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--- a
+++ b/Tools/ModelUtilities/ArtificialSupport/ArtificialHook.any
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+
+
+
+AnyFolder ArtificialHook ={
+  
+  AnySeg Hook={
+    Mass=0.0;
+    Jii={0,0,0};
+  };
+  
+  AnyKinEqSimpleDriver  HookDriver ={
+    
+    AnyKinLinear Lin ={
+      AnySeg &ref1=..Hook;
+      AnySeg &ref2=...SegToBeHold;
+    };
+    
+    AnyKinRotational Rot ={
+      AnySeg &ref1=..Hook;
+      AnySeg &ref2=...SegToBeHold;
+      Type=RotVector;
+    };
+    
+    DriverPos={0,0,0,0,0,0};
+    DriverVel={0,0,0,0,0,0};
+    Reaction.Type={0,0,0,0,0,0};
+  };
+  
+  AnyReacForce Reaction ={
+    AnyKinLinear Lin ={
+      AnyFixedRefFrame &ref2=...ForceProvider;
+      AnySeg &ref1=..Hook;
+      Ref=0;
+    };
+    
+    AnyKinRotational Rot ={
+      AnyFixedRefFrame &ref2=...ForceProvider;
+      AnySeg &ref1=..Hook;
+      Ref=0;
+      Type=RotVector;
+    };
+  };
+  
+  
+  
+  AnySeg &StartNode=Hook;
+  AnySeg &EndNode=.SegToBeHold;
+  //The terms push and pull are determined wrt. the coordinate system of the StartNode!
+ AnyVar ScaleFactor = 1000;
+  AnyVector StrengthOfReactionsLin = {.Strength,.Strength,.Strength,.Strength,.Strength,.Strength}; //List of strengths for the linear muscles
+  AnyFolder &DrawRef=Main.DrawSettings;
+  #include "../Reactions/XPush.any"   
+  #include "../Reactions/XPull.any"    
+  #include "../Reactions/YPush.any"   
+  #include "../Reactions/YPull.any"    
+  #include "../Reactions/ZPush.any"   
+  #include "../Reactions/ZPull.any"    
+
+//  AnyVector StrengthOfReactionsRot = {.Strength,.Strength,.Strength,.Strength,.Strength,.Strength}; //List of strengths for the linear muscles
+//  #include "../Reactions/XRotPos.any"   
+//  #include "../Reactions/XRotNeg.any"    
+//  #include "../Reactions/YRotPos.any"   
+//  #include "../Reactions/YRotNeg.any"    
+//  #include "../Reactions/ZRotPos.any"   
+//  #include "../Reactions/ZRotNeg.any"    
+//
+//  
+};
+