#class_template Template_Anthropometrics_XYZ { #var AnyVar BMI = BodyMass/(BodyHeight^2); ///Estimation from Frankenfield et al. (2001) valid for men #var AnyVar FatPercent = (-0.09 + 0.0149*BMI - 0.00009*BMI^2)*100; #var AnyVar BodyMass = DesignVar(75) ; #var AnyVar BodyHeight = DesignVar(175 /100); AnyFolder SegmentMasses = { //Segment masses in kg from Winter ("Biomechanics and motor control of human movement." David A. Winter) #var AnyVar Lumbar = 0.139*.BodyMass; // T12-L1 to L5-Sacrum #var AnyVar Thorax = 0.1894*.BodyMass; // C7-T1 to T12-L1 (modified from 0.216 winter to separate scapula) #var AnyVar Pelvis = 0.142*.BodyMass; #var AnyVar Head = 0.081*.BodyMass; // head and cervical AnyFolder Right = { #var AnyVar Shoulder = 0.0133*..BodyMass; //< Combined mass of shoulder muscles and scapula/clavicula bones. #var AnyVar UpperArm = 0.028*..BodyMass; #var AnyVar LowerArm = 0.016*..BodyMass; #var AnyVar Hand = 0.006*..BodyMass; #var AnyVar Thigh = 0.1*..BodyMass; #var AnyVar Shank = 0.0465*..BodyMass; #var AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) #var AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; AnyFolder Left = { #var AnyVar Shoulder = 0.0133*..BodyMass; #var AnyVar UpperArm = 0.028*..BodyMass; #var AnyVar LowerArm = 0.016*..BodyMass; #var AnyVar Hand = 0.006*..BodyMass; #var AnyVar Thigh = 0.1*..BodyMass; #var AnyVar Shank = 0.0465*..BodyMass; #var AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) #var AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; }; AnyFolder SegmentDimensions = { #var AnyVar PelvisWidth = DesignVar(0.1705987*.SegmentScaleFactors.BodyScale); ///< distance between hip joints (0.16 for simple leg model) #var AnyVar PelvisHeight = DesignVar(0.108*.BodyHeight/1.75); #var AnyVar PelvisDepth = DesignVar(0.1399611*.SegmentScaleFactors.BodyScale); #var AnyVar HeadHeight = DesignVar(0.14*.BodyHeight/1.75); ///< Height in neutral position from C1HatNode to top of head #var AnyVar HeadWidth = DesignVar(0.1800*.SegmentScaleFactors.BodyScale); ///< Distance from the most lateral point to most medial point on the skull #var AnyVar HeadDepth = DesignVar(0.2299*.SegmentScaleFactors.BodyScale); ///< Distance from the most anterior point on the skull to the most posterior point on the skull #var AnyVar TrunkHeight = DesignVar(0.620233*.BodyHeight/1.75); ///< Height in neutral position from C1HatNode to L5SacrumJnt #var AnyVar TrunkWidth = DesignVar(0.3881839*.SegmentScaleFactors.BodyScale); //< Width between shoulder joints #var AnyVar TrunkDepth = DesignVar(0.1870*.SegmentScaleFactors.BodyScale); ///< Horizontal distance between (midpoint of LTptT8S3Via3NodeL and LTptT8S3Via3NodeR) and (midpoint of RACP_CO6ViaNodeR and RACP_CO6ViaNodeL) #var AnyVar NeckLength = DesignVar(0.1390*.BodyHeight/1.75); ///< Measured as vertical distance between C7 to C1HatNode on thorax segment // These two folders are used by the scaling laws AnyFolder Right ={ #var AnyVar ThighLength = DesignVar(0.4098364*..BodyHeight/1.75); #var AnyVar ShankLength = DesignVar(0.4210448*..BodyHeight/1.75); #var AnyVar FootLength = DesignVar(0.2571425*..SegmentScaleFactors.BodyScale); #var AnyVar FootHeight = DesignVar(0.0502*..BodyHeight/1.75); #var AnyVar FootWidth = DesignVar(0.0839*..SegmentScaleFactors.BodyScale); #var AnyVar UpperArmLength = DesignVar(0.340079*..BodyHeight/1.75); #var AnyVar LowerArmLength = DesignVar(0.2690167*..BodyHeight/1.75); #var AnyVar HandLength = DesignVar(0.182*..SegmentScaleFactors.BodyScale); #var AnyVar HandBreadth = DesignVar(0.085*..SegmentScaleFactors.BodyScale); }; AnyFolder Left ={ #var AnyVar ThighLength = DesignVar(0.4098364*..BodyHeight/1.75); #var AnyVar ShankLength = DesignVar(0.4210448*..BodyHeight/1.75); #var AnyVar FootLength = DesignVar(0.2571425*..SegmentScaleFactors.BodyScale); #var AnyVar FootHeight = DesignVar(0.0502*..BodyHeight/1.75); #var AnyVar FootWidth = DesignVar(0.0839*..SegmentScaleFactors.BodyScale); #var AnyVar UpperArmLength = DesignVar(0.340079*..BodyHeight/1.75); #var AnyVar LowerArmLength = DesignVar(0.2690167*..BodyHeight/1.75); #var AnyVar HandLength = DesignVar(0.182*..SegmentScaleFactors.BodyScale); #var AnyVar HandBreadth = DesignVar(0.085*..SegmentScaleFactors.BodyScale); }; }; AnyFolder SegmentScaleFactors = { /// Estimated overall scaling of the entire body. /// Calculated weighing the length scale factors. /// This factor is used for scaling certain body dimension /// if they are not given explicitly by the user. AnyVar BodyScale = Head.LengthScale*0.07552441 + Neck.LengthScale*0.0711439 + Thorax.LengthScale*0.1657206 + Lumbar.LengthScale*0.0851843 + Pelvis.LengthScale*0.0584573 + max({Right.Thigh.LengthScale*0.221090, Left.Thigh.LengthScale*0.221090}) + max({Right.Shank.LengthScale*0.227137,Left.Shank.LengthScale*0.227137}) + max({Right.Foot.DepthScale*0.037835, Left.Foot.DepthScale*0.037835}); AnyFolder Pelvis = { #var AnyFloat LengthScale = ..SegmentDimensions.PelvisHeight / ...Scaling.StandardParameters.Pelvis.Height; #var AnyFloat DepthScale = ..SegmentDimensions.PelvisDepth / ...Scaling.StandardParameters.Pelvis.Depth; #var AnyFloat WidthScale = ..SegmentDimensions.PelvisWidth / ...Scaling.StandardParameters.Pelvis.Width; }; AnyFolder Thorax = { #var AnyFloat LengthScale = ..SegmentDimensions.TrunkHeight / ...Scaling.StandardParameters.Trunk.Height; #var AnyFloat DepthScale = ..SegmentDimensions.TrunkDepth / ...Scaling.StandardParameters.Trunk.Depth; #var AnyFloat WidthScale = ..SegmentDimensions.TrunkWidth / ...Scaling.StandardParameters.Trunk.Width; }; AnyFolder Head = { #var AnyFloat LengthScale = ..SegmentDimensions.HeadHeight / ...Scaling.StandardParameters.Head.Height; #var AnyFloat DepthScale = ..SegmentDimensions.HeadDepth / ...Scaling.StandardParameters.Head.Depth; #var AnyFloat WidthScale = ..SegmentDimensions.HeadWidth / ...Scaling.StandardParameters.Head.Width; }; AnyFolder Neck = { #var AnyFloat LengthScale = ..SegmentDimensions.NeckLength/ ...Scaling.StandardParameters.Neck.Length; #var AnyFloat DepthScale = ..SegmentDimensions.TrunkDepth / ...Scaling.StandardParameters.Trunk.Depth; #var AnyFloat WidthScale = ..SegmentDimensions.TrunkWidth / ...Scaling.StandardParameters.Trunk.Width; }; AnyFolder Lumbar = { #var AnyFloat LengthScale = ..SegmentDimensions.TrunkHeight / ...Scaling.StandardParameters.Trunk.Height; #var AnyFloat DepthScale = ..SegmentDimensions.TrunkDepth / ...Scaling.StandardParameters.Trunk.Depth; #var AnyFloat WidthScale = ..SegmentDimensions.TrunkWidth / ...Scaling.StandardParameters.Trunk.Width; }; AnyFolder Right = { AnyFolder Clavicula = { #var AnyFloat LengthScale = ..Thorax.WidthScale; #var AnyFloat DepthScale = ..Thorax.DepthScale; #var AnyFloat WidthScale = ..Thorax.LengthScale; }; AnyFolder Scapula = { #var AnyFloat LengthScale = ..Thorax.LengthScale; #var AnyFloat DepthScale = ..Thorax.DepthScale; #var AnyFloat WidthScale = ..Thorax.WidthScale; }; AnyFolder Humerus = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.UpperArmLength / ....Scaling.StandardParameters.Humerus.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Radius = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.LowerArmLength / ....Scaling.StandardParameters.Radius.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Ulna = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.LowerArmLength / ....Scaling.StandardParameters.Ulna.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Hand = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.HandLength / ....Scaling.StandardParameters.Hand.HandLength; #var AnyFloat DepthScale = ...SegmentDimensions.Right.HandBreadth / ....Scaling.StandardParameters.Hand.HandBreadth; #var AnyFloat WidthScale = ...SegmentDimensions.Right.HandBreadth / ....Scaling.StandardParameters.Hand.HandBreadth; }; AnyFolder Foot = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.FootLength / ....Scaling.StandardParameters.Right.Foot.Length; #var AnyFloat DepthScale = ...SegmentDimensions.Right.FootHeight / ....Scaling.StandardParameters.Right.Foot.Height; #var AnyFloat WidthScale = ...SegmentDimensions.Right.FootWidth / ....Scaling.StandardParameters.Right.Foot.Width; }; AnyFolder Shank = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.ShankLength / ....Scaling.StandardParameters.Right.Shank.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Thigh = { #var AnyFloat LengthScale = ...SegmentDimensions.Right.ThighLength / ....Scaling.StandardParameters.Right.Thigh.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; }; AnyFolder Left = { AnyFolder Clavicula = { #var AnyFloat LengthScale = ..Thorax.WidthScale; #var AnyFloat DepthScale = ..Thorax.DepthScale; #var AnyFloat WidthScale = ..Thorax.LengthScale; }; AnyFolder Scapula = { #var AnyFloat LengthScale = ..Thorax.LengthScale; #var AnyFloat DepthScale = ..Thorax.DepthScale; #var AnyFloat WidthScale = ..Thorax.WidthScale; }; AnyFolder Humerus = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.UpperArmLength / ....Scaling.StandardParameters.Humerus.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Radius = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.LowerArmLength / ....Scaling.StandardParameters.Radius.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Ulna = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.LowerArmLength / ....Scaling.StandardParameters.Ulna.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Hand = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.HandLength / ....Scaling.StandardParameters.Hand.HandLength; #var AnyFloat DepthScale = ...SegmentDimensions.Left.HandBreadth / ....Scaling.StandardParameters.Hand.HandBreadth; #var AnyFloat WidthScale = ...SegmentDimensions.Left.HandBreadth / ....Scaling.StandardParameters.Hand.HandBreadth; }; AnyFolder Foot = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.FootLength / ....Scaling.StandardParameters.Left.Foot.Length; #var AnyFloat DepthScale = ...SegmentDimensions.Left.FootHeight / ....Scaling.StandardParameters.Left.Foot.Height; #var AnyFloat WidthScale = ...SegmentDimensions.Left.FootWidth / ....Scaling.StandardParameters.Left.Foot.Width; }; AnyFolder Shank = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.ShankLength / ....Scaling.StandardParameters.Left.Shank.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; AnyFolder Thigh = { #var AnyFloat LengthScale = ...SegmentDimensions.Left.ThighLength / ....Scaling.StandardParameters.Left.Thigh.Length; #var AnyFloat DepthScale = ..BodyScale; #var AnyFloat WidthScale = ..BodyScale; }; }; }; }; #class_template Template_Anthropometrics(T_BM_SCALING = 0, T_SCALING_LENGTHMASSFAT_MULTIDOFS_ ) { #var AnyVar BMI = BodyMass/(BodyHeight^2); ///Estimation from Frankenfield et al. (2001) valid for men #var AnyVar FatPercent = (-0.09 + 0.0149*BMI - 0.00009*BMI^2)*100; #var AnyVar BodyMass = 75; #var AnyVar BodyHeight = 175 /100; AnyFolder SegmentMasses = { //Segment masses in kg from Winter ("Biomechanics and motor control of human movement." David A. Winter) #var AnyVar Lumbar = 0.139*.BodyMass; // T12-L1 to L5-Sacrum #var AnyVar Thorax = 0.1894*.BodyMass; // C7-T1 to T12-L1 (modified from 0.216 winter to separate scapula) #var AnyVar Pelvis = 0.142*.BodyMass; #var AnyVar Head = 0.081*.BodyMass; // head and cervical AnyFolder Right = { #var AnyVar Shoulder = 0.0133*..BodyMass; //< Combined mass of shoulder muscles and scapula/clavicula bones. #var AnyVar UpperArm = 0.028*..BodyMass; #var AnyVar LowerArm = 0.016*..BodyMass; #var AnyVar Hand = 0.006*..BodyMass; #var AnyVar Thigh = 0.1*..BodyMass; #var AnyVar Shank = 0.0465*..BodyMass; #var AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) #var AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; AnyFolder Left = { #var AnyVar Shoulder = 0.0133*..BodyMass; #var AnyVar UpperArm = 0.028*..BodyMass; #var AnyVar LowerArm = 0.016*..BodyMass; #var AnyVar Hand = 0.006*..BodyMass; #var AnyVar Thigh = 0.1*..BodyMass; #var AnyVar Shank = 0.0465*..BodyMass; #var AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) #var AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; }; AnyFolder SegmentDimensions = { #var AnyVar PelvisWidth = DesignVar(0.176*.BodyHeight/1.75); //distance between hip joints (0.16 for simple leg model) #if T_BM_SCALING == T_SCALING_LENGTHMASSFAT_MULTIDOFS_ #var AnyVar PelvisDepth = DesignVar(0.1232*.BodyHeight/1.75); #endif #var AnyVar HeadHeight = DesignVar(0.14*.BodyHeight/1.75);//height in neutral position from C1HatNode to top of head #var AnyVar TrunkHeight = DesignVar(0.620233*.BodyHeight/1.75);//height in neautral position from C1HatNode to L5SacrumJnt // These two folders are used by the scaling laws AnyFolder Right ={ #var AnyVar ThighLength = DesignVar(0.4098364*..BodyHeight/1.75); #var AnyVar ShankLength = DesignVar(0.4210448*..BodyHeight/1.75); #var AnyVar FootLength = DesignVar(0.2571425*..BodyHeight/1.75); #var AnyVar TalusLength = DesignVar(0.03808687*..BodyHeight/1.75); #var AnyVar UpperArmLength = DesignVar(0.340079*..BodyHeight/1.75); #var AnyVar LowerArmLength = DesignVar(0.2690167*..BodyHeight/1.75); #var AnyVar HandLength = DesignVar(0.182*..BodyHeight/1.75); #var AnyVar HandBreadth = DesignVar(0.085*..BodyHeight/1.75); }; AnyFolder Left ={ #var AnyVar ThighLength = DesignVar(0.4098364*..BodyHeight/1.75); #var AnyVar ShankLength = DesignVar(0.4210448*..BodyHeight/1.75); #var AnyVar FootLength = DesignVar(0.2571425*..BodyHeight/1.75); #var AnyVar TalusLength = DesignVar(0.03808687*..BodyHeight/1.75); #var AnyVar UpperArmLength = DesignVar(0.340079*..BodyHeight/1.75); #var AnyVar LowerArmLength = DesignVar(0.2690167*..BodyHeight/1.75); #var AnyVar HandLength = DesignVar(0.182*..BodyHeight/1.75); #var AnyVar HandBreadth = DesignVar(0.085*..BodyHeight/1.75); }; }; }; #class_template Template_Anthropometrics_exterior { #var AnyVar BMI = BodyMass/(BodyHeight^2); ///Estimation from Frankenfield et al. (2001) valid for men #var AnyVar FatPercent = (-0.09 + 0.0149*BMI - 0.00009*BMI^2)*100; #var AnyVar BodyMass = (75); #var AnyVar BodyHeight = (180 /100); AnyFolder SegmentMasses = { //Segment masses in kg from Winter ("Biomechanics and motor control of human movement." David A. Winter) #var AnyVar Lumbar = 0.139*.BodyMass; // T12-L1 to L5-Sacrum #var AnyVar Thorax = 0.1894*.BodyMass; // C7-T1 to T12-L1 (modified from 0.216 winter to separate scapula) #var AnyVar Pelvis = 0.142*.BodyMass; #var AnyVar Head = 0.081*.BodyMass; // head and cervical AnyFolder Right = { #var AnyVar Shoulder = 0.0133*..BodyMass; //< Combined mass of shoulder muscles and scapula/clavicula bones. #var AnyVar UpperArm = 0.028*..BodyMass; #var AnyVar LowerArm = 0.016*..BodyMass; #var AnyVar Hand = 0.006*..BodyMass; #var AnyVar Thigh = 0.1*..BodyMass; #var AnyVar Shank = 0.0465*..BodyMass; #var AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) #var AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; AnyFolder Left = { #var AnyVar Shoulder = 0.0133*..BodyMass; #var AnyVar UpperArm = 0.028*..BodyMass; #var AnyVar LowerArm = 0.016*..BodyMass; #var AnyVar Hand = 0.006*..BodyMass; #var AnyVar Thigh = 0.1*..BodyMass; #var AnyVar Shank = 0.0465*..BodyMass; #var AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) #var AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; }; AnyFolder SegmentDimensions = { #var AnyVar PelvisWidth = DesignVar(0.314); ///< between external bony tip of trochanter (horizontaly) #var AnyVar HeadHeight = DesignVar(0.246); ///< from chin to top of head (verticaly) #var AnyVar TrunkHeight = DesignVar(0.500); ///< From C7 to sacrum midle bony tip (verticaly) #var AnyVar UpperArmLength = DesignVar(0.414); ///< From elbow bony tip to acromion bony tip along humerus (elbow flexed 90 deg) #var AnyVar LowerArmLength = DesignVar(0.268); ///< From elbow bony tip to ulna styloid bony tip along ulna (elbow flexed 90 deg) #var AnyVar HandLength = DesignVar(0.182); ///< From the base of the palm to the tip of the middle finger. #var AnyVar HandBreadth = DesignVar(0.072); ///< From the external landmark of the CMP joint of the index to the external landmark of the CMP joint of the little finger // These two folders are used by the scaling laws AnyFolder Right ={ #var AnyVar UpperArmLength = DesignVar(0.414); ///< From elbow bony tip to acromion bony tip along humerus (elbow flexed 90 deg) #var AnyVar LowerArmLength = DesignVar(0.268); ///< From elbow bony tip to ulna styloid bony tip along ulna (elbow flexed 90 deg) #var AnyVar HandLength = DesignVar(0.182); ///< From the base of the palm to the tip of the middle finger. #var AnyVar HandBreadth = DesignVar(0.072); ///< From the external landmark of the CMP joint of the index to the external landmark of the CMP joint of the little finger #var AnyVar FootLength = DesignVar(0.285); ///< from back of heel to tip of longest toe along foot #var AnyVar ThighLength = DesignVar(0.405); ///< from top of trochanter to epicondylus lateral along thigh #var AnyVar ShankLength = DesignVar(0.378); ///< from condulus medial to malleolus medial along shank #var AnyVar TalusLength = 0.133*FootLength; ///< calculated automaticaly from the foot size }; AnyFolder Left ={ #var AnyVar UpperArmLength = DesignVar(0.414); ///< From elbow bony tip to acromion bony tip along humerus (elbow flexed 90 deg) #var AnyVar LowerArmLength = DesignVar(0.268); ///< From elbow bony tip to ulna styloid bony tip along ulna (elbow flexed 90 deg) #var AnyVar HandLength = DesignVar(0.182); ///< From the base of the palm to the tip of the middle finger. #var AnyVar HandBreadth = DesignVar(0.072); ///< From the external landmark of the CMP joint of the index to the external landmark of the CMP joint of the little finger #var AnyVar ThighLength = DesignVar(0.405); ///< from top of trochanter to epicondylus lateral along thigh #var AnyVar ShankLength = DesignVar(0.378); ///< from condulus medial to malleolus medial along shank #var AnyVar FootLength = DesignVar(0.285); ///< from back of heel to tip of longest toe along foot #var AnyVar TalusLength = 0.133*FootLength; ///< calculated automaticaly from the foot size }; }; }; //Template_Anthropometrics #class_template Template_Anthropometrics_50th_percentile { AnyVar BMI = BodyMass/(BodyHeight^2); ///Estimation from Frankenfield et al. (2001) valid for men AnyVar FatPercent = (-0.09 + 0.0149*BMI - 0.00009*BMI^2)*100; AnyVar BodyMass = 75; AnyVar BodyHeight = 175 /100; AnyFolder SegmentMasses = { //Segment masses in kg from Winter ("Biomechanics and motor control of human movement." David A. Winter) AnyVar Lumbar = 0.139*.BodyMass; // T12-L1 to L5-Sacrum AnyVar Thorax = 0.1894*.BodyMass; // C7-T1 to T12-L1 (modified from 0.216 winter to separate scapula) AnyVar Pelvis = 0.142*.BodyMass; AnyVar Head = 0.081*.BodyMass; // head and cervical AnyFolder Right = { AnyVar Shoulder = 0.0133*..BodyMass; //< Combined mass of shoulder muscles and scapula/clavicula bones. AnyVar UpperArm = 0.028*..BodyMass; AnyVar LowerArm = 0.016*..BodyMass; AnyVar Hand = 0.006*..BodyMass; AnyVar Thigh = 0.1*..BodyMass; AnyVar Shank = 0.0465*..BodyMass; AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; AnyFolder Left = { AnyVar Shoulder = 0.0133*..BodyMass; AnyVar UpperArm = 0.028*..BodyMass; AnyVar LowerArm = 0.016*..BodyMass; AnyVar Hand = 0.006*..BodyMass; AnyVar Thigh = 0.1*..BodyMass; AnyVar Shank = 0.0465*..BodyMass; AnyVar Talus = 0.2*0.0145*..BodyMass; //20% of total foot (from bone volume ratio) AnyVar Foot = 0.8*0.0145*..BodyMass; //80% of total foot (from bone volume ratio) }; }; AnyFolder SegmentDimensions = { AnyVar PelvisWidth = 0.176*.BodyHeight/1.75; //distance between hip joints (0.16 for simple leg model) AnyVar HeadHeight = 0.14*.BodyHeight/1.75; //height in neutral position from C1HatNode to top of head AnyVar TrunkHeight = 0.620233*.BodyHeight/1.75; //height in neautral position from C1HatNode to L5SacrumJnt // These two folders are used by the scaling laws AnyFolder Right ={ AnyVar ThighLength = 0.4098364*..BodyHeight/1.75; AnyVar ShankLength = 0.4210448*..BodyHeight/1.75; AnyVar FootLength = 0.2571425*..BodyHeight/1.75; AnyVar TalusLength = 0.03808687*..BodyHeight/1.75; AnyVar UpperArmLength = 0.340079*..BodyHeight/1.75; AnyVar LowerArmLength =0.2690167*..BodyHeight/1.75; AnyVar HandLength = 0.182*..BodyHeight/1.75; AnyVar HandBreadth = 0.085*..BodyHeight/1.75; }; AnyFolder Left ={ AnyVar ThighLength = .Right.ThighLength; AnyVar ShankLength = .Right.ShankLength; AnyVar FootLength = .Right.FootLength; AnyVar TalusLength = .Right.TalusLength; AnyVar UpperArmLength = .Right.UpperArmLength; AnyVar LowerArmLength = .Right.LowerArmLength; AnyVar HandLength = .Right.HandLength; AnyVar HandBreadth = .Right.HandBreadth; }; }; }; // Template_Anthropometrics_50th_Percentile