352 lines (266 with data), 20.3 kB
/// Support conditions between the seat and the human body
AnyFolder SeatSupport = {
AnyVar Strength=....SupportSettings.SeatSupportStrength;
AnyVar StaticFrictionCoefficient=....SupportSettings.StaticFrictionSeat;
AnyFolder &Pelvis =...BodyModel.Trunk.SegmentsLumbar.PelvisSeg;
Pelvis = {
AnyRefNode Seat_contact1R={
sRel=.Seat_contactR.sRel+{0.085,0.01,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact1L={
sRel=.Seat_contactL.sRel+{0.085,0.01,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact2R={
sRel=.Seat_contactR.sRel+{0.065,0.005,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact2L={
sRel=.Seat_contactL.sRel+{0.065,0.005,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact3R={
sRel=.Seat_contactR.sRel+{0.025,0,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact3L={
sRel=.Seat_contactL.sRel+{0.025,0,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact4R={
sRel=.Seat_contactR.sRel+{-0.015,0.01,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
AnyRefNode Seat_contact4L={
sRel=.Seat_contactL.sRel+{-0.015,0.01,0};
//AnyDrawRefFrame test={ScaleXYZ={.1,.1,.1};};
};
};
AnyFolder &ThighR =....HumanModel.BodyModel.Right.Leg.Seg.Thigh;
ThighR.AnatomicalFrame={
AnyRefNode SupportNodeFront = {
sRel = {-0.0000, -0.35000, 0.01000};
ARel = {{0.8829644, -0.1335883, -0.4500312}, {0.1317235, 0.9906462, -0.03562311}, {0.4505805, -0.02782576, 0.892302}}';
};
AnyRefNode SupportNodeBack = {
sRel = {-0.05000, -0.0500, 0.028000};
ARel = {{0.8829644, -0.1335883, -0.4500312}, {0.1317235, 0.9906462, -0.03562311}, {0.4505805, -0.02782576, 0.892302}}';
};
};
AnyFolder &ThighL = ....HumanModel.BodyModel.Left.Leg.Seg.Thigh;
ThighL.AnatomicalFrame = {
AnyRefNode SupportNodeFront = {
ARel = {{0.8829644, -0.1335883, 0.4500312}, {0.1317235, 0.9906462, 0.03562311}, {-0.4505805, 0.02782576, 0.892302}}';
sRel = {-0.0000, -0.35000, -0.01000};
};
AnyRefNode SupportNodeBack = {
ARel = {{0.8829644, -0.1335883, 0.4500312}, {0.1317235, 0.9906462, 0.03562311}, {-0.4505805, 0.02782576, 0.892302}}';
sRel = {-0.05000, -0.0500, -0.028000};
};
};
AnyFolder ThighSupportFrontR={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Thigh.AnatomicalFrame.SupportNodeFront;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.10;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.10;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder ThighSupportBackR={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Thigh.AnatomicalFrame.SupportNodeBack;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.10;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.10;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder ThighSupportFrontL={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Thigh.AnatomicalFrame.SupportNodeFront;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.10;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.10;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder ThighSupportBackL={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Left.Leg.Seg.Thigh.AnatomicalFrame.SupportNodeBack;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.10;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.10;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact1R={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact1R;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact1L={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact1L;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact2R={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact2R;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact2L={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact2L;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact3R={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact3R;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact3L={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact3L;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact4R={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact4R;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder Seat_contact4L = {
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.Seat;
AnyRefFrame &TargetObject =....BodyModel.Trunk.SegmentsLumbar.PelvisSeg.Seat_contact4L;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.05;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.05;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
};