72 lines (51 with data), 2.9 kB
Left = {
AnyFolder ShoulderArm = {
AnyFolder &Scaling = ...Scaling.GeometricalScaling.Left;
AnyFolder &MassScaling = ...Scaling.MassScaling.Left;
AnyFolder &StrengthScaling = ...Scaling.StrengthScaling.Left;
#define _LEFT_RIGHT_ "LEFT"
#include "..\..\Arm\ShoulderArmModel.root.any"
#undef _LEFT_RIGHT_
//Reference to interface folder
AnyFolder &InterfaceFolder =..Interface.Left;
//Reference to folder
AnyFolder &MannequinValuesFolder = ..MannequinValuesFromModel.AnyFolder_Posture.AnyFolder_Left;
#include "../Include/SettingsShoulderArm.any"
//-------------------------------------------------------
// Interface references that specifies what the arm "Arm/ShoulderArm.any" should connect to
//-------------------------------------------------------
//This point is used for attachement of the arm to the shoulder
AnyRefFrame &ShoulderRef = ..Trunk.SegmentsRibCage.SternumSeg.iji;
AnyRefNode &PelvisRef=..Trunk.SegmentsLumbar.PelvisSeg.Left;
AnyRefNode &L1Ref=..Trunk.SegmentsLumbar.L1Seg.Left;
AnyRefNode &L2Ref=..Trunk.SegmentsLumbar.L2Seg.Left;
AnyRefNode &L3Ref=..Trunk.SegmentsLumbar.L3Seg.Left;
AnyRefNode &L4Ref=..Trunk.SegmentsLumbar.L4Seg.Left;
AnyRefNode &L5Ref=..Trunk.SegmentsLumbar.L5Seg.Left;
AnyFolder &TrunkFolderRef=..Trunk;
AnyFolder &ThoraxRef=..Trunk.SegmentsThorax.ThoraxSeg.Left;
AnyFolder &SkullSegRef =..Trunk.SegmentsCervicalSpine.SkullSeg.Left;
AnyFolder &C1SegRef =..Trunk.SegmentsCervicalSpine.C1Seg.Left;
AnyFolder &C2SegRef =..Trunk.SegmentsCervicalSpine.C2Seg.Left;
AnyFolder &C3SegRef =..Trunk.SegmentsCervicalSpine.C3Seg.Left;
AnyFolder &C4SegRef =..Trunk.SegmentsCervicalSpine.C4Seg.Left;
AnyFolder &C5SegRef =..Trunk.SegmentsCervicalSpine.C5Seg.Left;
AnyFolder &C6SegRef =..Trunk.SegmentsCervicalSpine.C6Seg.Left;
AnyFolder &C7SegRef =..Trunk.SegmentsCervicalSpine.C7Seg.Left;
//This is a sign variable which indicates that this is the right side
AnyVar Sign =-1;
AnyFolder BonesOpacity = {
AnyVar Clavicula = Main.DrawSettings.BonesOpacity.LeftClavicula;
AnyVar Scapula = Main.DrawSettings.BonesOpacity.LeftScapula;
AnyVar Humerus = Main.DrawSettings.BonesOpacity.LeftHumerus;
AnyVar Ulna = Main.DrawSettings.BonesOpacity.LeftUlna;
AnyVar Radius = Main.DrawSettings.BonesOpacity.LeftRadius;
AnyVar Hand = Main.DrawSettings.BonesOpacity.LeftHand;
};
AnyFolder MomentMeasure=
{
#include "..\..\Arm\ArmMoments.any"
};
}; //End ShoulderArm
};
#include "../../Arm/LeftArmMusclesSelectedOutput.any"