[bfdf16]: / Body / AAUHuman / Trunk / SelectedOutput / TrunkSelectedOutput_Compatibility24.any

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SelectedOutput.Trunk = {
  
  
  JointReactionForce = {
    
    /// Lateral positive
    AnyVar SacrumPelvisMedioLateralForce = ...Trunk.JointsLumbar.SacrumPelvisJnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar SacrumPelvisProximoDistalForce = ...Trunk.JointsLumbar.SacrumPelvisJnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar SacrumPelvisAnteroPosteriorForce = ...Trunk.JointsLumbar.SacrumPelvisJnt.Constraints.Reaction.Fout[0];
    //Pelvis ref
    
    /// Lateral positive
    AnyVar L5SacrumMedioLateralForce = ...Trunk.JointsLumbar.L5SacrumJnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar L5SacrumProximoDistalForce = ...Trunk.JointsLumbar.L5SacrumJnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar L5SacrumAnteroPosteriorForce = ...Trunk.JointsLumbar.L5SacrumJnt.Constraints.Reaction.Fout[0];
    //Sacrum ref
    
    /// Lateral positive
    AnyVar L4L5MedioLateralForce = ...Trunk.JointsLumbar.L4L5Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar L4L5ProximoDistalForce = ...Trunk.JointsLumbar.L4L5Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar L4L5AnteroPosteriorForce = ...Trunk.JointsLumbar.L4L5Jnt.Constraints.Reaction.Fout[0];
    //L5 ref

    /// Lateral positive
    AnyVar L3L4MedioLateralForce = ...Trunk.JointsLumbar.L3L4Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar L3L4ProximoDistalForce = ...Trunk.JointsLumbar.L3L4Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar L3L4AnteroPosteriorForce = ...Trunk.JointsLumbar.L3L4Jnt.Constraints.Reaction.Fout[0];
    //L4 ref
    
    
    /// Lateral positive
    AnyVar L2L3MedioLateralForce = ...Trunk.JointsLumbar.L2L3Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar L2L3ProximoDistalForce = ...Trunk.JointsLumbar.L2L3Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar L2L3AnteroPosteriorForce = ...Trunk.JointsLumbar.L2L3Jnt.Constraints.Reaction.Fout[0];
    //L3 ref
    
    /// Lateral positive
    AnyVar L1L2MedioLateralForce = ...Trunk.JointsLumbar.L1L2Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar L1L2ProximoDistalForce = ...Trunk.JointsLumbar.L1L2Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar L1L2AnteroPosteriorForce = ...Trunk.JointsLumbar.L1L2Jnt.Constraints.Reaction.Fout[0];
    //L2 ref
    
    /// Lateral positive
    AnyVar T12L1MedioLateralForce = ...Trunk.JointsLumbar.T12L1Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar T12L1ProximoDistalForce = ...Trunk.JointsLumbar.T12L1Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar T12L1AnteroPosteriorForce = ...Trunk.JointsLumbar.T12L1Jnt.Constraints.Reaction.Fout[0];
    //L1 ref
    
    /// Lateral positive
    AnyVar T1C7MedioLateralForce = ...Trunk.JointsCervicalSpine.T1C7Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar T1C7ProximoDistalForce = ...Trunk.JointsCervicalSpine.T1C7Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar T1C7AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.T1C7Jnt.Constraints.Reaction.Fout[0];
    //Thorax ref
    
    /// Lateral positive
    AnyVar C7C6MedioLateralForce = ...Trunk.JointsCervicalSpine.C7C6Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C7C6ProximoDistalForce = ...Trunk.JointsCervicalSpine.C7C6Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C7C6AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C7C6Jnt.Constraints.Reaction.Fout[0];
    //C7 ref
    
    /// Lateral positive
    AnyVar C6C5MedioLateralForce = ...Trunk.JointsCervicalSpine.C6C5Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C6C5ProximoDistalForce = ...Trunk.JointsCervicalSpine.C6C5Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C6C5AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C6C5Jnt.Constraints.Reaction.Fout[0];
    //C6 ref
    
    /// Lateral positive
    AnyVar C5C4MedioLateralForce = ...Trunk.JointsCervicalSpine.C5C4Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C5C4ProximoDistalForce = ...Trunk.JointsCervicalSpine.C5C4Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C5C4AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C5C4Jnt.Constraints.Reaction.Fout[0];
    //C5 ref
    
    /// Lateral positive
    AnyVar C4C3MedioLateralForce = ...Trunk.JointsCervicalSpine.C4C3Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C4C3ProximoDistalForce = ...Trunk.JointsCervicalSpine.C4C3Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C4C3AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C4C3Jnt.Constraints.Reaction.Fout[0];
    //C4 ref
    
    /// Lateral positive
    AnyVar C3C2MedioLateralForce = ...Trunk.JointsCervicalSpine.C3C2Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C3C2ProximoDistalForce = ...Trunk.JointsCervicalSpine.C3C2Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C3C2AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C3C2Jnt.Constraints.Reaction.Fout[0];
    //C3 ref
    
    /// Lateral positive
    AnyVar C2C1MedioLateralForce = ...Trunk.JointsCervicalSpine.C2C1Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C2C1ProximoDistalForce = ...Trunk.JointsCervicalSpine.C2C1Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C2C1AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C2C1Jnt.Constraints.Reaction.Fout[0];
    /// Extension positive
    AnyVar C2C1FlexionExtensionMoment = -1*(...Trunk.JointsCervicalSpine.C2C1Jnt.Constraints.Reaction.RefFrameOutput.M[0]*...Trunk.JointsCervicalSpine.C2C1Jnt.C2Node.Axes)[2];
    /// Right positive
    AnyVar C2C1LateralMoment = -1*(...Trunk.JointsCervicalSpine.C2C1Jnt.Constraints.Reaction.RefFrameOutput.M[0]*...Trunk.JointsCervicalSpine.C2C1Jnt.C2Node.Axes)[0];
    //C2 ref
    
    /// Lateral positive
    AnyVar C1C0MedioLateralForce = ...Trunk.JointsCervicalSpine.C1C0Jnt.Constraints.Reaction.Fout[2];
    /// Distal (superior) positive
    AnyVar C1C0ProximoDistalForce = ...Trunk.JointsCervicalSpine.C1C0Jnt.Constraints.Reaction.Fout[1];
    /// Anterior positive
    AnyVar C1C0AnteroPosteriorForce = ...Trunk.JointsCervicalSpine.C1C0Jnt.Constraints.Reaction.Fout[0];
    /// Left positive
    AnyVar C1C0AxialMoment = -1*(...Trunk.JointsCervicalSpine.C1C0Jnt.Constraints.Reaction.RefFrameOutput.M[0]*...Trunk.JointsCervicalSpine.C1C0Jnt.C1Node.Axes)[1];
    /// Right positive
    AnyVar C1C0LateralMoment = -1*(...Trunk.JointsCervicalSpine.C1C0Jnt.Constraints.Reaction.RefFrameOutput.M[0]*...Trunk.JointsCervicalSpine.C1C0Jnt.C1Node.Axes)[0];
    //C1 ref
    
    
  }; //End JointReactionForce
  
  
}; //End Trunk