &Seg = Main.HumanModel.BodyModel.Left.Leg.Seg;
        AnyFolder &Jnt = Main.HumanModel.BodyModel.Left.Leg.Jnt;
      };
      #endif
    };
    
    AnyFolder& MannequinValuesFromModel = Main.HumanModel.BodyModel.MannequinValuesFromModel;
    AnyFolder &Interface = Main.HumanModel.BodyModel.Interface;
    AnyFolder& IndividualMasses= Main.HumanModel.BodyModel.IndividualMasses;
    AnyFolder& ScalingRef = .Scaling;
    AnyVar TotalBodyMass = Main.HumanModel.BodyModel.TotalBodyMass;
    
  };
  
};