--- a
+++ b/Tools/Templates/Human/Model/DrawSettings.any
@@ -0,0 +1,149 @@
+
+DrawSettings ={
+
+  
+  //This is the color definitions of the nodes and segments
+ Colors = {
+  AnyBodyRed = {149/256,51/256,55/256};    //AnyBody standard red
+  AnyBodyGreen = {47/256,131/256,80/256};  //AnyBody standard green
+  AnyBodyBlue = {82/256,85/256,111/256};   //AnyBody standard blue
+  AnyBodyYellow= {235/256,197/256,17/256}; //AnyBody standard yellow
+  AnyBodyPaleYellow = {248/256,204/256,115/256}; //AnyBody standard pale yellow
+AnyBodyGrey = {153/256,153/256,153/256};    //AnyBody standard grey
+
+  Nodes = AnyBodyPaleYellow; 
+  Segments =  AnyBodyPaleYellow; 
+};
+
+  Muscle ={ 
+    RGB = .Colors.AnyBodyRed;
+    Visible =On;
+    DrawScaleOnOff =Off;
+    Bulging =0.0;
+    ColorScale =1.0;
+    RGBColorScale = {0.957031, 0.785156, 0.785156};
+    MaxStress = 2500000.000000; //N/m^2 //This number is for graphics only!
+    Opacity =1.0;
+    DrawScale = 
+    {
+      EnableCreasing = Off;
+      CreasingAngle = 0.524;
+      EnableWireframe = Off;
+      EnableSmoothing = On;
+      Param = 0.0;
+      ParamArray = {0.0, 0.167, 0.333, 0.5, 0.667, 0.833, 1.0};
+      RGBArray = {{0.0, 0.0, 0.6}, {0.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.6, 0.0, 0.0}};
+      OpacityArray = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0};
+    };
+  }; 
+  
+  
+    BonesOpacity ={
+    
+    GlobalCoef = 1;
+    
+    Skull = 1*GlobalCoef;
+    Thorax = 1*GlobalCoef;
+    Pelvis = 1*GlobalCoef;
+    Sacrum = 1*GlobalCoef;
+    L5 = 1*GlobalCoef;
+    L4 = 1*GlobalCoef;
+    L3 = 1*GlobalCoef;
+    L2 = 1*GlobalCoef;
+    L1 = 1*GlobalCoef;
+    
+    RightFoot = 1*GlobalCoef;
+    RightShank = 1*GlobalCoef;
+    RightThigh = 1*GlobalCoef;
+    
+    LeftFoot = 1*GlobalCoef;
+    LeftShank = 1*GlobalCoef;
+    LeftThigh = 1*GlobalCoef;
+
+    
+    RightClavicula = 1*GlobalCoef;
+    RightScapula = 1*GlobalCoef;
+    RightHumerus = 1*GlobalCoef;
+    RightUlna = 1*GlobalCoef;
+    RightRadius = 1*GlobalCoef;
+    RightHand = 1*GlobalCoef;
+    
+    LeftClavicula = 1*GlobalCoef;
+    LeftScapula = 1*GlobalCoef;
+    LeftHumerus = 1*GlobalCoef;
+    LeftUlna = 1*GlobalCoef;
+    LeftRadius = 1*GlobalCoef;
+    LeftHand = 1*GlobalCoef;
+
+    
+    // For leg TD only.
+    RightTalus = 1*GlobalCoef;
+    RightPatella = 1*GlobalCoef;
+    
+    LeftTalus = 1*GlobalCoef;
+    LeftPatella = 1*GlobalCoef;
+
+    
+    // For detailed cervical model only.
+    C1 = 1*GlobalCoef;
+    C2 = 1*GlobalCoef;
+    C3 = 1*GlobalCoef;
+    C4 = 1*GlobalCoef;
+    C5 = 1*GlobalCoef;
+    C6 = 1*GlobalCoef;
+    C7 = 1*GlobalCoef;
+  };
+
+  
+  
+  SegmentAxes ={
+    RGB ={0,0,1};
+    ScaleXYZ ={0.0001,0.00001,0.00001};
+  };
+  BML ={
+    ScaleXYZ ={0.0006,0.0006,0.0006};
+    RGB = .Colors.AnyBodyBlue;
+  };
+  JointAxesProximal = {
+    RGB = .Colors.AnyBodyRed;
+    ScaleXYZ = {0.015,0.015,0.015};
+  };
+  JointAxesDistal = {
+    RGB = .Colors.AnyBodyGreen;
+    ScaleXYZ = {0.01,0.01,0.01};
+  };
+  
+  
+  SegmentNodes ={
+    ScaleXYZ ={0.0005,0.0005,0.0005};
+    RGB = .Colors.AnyBodyRed;
+  };
+  WrapGeometry ={
+    RGB ={1,1,1};
+  };
+  
+     DrawSettingsSupport={
+    Lin={ 
+        ScaleFactor=0.004; 
+       RGB = {0,0,1};
+      Thickness = 0.004;
+      HeadThickness = 2*Thickness;
+      HeadLength = 3*Thickness;
+    };
+    Rot={ 
+       ScaleFactor=0.08; 
+      RGB = {1,0,0};
+       Thickness = 0.075;
+       HeadThickness = 2*Thickness;
+       HeadLength = 5*Thickness;
+    };
+  };
+  
+  
+  Marker={
+  Color={0,0,1};
+  Radius=0.00;
+  
+  };
+
+}; //DrawSettings
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