// This files adds the required settings for the KinematicStudy. // There is no reason to edit this file. If you need to change // some settings do it from the application files. Main.Studies.MarkerTracking = { Gravity = {0,0,0};//< Not relevant for AnyKinStudy but must be initialized InitialConditions = { PosAnalysisOnlyOnOff = On; SolverType = KinSolOverDeterminate; KinematicTol ??= 1e-3; PreOperation = { AnyOperation &SetView = Main.ModelSetup.Views.SetViewMacros.KinematicView; #if MOCAP_INPUT_DATA_TYPE == "BVH" AnyOperation &HideMarkerArrows = Main.ModelSetup.Views.MarkerArrowsView.HideView; #endif }; }; Kinematics = { SmallStepAssumptionOnOff = On; PosAnalysisOnlyOnOff = On; SolverType = KinSolOverDeterminate; UseStartGuessOnOff = Off; // Ensure that Initial conditions are used as start guess. }; // Add the Analysis to the Main.RunAnalysis sequence Main.RunAnalysis.MarkerTracking.SubOperations = { AnyOperation &RunKinematics = ....Kinematics; }; // Define statements allow us to overide tEnd/tStart/nStep to // when calling AnyBody from external programs. #ifndef T_END #define T_END Main.ModelSetup.TrialSpecificData.tEnd #endif #ifndef T_START #define T_START Main.ModelSetup.TrialSpecificData.tStart #endif // The number of steps in the kinematic analysis should match framerate of the // motion caputure data. Thus, we don't use the `Main.ModelSetup.TrialSpecificData.nStep` here #ifndef N_STEP_KINEMATICS #define N_STEP_KINEMATICS round(1+(T_END-T_START)*Main.ModelSetup.C3DFileData.Header.VideoFrameRate) #endif // Becarefull when overwriting these directly. It is important that // timesteps match the frames and framerate of the C3D/BVH file. tStart ??= T_START; tEnd ??= T_END; nStep ??= N_STEP_KINEMATICS; };