--- a
+++ b/Tests/Symmetry/test_TrunkNeckArmDynamicSymmetryCheck.Main.any
@@ -0,0 +1,57 @@
+
+#define ANYBODY_PATH_OUTPUT "."
+
+
+
+#include "libdef.any"
+
+// ----------------------------------------------------------
+// Model configuration:
+// For more info on body model configuration options please load the model and double click on: 
+// #path HTML_DOC "<AMMR_PATH_DOC>/bm_config/index.html"
+// ----------------------------------------------------------
+
+
+#define BM_LEG_RIGHT OFF
+#define BM_LEG_LEFT OFF
+
+
+#define BM_SCALING _SCALING_LENGTHMASSFAT_
+#define BM_TRUNK_LUMBAR_MUSCLES OFF  
+#define BM_TRUNK_CERVICAL_MUSCLES ON
+// Use interpolation drivers to define motion
+#define DriverSelection "FreePostureMove"
+
+// actual model  
+#include "DynamicTest/FreePostureFullBodyStatic.Main.any" 
+Main = {
+  
+  
+  Main.HumanModel.Anthropometrics.SegmentDimensions.HeadHeight = 0.13;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.TrunkHeight = 0.58;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.PelvisWidth = 0.18;
+  
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Right.UpperArmLength = 0.35;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Right.LowerArmLength = 0.35;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Right.HandLength = 0.15;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Right.HandBreadth = 0.15;
+  
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Left.UpperArmLength = 0.35;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Left.LowerArmLength = 0.35;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Left.HandLength = 0.15;
+  Main.HumanModel.Anthropometrics.SegmentDimensions.Left.HandBreadth = 0.15;  
+
+  Main.Study ={
+    
+    AnyInt test1= assert(ltfun(Main.Study.SymmetryCheck.Trunk.MuscleCervical.Comparison.MaxFtDif,0.2),
+    "Trunk model symmetry");
+    
+    AnyInt test2= assert(ltfun(Main.Study.SymmetryCheck.Arm.Muscle.Comparison.MaxFtDif,0.2),
+    "Arm model symmetry");
+
+  };
+  
+  
+  AnyOperation& RunTest = Main.RunApplication;
+};
+