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b/Tests/ShoulderTestModel/Mannequin.any |
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// Default mannequin values |
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HumanModel.Mannequin = { |
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Posture = { |
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//This controls the position of the pelvi wrt. to the global reference frame |
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PelvisPosX=0.0502; |
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PelvisPosY=0.969; |
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PelvisPosZ=0; |
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//This controls the rotation of the pelvis wrt. to the global reference frame |
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PelvisRotX=0; |
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PelvisRotY=0; |
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PelvisRotZ=-3; |
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// These variables control the rotation of the thorax wrt the |
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// pelvis |
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PelvisThoraxExtension=0; |
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PelvisThoraxLateralBending=0; |
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PelvisThoraxRotation=0; |
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NeckExtension=0; |
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NeckLateralBending=0; // not used when neck is switched off |
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NeckRotation=0; // not used when neck is switched off |
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Right = { |
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//Arm |
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SternoClavicularProtraction=-23; //This value is not used for initial position |
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SternoClavicularElevation=11.5; //This value is not used for initial position |
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SternoClavicularAxialRotation=-20; // Only used when the clavicular axial rotation rhythm is diabled |
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GlenohumeralFlexion =-0; |
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GlenohumeralAbduction = 30; |
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GlenohumeralExternalRotation = -45; |
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ElbowFlexion = 0.01; |
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ElbowPronation = 0.0; |
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WristFlexion =0; |
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WristAbduction =0; |
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//Leg |
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HipFlexion = 0.0; |
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HipAbduction = 5.0; |
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HipExternalRotation = 0.0; |
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KneeFlexion = 4.0; |
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AnklePlantarFlexion =0.0; |
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SubTalarEversion =0.0; |
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//Detail Hand |
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Finger1 ={ |
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CMCDeviation=20; |
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CMCFlexion=20; |
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MCPFlexion= 10; |
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MCPDeviation=0; |
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DIPFlexion=0; |
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}; |
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Finger2 ={ |
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MCPFlexion=10; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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Finger3 ={ |
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MCPFlexion=10; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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Finger4 ={ |
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MCPFlexion=10; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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Finger5 ={ |
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MCPFlexion=10; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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}; |
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Left = { |
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//all values are set to be equal to the right side values |
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//feel free to change this! |
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//Arm |
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SternoClavicularProtraction=.Right.SternoClavicularProtraction; |
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SternoClavicularElevation=.Right.SternoClavicularElevation; |
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SternoClavicularAxialRotation=.Right.SternoClavicularAxialRotation; ///< Only used when the clavicular axial rotation rhythm is diabled |
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GlenohumeralFlexion = .Right.GlenohumeralFlexion ; |
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GlenohumeralAbduction =.Right.GlenohumeralAbduction ; |
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GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ; |
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ElbowFlexion = .Right.ElbowFlexion; |
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ElbowPronation = .Right.ElbowPronation; |
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WristFlexion =.Right.WristFlexion; |
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WristAbduction =.Right.WristAbduction; |
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//Leg |
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HipFlexion =.Right.HipFlexion; |
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HipAbduction =.Right.HipAbduction; |
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HipExternalRotation = .Right.HipExternalRotation; |
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KneeFlexion = .Right.KneeFlexion; |
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AnklePlantarFlexion = .Right.AnklePlantarFlexion ; |
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SubTalarEversion =.Right.SubTalarEversion; |
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//Detail Hand |
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Finger1 ={ |
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CMCDeviation= ..Right.Finger1.CMCDeviation; |
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CMCFlexion= ..Right.Finger1.CMCFlexion; |
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MCPFlexion= ..Right.Finger1.MCPFlexion; |
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MCPDeviation= ..Right.Finger1.MCPDeviation; |
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DIPFlexion= ..Right.Finger1.DIPFlexion; |
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}; |
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Finger2 ={ |
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MCPFlexion= ..Right.Finger2.MCPFlexion; |
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PIPFlexion= ..Right.Finger2.PIPFlexion; |
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DIPFlexion= ..Right.Finger2.DIPFlexion; |
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}; |
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Finger3 ={ |
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MCPFlexion= ..Right.Finger3.MCPFlexion; |
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PIPFlexion= ..Right.Finger3.PIPFlexion; |
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DIPFlexion= ..Right.Finger3.DIPFlexion; |
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}; |
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Finger4 ={ |
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MCPFlexion= ..Right.Finger4.MCPFlexion; |
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PIPFlexion= ..Right.Finger4.PIPFlexion; |
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DIPFlexion= ..Right.Finger4.DIPFlexion; |
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}; |
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Finger5 ={ |
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MCPFlexion= ..Right.Finger5.MCPFlexion; |
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PIPFlexion= ..Right.Finger5.PIPFlexion; |
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DIPFlexion= ..Right.Finger5.DIPFlexion; |
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}; |
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}; |
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}; |
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PostureVel={ |
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//This controls the position of the pelvi wrt. to the global reference frame |
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PelvisPosX=0; |
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PelvisPosY=0; |
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PelvisPosZ=0; |
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//This controls the rotation of the pelvis wrt. to the global reference frame |
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PelvisRotX=0; |
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PelvisRotY=0; |
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PelvisRotZ=0; |
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// These variables control the rotation of the thorax wrt the |
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// pelvis |
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PelvisThoraxExtension=0; |
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PelvisThoraxLateralBending=0; |
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PelvisThoraxRotation=0; |
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NeckExtension=0; |
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NeckLateralBending=0; // not used when neck is switched off |
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NeckRotation=0; // not used when neck is switched off |
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Right = { |
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//Arm |
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SternoClavicularProtraction=0; //This value is not used for initial position |
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SternoClavicularElevation=0; //This value is not used for initial position |
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SternoClavicularAxialRotation=0; ///< Only used when the clavicular axial rotation rhythm is diabled |
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GlenohumeralFlexion =0; |
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GlenohumeralAbduction = 0; |
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GlenohumeralExternalRotation = 0; |
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ElbowFlexion = 0.0; |
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ElbowPronation = 0.0; |
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WristFlexion =0; |
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WristAbduction =0; |
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//Leg |
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HipFlexion = 0.0; |
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HipAbduction = 0.0; |
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HipExternalRotation = 0.0; |
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KneeFlexion = 0.0; |
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AnklePlantarFlexion =0.0; |
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SubTalarEversion =0.0; |
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//Detail Hand |
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Finger1 ={ |
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CMCDeviation=0; |
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CMCFlexion=0; |
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MCPFlexion= 0; |
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MCPDeviation= 0; |
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DIPFlexion=0; |
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}; |
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Finger2 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger3 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger4 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger5 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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}; |
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Left = { |
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//all values are set to be equal to the right side values |
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//feel free to change this! |
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//Arm |
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SternoClavicularProtraction=.Right.SternoClavicularProtraction; |
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SternoClavicularElevation=.Right.SternoClavicularElevation; |
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SternoClavicularAxialRotation=.Right.SternoClavicularAxialRotation; ///< Only used when the clavicular axial rotation rhythm is diabled |
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GlenohumeralFlexion = .Right.GlenohumeralFlexion ; |
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GlenohumeralAbduction =.Right.GlenohumeralAbduction ; |
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GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ; |
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ElbowFlexion = .Right.ElbowFlexion; |
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ElbowPronation = .Right.ElbowPronation; |
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WristFlexion =.Right.WristFlexion; |
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WristAbduction =.Right.WristAbduction; |
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//Leg |
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HipFlexion =.Right.HipFlexion; |
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HipAbduction =.Right.HipAbduction; |
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HipExternalRotation = .Right.HipExternalRotation; |
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KneeFlexion = .Right.KneeFlexion; |
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AnklePlantarFlexion = .Right.AnklePlantarFlexion ; |
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SubTalarEversion =.Right.SubTalarEversion; |
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//Detail Hand |
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Finger1 ={ |
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CMCDeviation=0; |
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CMCFlexion=0; |
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MCPFlexion= 0; |
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MCPDeviation= 0; |
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DIPFlexion=0; |
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}; |
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Finger2 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger3 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger4 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger5 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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}; |
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}; |
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}; |
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