[bfdf16]: / Body / AAUHuman / Trunk / SRMatrixesReduced.any

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//// Coefficient matrix
//
//Coef = {
//{-1, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,   7.105616e-002, 0, 0},
//{0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
//{0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7.105616e-002},
//
//{0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001, 0, 0},
//{0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.421123e-001, 0},
//{0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001},
//
//{0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4.020500e-001, 0, 0},
//{0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3.132395e-001, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4.020500e-001},
//
//{0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 5.784718e-001, 0, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 4.908604e-001, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 5.784718e-001},
//
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 7.462112e-001, 0, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 6.660833e-001, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 7.462112e-001},
//
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001, 0, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 8.263391e-001, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001}};
//
//// Constant vector
//
//Const = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
//
//
//

// Coefficient matrix

Coef = {
{-1, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,      7.105616e-002, 0, 0},
{0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
{0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,7.105616e-002},

{0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001, 0, 0},
{0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1.421123e-001, 0},
{0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001},

{0, 0, 0, 0, 0, 0, -1, 0, 0,  0, 0, 0, 4.020500e-001, 0, 0},
{0, 0, 0, 0, 0, 0, 0, -1, 0,  0, 0, 0 ,0, 3.132395e-001, 0},
{0, 0, 0, 0, 0, 0, 0, 0, -1,  0, 0, 0, 0, 0, 4.020500e-001},

{0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 5.784718e-001, 0, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 4.908604e-001, 0},
{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1,0, 0, 5.784718e-001}};

//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,  0, 7.462112e-001, 0, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,  0, 6.660833e-001, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1,  0, 0, 7.462112e-001}};
//
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001, 0, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 8.263391e-001, 0},
//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001}};
//
// Constant vector

Const = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};