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+% Do not edit this file. It is generated automatically 
+% by body/AAUHuman/BuildTools
+
+# All BodyModel parameters
+
+
+::::{dropdown} `BM_SCALING`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_SCALING
+
+Definition of an anthropometric scaling law
+
+:Default: {any}`_SCALING_STANDARD_`
+:Example: `#define BM_SCALING _SCALING_STANDARD_`
+:Options:
+  - {any}`_SCALING_NONE_` -> A scaling law to use body part datasets as is without any scaling.
+  - {any}`_SCALING_STANDARD_` -> A default scaling law that corresponds to the 50th percentile European male.
+  - {any}`_SCALING_UNIFORM_` -> Uniform anthropometric scaling law to be used by the entire model.
+  - {any}`_SCALING_LENGTHMASS_` -> Length/mass anthropometric scaling law to be used by the entire model.
+  - {any}`_SCALING_LENGTHMASSFAT_` -> Length/mass/fat anthropometric scaling law to be used by the entire model.
+  - {any}`_SCALING_XYZ_` -> Scaling using xyz factors for all Segments.
+  - {any}`_SCALING_USERDEFINED_` -> Don't use a builtin scaling law. A user-defined law must be specified with ``BM_SCALING_FILE``.
+
+```
+::::
+
+
+::::{dropdown} `BM_SCALING_ANTHRO_FILE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_SCALING_ANTHRO_FILE
+
+Custom file with all anthropometric measurements used by the scaling law. This is some times called the AnyMan file.
+
+
+```
+::::
+
+
+::::{dropdown} `BM_SCALING_MY_FILE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_SCALING_MY_FILE
+:deprecated:
+
+Path with the ScalingLaw used. Can be set to override the BM_SCALING parameter and select a custom scaling law.
+
+
+```
+::::
+
+
+::::{dropdown} `BM_SCALING_FILE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_SCALING_FILE
+
+Path with the ScalingLaw used. Can be set to override the BM_SCALING parameter and select a user defined scaling law.
+
+
+```
+::::
+
+
+::::{dropdown} `BM_SCALING_STANDARDPARAM_EXTERIOR`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_SCALING_STANDARDPARAM_EXTERIOR
+
+Specifies if the standard parameters and anthropometrics parameters are given as external measurements. This defaults to OFF, which means that all segment length are joint-joint distances. This is set automatically based on the ``BM_SCALING`` parameter, but can be overridden if you implement your own scaling law and need to use external mesaurements.
+
+:Default: OFF
+:Example: `#define BM_SCALING_STANDARDPARAM_EXTERIOR OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_CONFIG_MESSAGES`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_CONFIG_MESSAGES
+
+Switch for automatic display of all configuration values
+
+:Default: OFF
+:Example: `#define BM_CONFIG_MESSAGES OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_CONFIG_VALUES`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_CONFIG_VALUES
+
+Switch for enabling configuration value information in the model tree
+
+:Default: OFF
+:Example: `#define BM_CONFIG_VALUES OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_DRAWSETTINGS_FILE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_DRAWSETTINGS_FILE
+
+A file with draw settings
+
+
+```
+::::
+
+
+::::{dropdown} `BM_DRAWSETTINGS_SKIP`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_DRAWSETTINGS_SKIP
+
+A flag to switch on/off inclusion of the draw settings (may be needed in case of two human models)
+
+:Default: OFF
+:Example: `#define BM_DRAWSETTINGS_SKIP OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_FOOT_MODEL`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_FOOT_MODEL
+
+Parameter defining the foot model used.
+
+:Default: {any}`_FOOT_MODEL_DEFAULT_`
+:Example: `#define BM_FOOT_MODEL _FOOT_MODEL_DEFAULT_`
+:Options:
+  - {any}`_FOOT_MODEL_DEFAULT_` -> Switch for using the default foot model
+  - {any}`_FOOT_MODEL_NONE_` -> Switch for using the GM foot model"
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_MODEL`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_MODEL
+
+Parameter defining the Leg model used.
+
+:Default: {any}`_LEG_MODEL_TLEM2_`
+:Example: `#define BM_LEG_MODEL _LEG_MODEL_TLEM2_`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_LEG_MODEL_TLEM2_` -> Switch to use leg model: "TLEM 2"
+  - {any}`_LEG_MODEL_TLEM_` -> Switch to use leg model: "TLEM 2"
+  - {any}`_LEG_MODEL_TLEM21_` -> Switch to use leg model: "TLEM 2.1"
+  - {any}`_LEG_MODEL_TLEM1_` -> Switch to use leg model: "TLEM 1"
+  - {any}`_LEG_MODEL_LEG_` -> Switch to use leg model: "Leg"
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_MODEL_IS_TLEM`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_MODEL_IS_TLEM
+
+Read only parameter to check if Leg Model is a variant of the TLEM model.
+
+:Default: 
+:Example: `#define BM_LEG_MODEL_IS_TLEM `
+:Options:
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_THORAX_SCAPULA_CONTACT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_THORAX_SCAPULA_CONTACT
+
+Parameter defining the contact type between Thorax and Scapula
+
+:Default: {any}`_ELLIPSOID_CONTACT_`
+:Example: `#define BM_ARM_THORAX_SCAPULA_CONTACT _ELLIPSOID_CONTACT_`
+:Options:
+  - {any}`_ELLIPSOID_CONTACT_` -> Switch for using ellipsoid contact between scapula and thorax
+  - {any}`_MULTIPLE_POINT_CONTACT_` -> Switch for using multiple point contact between scapula and thorax"
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_LEFT
+
+Parameter for switching the left leg On/Off. To control which leg model is used, please use the {any}`BM_LEG_MODEL` parameter.
+
+:Default: ON
+:Example: `#define BM_LEG_LEFT ON`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_RIGHT
+
+Parameter for switching the right leg On/Off. To control which leg model is used, please use the {any}`BM_LEG_MODEL` parameter.
+
+:Default: ON
+:Example: `#define BM_LEG_RIGHT ON`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_STRENGTH_INDEX`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_STRENGTH_INDEX
+
+Index parameter to specify muscle strength for lower extremities
+
+:Default: 1.0
+:Example: `#define BM_LEG_STRENGTH_INDEX 1.0`
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_MUSCLES_BOTH`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_MUSCLES_BOTH
+
+Parameter to define muscle behavior of both right and left leg
+
+:Default: {any}`_MUSCLES_SIMPLE_`
+:Example: `#define BM_LEG_MUSCLES_BOTH _MUSCLES_SIMPLE_`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`_MUSCLES_3E_HILL_` -> Constant to use 3 element Hill-type muscle
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_MUSCLES_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_MUSCLES_LEFT
+
+Parameter to define muscle behavior of the left leg
+
+:Default: {any}`BM_LEG_MUSCLES_BOTH`
+:Example: `#define BM_LEG_MUSCLES_LEFT BM_LEG_MUSCLES_BOTH`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`_MUSCLES_3E_HILL_` -> Constant to use 3 element Hill-type muscle
+  - {any}`BM_LEG_MUSCLES_BOTH` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_MUSCLES_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_MUSCLES_RIGHT
+
+Parameter to define muscle behavior of the right leg
+
+:Default: {any}`BM_LEG_MUSCLES_BOTH`
+:Example: `#define BM_LEG_MUSCLES_RIGHT BM_LEG_MUSCLES_BOTH`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`_MUSCLES_3E_HILL_` -> Constant to use 3 element Hill-type muscle
+  - {any}`BM_LEG_MUSCLES_BOTH` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_DATASET`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_DATASET
+
+Path to specify the underlying dataset. This currently only affects the TLEM based models. Valid options depends on which model (TLEM1/2) is used, and what dataset are available. If not specified, this will be configure automatically.
+
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_DATASET`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_DATASET
+
+Parameter to define a trunk model dataset.
+
+:Default: "TrunkData1.1"
+:Example: `#define BM_TRUNK_DATASET "TrunkData1.1"`
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_STRENGTH_INDEX`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_STRENGTH_INDEX
+
+Index parameter to specify strength for trunk muscles.
+
+:Default: 1.0
+:Example: `#define BM_TRUNK_STRENGTH_INDEX 1.0`
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_THORACIC_FUTURE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_THORACIC_FUTURE
+:deprecated:
+
+Internal swtich to enable some of the future detailed thoracic components in the model. This switch is for internal development use.
+
+:Default: OFF
+:Example: `#define BM_TRUNK_THORACIC_FUTURE OFF`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_MUSCLES`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_MUSCLES
+
+Definition of the type of all spine muscles.
+
+:Default: {any}`_MUSCLES_SIMPLE_`
+:Example: `#define BM_TRUNK_MUSCLES _MUSCLES_SIMPLE_`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_LUMBAR_MUSCLES`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_LUMBAR_MUSCLES
+
+Definition of the lumbar spine muscles type.
+
+:Default: {any}`BM_TRUNK_MUSCLES`
+:Example: `#define BM_TRUNK_LUMBAR_MUSCLES BM_TRUNK_MUSCLES`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`BM_TRUNK_MUSCLES` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_CERVICAL_MUSCLES`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_CERVICAL_MUSCLES
+
+Definition of the cervical spine muscles type.
+
+:Default: OFF
+:Example: `#define BM_TRUNK_CERVICAL_MUSCLES OFF`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`BM_TRUNK_MUSCLES` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_DISC_STIFNESS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_DISC_STIFNESS
+:deprecated:
+
+Renamed to BM_TRUNK_DISC_STIFFNESS, Please use the corrected name.
+
+:Default: {any}`_DISC_STIFFNESS_NONE_`
+:Example: `#define BM_TRUNK_DISC_STIFNESS _DISC_STIFFNESS_NONE_`
+:Options:
+  - {any}`_DISC_STIFFNESS_NONE_` -> Constant to switch off disc spring in the spine
+  - {any}`_DISC_STIFFNESS_LINEAR_` -> Constant to switch linear disc spring on in the spine
+  - {any}`_DISC_STIFFNESS_NONLINEAR_` -> Constant to switch nonlinear disc spring on in the spine
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_LUMBAR_DISC_STIFNESS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_LUMBAR_DISC_STIFNESS
+:deprecated:
+
+Renamed to BM_TRUNK_LUMBAR_DISC_STIFFNESS, Please use the corrected name
+
+:Default: {any}`BM_TRUNK_DISC_STIFFNESS`
+:Example: `#define BM_TRUNK_LUMBAR_DISC_STIFNESS BM_TRUNK_DISC_STIFFNESS`
+:Options:
+  - {any}`_DISC_STIFFNESS_NONE_` -> Constant to switch off disc spring in the spine
+  - {any}`_DISC_STIFFNESS_LINEAR_` -> Constant to switch linear disc spring on in the spine
+  - {any}`_DISC_STIFFNESS_NONLINEAR_` -> Constant to switch nonlinear disc spring on in the spine
+  - {any}`BM_TRUNK_DISC_STIFFNESS` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_CERVICAL_DISC_STIFNESS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_CERVICAL_DISC_STIFNESS
+:deprecated:
+
+Renamed to BM_TRUNK_CERVICAL_DISC_STIFFNESS, Please use the corrected name
+
+:Default: {any}`BM_TRUNK_DISC_STIFFNESS`
+:Example: `#define BM_TRUNK_CERVICAL_DISC_STIFNESS BM_TRUNK_DISC_STIFFNESS`
+:Options:
+  - {any}`_DISC_STIFFNESS_NONE_` -> Constant to switch off disc spring in the spine
+  - {any}`_DISC_STIFFNESS_LINEAR_` -> Constant to switch linear disc spring on in the spine
+  - {any}`_DISC_STIFFNESS_NONLINEAR_` -> Constant to switch nonlinear disc spring on in the spine
+  - {any}`BM_TRUNK_DISC_STIFFNESS` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_DISC_STIFFNESS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_DISC_STIFFNESS
+
+Definition of the disc model of all spine parts.
+
+:Default: {any}`_DISC_STIFFNESS_NONE_`
+:Example: `#define BM_TRUNK_DISC_STIFFNESS _DISC_STIFFNESS_NONE_`
+:Options:
+  - {any}`_DISC_STIFFNESS_NONE_` -> Constant to switch off disc spring in the spine
+  - {any}`_DISC_STIFFNESS_LINEAR_` -> Constant to switch linear disc spring on in the spine
+  - {any}`_DISC_STIFFNESS_NONLINEAR_` -> Constant to switch nonlinear disc spring on in the spine
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_LUMBAR_DISC_STIFFNESS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_LUMBAR_DISC_STIFFNESS
+
+Definition of the lumbar spine disc model.
+
+:Default: {any}`BM_TRUNK_DISC_STIFFNESS`
+:Example: `#define BM_TRUNK_LUMBAR_DISC_STIFFNESS BM_TRUNK_DISC_STIFFNESS`
+:Options:
+  - {any}`_DISC_STIFFNESS_NONE_` -> Constant to switch off disc spring in the spine
+  - {any}`_DISC_STIFFNESS_LINEAR_` -> Constant to switch linear disc spring on in the spine
+  - {any}`_DISC_STIFFNESS_NONLINEAR_` -> Constant to switch nonlinear disc spring on in the spine
+  - {any}`BM_TRUNK_DISC_STIFFNESS` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_CERVICAL_DISC_STIFFNESS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_CERVICAL_DISC_STIFFNESS
+
+Definition of the cervical spine disc model.
+
+:Default: {any}`BM_TRUNK_DISC_STIFFNESS`
+:Example: `#define BM_TRUNK_CERVICAL_DISC_STIFFNESS BM_TRUNK_DISC_STIFFNESS`
+:Options:
+  - {any}`_DISC_STIFFNESS_NONE_` -> Constant to switch off disc spring in the spine
+  - {any}`_DISC_STIFFNESS_LINEAR_` -> Constant to switch linear disc spring on in the spine
+  - {any}`_DISC_STIFFNESS_NONLINEAR_` -> Constant to switch nonlinear disc spring on in the spine
+  - {any}`BM_TRUNK_DISC_STIFFNESS` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_RHYTHM`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_RHYTHM
+
+A switch to use a kinematic rhythm for the whole spine. ON indicate that the rhythm is a hard contraint while _RHYTHM_SOFT_ will make the rhythm as soft kinematic contraint.
+
+:Default: ON
+:Example: `#define BM_TRUNK_RHYTHM ON`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+  - {any}`_RHYTHM_SOFT_` -> Constant to switch kinematic rhythms as soft contraints
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_LUMBAR_RHYTHM`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_LUMBAR_RHYTHM
+
+A switch to use a kinematic rhythm for the lumbar spine. ON indicate that the rhythm is a hard contraint while _RHYTHM_SOFT_ will make the rhythm as soft kinematic contraint.
+
+:Default: {any}`BM_TRUNK_RHYTHM`
+:Example: `#define BM_TRUNK_LUMBAR_RHYTHM BM_TRUNK_RHYTHM`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+  - {any}`_RHYTHM_SOFT_` -> Constant to switch kinematic rhythms as soft contraints
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_CERVICAL_RHYTHM`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_CERVICAL_RHYTHM
+
+A switch to use a kinematic rhythm for the cervical spine. ON indicate that the rhythm is a hard contraint while _RHYTHM_SOFT_ will make the rhythm as soft kinematic contraint.
+
+:Default: {any}`BM_TRUNK_RHYTHM`
+:Example: `#define BM_TRUNK_CERVICAL_RHYTHM BM_TRUNK_RHYTHM`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+  - {any}`_RHYTHM_SOFT_` -> Constant to switch kinematic rhythms as soft contraints
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_LIGAMENTS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_LIGAMENTS
+
+A switch to control all the ligaments in the spine.
+
+:Default: OFF
+:Example: `#define BM_TRUNK_LIGAMENTS OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_TRUNK_LUMBAR_LIGAMENTS`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_TRUNK_LUMBAR_LIGAMENTS
+
+A switch to control the lumbar spine ligaments.
+
+:Default: {any}`BM_TRUNK_LIGAMENTS`
+:Example: `#define BM_TRUNK_LUMBAR_LIGAMENTS BM_TRUNK_LIGAMENTS`
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_STRENGTH_INDEX`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_STRENGTH_INDEX
+
+Index parameter to specify muscle strength for upper extremities.
+
+:Default: 1.0
+:Example: `#define BM_ARM_STRENGTH_INDEX 1.0`
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_LEFT
+
+Switch for the left arm model being present or not.
+
+:Default: ON
+:Example: `#define BM_ARM_LEFT ON`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_DETAIL_HAND_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_DETAIL_HAND_LEFT
+:deprecated:
+
+Keyword for the type of left hand.
+
+:Default: OFF
+:Example: `#define BM_ARM_DETAIL_HAND_LEFT OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_SHOULDER_RHYTHM_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_SHOULDER_RHYTHM_LEFT
+:deprecated:
+
+Switch for the shoulder rhythm constraints for the left arm being present or not.
+
+:Default: OFF
+:Example: `#define BM_ARM_SHOULDER_RHYTHM_LEFT OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_RIGHT
+
+Switch for the right arm model being present or not.
+
+:Default: ON
+:Example: `#define BM_ARM_RIGHT ON`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_DETAIL_HAND_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_DETAIL_HAND_RIGHT
+:deprecated:
+
+Keyword for the type of right hand.
+
+:Default: OFF
+:Example: `#define BM_ARM_DETAIL_HAND_RIGHT OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_SHOULDER_RHYTHM_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_SHOULDER_RHYTHM_RIGHT
+:deprecated:
+
+Switch for the shoulder rhythm constraints for the right arm being present or not.
+
+:Default: OFF
+:Example: `#define BM_ARM_SHOULDER_RHYTHM_RIGHT OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_SHOULDER_RHYTHM`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_SHOULDER_RHYTHM
+
+Switch for the shoulder rhythm constraints. ON indicate that the rhythm is a hard contraint while _RHYTHM_SOFT_ will make the rhythm as soft kinematic contraint.
+
+:Default: OFF
+:Example: `#define BM_ARM_SHOULDER_RHYTHM OFF`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+  - {any}`_RHYTHM_SOFT_` -> Constant to switch kinematic rhythms as soft contraints
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_CLAVICULA_ROTATION_RHYTHM`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_CLAVICULA_ROTATION_RHYTHM
+
+Switch for the clavicula rotation rhythm. If enabled axial rotation of the clavicula will be distributed evenly between the sterno-clavicula and acromio-clavicula joint. Effectively removing clavicula axial rotation as an independent degree of freedom.resterno-clavicula axial rotation.
+
+:Default: ON
+:Example: `#define BM_ARM_CLAVICULA_ROTATION_RHYTHM ON`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`ON` -> Switch ON
+  - {any}`_RHYTHM_SOFT_` -> Constant to switch kinematic rhythms as soft contraints
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_DETAILED_HAND`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_DETAILED_HAND
+
+Switch for enabling the detailed hand.
+
+:Default: OFF
+:Example: `#define BM_ARM_DETAILED_HAND OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_DELTOID_WRAPPING`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_DELTOID_WRAPPING
+
+Switch for deltoid wrapping. Setting this to OFF or _DELTOID_WRAPPING_RAKE_ will revert to the older rake based implementation of the deltoid.
+
+:Default: {any}`_DELTOID_WRAPPING_ELIPSOIDS_`
+:Example: `#define BM_ARM_DELTOID_WRAPPING _DELTOID_WRAPPING_ELIPSOIDS_`
+:Options:
+  - {any}`_DELTOID_WRAPPING_RAKE_` -> Switch for using pre AMMR 2.2. rake implementation for deltoid wrapping
+  - {any}`_DELTOID_WRAPPING_ELIPSOIDS_` -> Switch for using multiple elipsoids in the deltoid wrapping"
+  - {any}`_DELTOID_WRAPPING_CYLINDERS_` -> Switch for using mulitple cylinder in the deltroid wrapping
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_MUSCLES_BOTH`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_MUSCLES_BOTH
+
+Keyword for the muscle model type for both left and right arms.
+
+:Default: {any}`_MUSCLES_SIMPLE_`
+:Example: `#define BM_ARM_MUSCLES_BOTH _MUSCLES_SIMPLE_`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`_MUSCLES_3E_HILL_` -> Constant to use 3 element Hill-type muscle
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_MUSCLES_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_MUSCLES_LEFT
+
+Keyword for the muscle model type for the left arm.
+
+:Default: {any}`BM_ARM_MUSCLES_BOTH`
+:Example: `#define BM_ARM_MUSCLES_LEFT BM_ARM_MUSCLES_BOTH`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`_MUSCLES_3E_HILL_` -> Constant to use 3 element Hill-type muscle
+  - {any}`BM_ARM_MUSCLES_BOTH` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_ARM_MUSCLES_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_ARM_MUSCLES_RIGHT
+
+Keyword for the muscle model for both the right arm.
+
+:Default: {any}`BM_ARM_MUSCLES_BOTH`
+:Example: `#define BM_ARM_MUSCLES_RIGHT BM_ARM_MUSCLES_BOTH`
+:Options:
+  - {any}`OFF` -> Switch OFF
+  - {any}`_MUSCLES_SIMPLE_` -> Constant to use simple muscles
+  - {any}`_MUSCLES_3E_HILL_` -> Constant to use 3 element Hill-type muscle
+  - {any}`BM_ARM_MUSCLES_BOTH` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_PELVIS_DISPLAY`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_PELVIS_DISPLAY
+
+Keyword for pelvis display setting.
+
+:Default: {any}`_PELVIS_DISPLAY_LEGPELVIS_ONLY_`
+:Example: `#define BM_PELVIS_DISPLAY _PELVIS_DISPLAY_LEGPELVIS_ONLY_`
+:Options:
+  - {any}`_PELVIS_DISPLAY_NONE_` -> Constant to switch off pelvis visualization
+  - {any}`_PELVIS_DISPLAY_LEGPELVIS_ONLY_` -> Constant to display leg-dependent pevlis only
+  - {any}`_PELVIS_DISPLAY_LEGANDTRUNKPELVIS_` -> Constant to display both trunk and leg pelvises
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_FILE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_FILE
+
+File name of the mannequin definition file. By default this is no longer used, since the values in ``HumanModel.Mannequin`` can be assigned directly in your applicaiton ( E.g. ``Main.HumanModel.Mannequin.Posture.NeckExtension = 30;``). However, the parameter can still be used to set your own mannequin file. Just define your own mannequin file in your applicaiton like this: ``#path BM_MANNEQUIN_FILE "<ANYBODY_PATH_BODY>\BodyModels\GenericBodyModel\BodyModel.mannequin.any";``
+
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_DEFAULT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_DEFAULT
+
+Setting of the default value for all mannequin drivers.
+
+:Default: ON
+:Example: `#define BM_MANNEQUIN_DRIVER_DEFAULT ON`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_WEAK_SWITCH`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_WEAK_SWITCH
+
+By default constraint type of mannequin drivers will be soft.
+
+:Default: ON
+:Example: `#define BM_MANNEQUIN_DRIVER_WEAK_SWITCH ON`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_LEG_TRUNK_INTERFACE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_LEG_TRUNK_INTERFACE
+
+Keyword for the interface morhping between the trunk and the leg pelvis segments.
+
+:Default: {any}`_MORPH_TRUNK_TO_LEG_`
+:Example: `#define BM_LEG_TRUNK_INTERFACE _MORPH_TRUNK_TO_LEG_`
+:Options:
+  - {any}`_MORPH_TRUNK_TO_LEG_` -> Constant for the trunk-to-leg morphing
+  - {any}`_MORPH_LEG_TO_TRUNK_` -> Constant for the leg-to-trunk morhping
+  - {any}`_MORPH_NONE_` -> Constant for no-morphing between the upper and lower bodies.
+
+```
+::::
+
+
+::::{dropdown} `BM_CALIBRATION_TYPE`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_CALIBRATION_TYPE
+
+Parameter to choose type of muscle tendon calibration
+
+:Default: {any}`_CALIBRATION_TYPE_1PAR_`
+:Example: `#define BM_CALIBRATION_TYPE _CALIBRATION_TYPE_1PAR_`
+:Options:
+  - {any}`_CALIBRATION_TYPE_1PAR_` -> Constant to use 1 parameter muscle tendon calibration
+  - {any}`_CALIBRATION_TYPE_2PAR_` -> Constant to use 2 parameter muscle tendon calibration
+  - {any}`_CALIBRATION_TYPE_CUSTOM_` -> Use custom calibration. I.e. diables calibration so the user can add their own code.
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_POS_X`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_POS_X
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_POS_X BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_POS_Y`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_POS_Y
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_POS_Y BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_POS_Z`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_POS_Z
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_POS_Z BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_ROT_Z`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_ROT_Z
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_ROT_Z BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_ROT_Y`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_ROT_Y
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_ROT_Y BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_ROT_X`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_ROT_X
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_ROT_X BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_NECK`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_NECK
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_NECK BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_SKULL_THORAX_FLEXION`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_SKULL_THORAX_FLEXION
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_NECK`
+:Example: `#define BM_MANNEQUIN_DRIVER_SKULL_THORAX_FLEXION BM_MANNEQUIN_DRIVER_NECK`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_SKULL_THORAX_LATERALBENDING`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_SKULL_THORAX_LATERALBENDING
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_NECK`
+:Example: `#define BM_MANNEQUIN_DRIVER_SKULL_THORAX_LATERALBENDING BM_MANNEQUIN_DRIVER_NECK`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_SKULL_THORAX_ROTATION`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_SKULL_THORAX_ROTATION
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_NECK`
+:Example: `#define BM_MANNEQUIN_DRIVER_SKULL_THORAX_ROTATION BM_MANNEQUIN_DRIVER_NECK`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_THORAX_LATERAL_BENDING`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_THORAX_LATERAL_BENDING
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_THORAX_LATERAL_BENDING BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_THORAX_ROTATION`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_THORAX_ROTATION
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_THORAX_ROTATION BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_PELVIS_THORAX_EXTENSION`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_PELVIS_THORAX_EXTENSION
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_PELVIS_THORAX_EXTENSION BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT
+
+Switch for all the mannequin drivers for the sterno clavicular degrees of freedom.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_RIGHT
+
+Switch for the mannequin driver being active or not.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_RIGHT BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_RIGHT
+
+Switch for the mannequin driver being active or not.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_RIGHT BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_RIGHT
+
+Switch for the mannequin driver being active or not.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_RIGHT BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_RIGHT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_WRIST_FLEXION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_WRIST_FLEXION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_WRIST_FLEXION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HAND_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HAND_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HAND_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT
+
+Switch for all the mannequin drivers for the sterno clavicular degrees of freedom.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_LEFT
+
+Switch for the mannequin driver being active or not.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_PROTRACTION_LEFT BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_LEFT
+
+Switch for the mannequin driver being active or not.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_ELEVATION_LEFT BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_LEFT
+
+Switch for the mannequin driver being active or not.
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:Example: `#define BM_MANNEQUIN_DRIVER_STERNOCLAVICULAR_AXIAL_ROTATION_LEFT BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_STERNO_CLAVICULAR_LEFT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_ABDUCTION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_FLEXION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_GLENOHUMERAL_EXTERNAL_ROTATION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ELBOW_FLEXION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ELBOW_PRONATION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_WRIST_FLEXION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_WRIST_FLEXION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_WRIST_FLEXION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_WRIST_ABDUCTION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HAND_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HAND_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HAND_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HIP_FLEXION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HIP_FLEXION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HIP_FLEXION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_KNEE_FLEXION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_KNEE_FLEXION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_KNEE_FLEXION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_RIGHT
+:deprecated:
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_RIGHT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_RIGHT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HIP_FLEXION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HIP_FLEXION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HIP_FLEXION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HIP_EXTERNAL_ROTATION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_HIP_ABDUCTION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_KNEE_FLEXION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_KNEE_FLEXION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_KNEE_FLEXION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ANKLE_FLEXION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_LEFT
+:deprecated:
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ANKLE_EVERSION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_LEFT
+
+Switch for the mannequin driver being active or not
+
+:Default: {any}`BM_MANNEQUIN_DRIVER_DEFAULT`
+:Example: `#define BM_MANNEQUIN_DRIVER_ANKLE_SUBTALAR_EVERSION_LEFT BM_MANNEQUIN_DRIVER_DEFAULT`
+:Options:
+  - {any}`ON` -> Switch ON
+  - {any}`OFF` -> Switch OFF
+  - {any}`BM_MANNEQUIN_DRIVER_DEFAULT` -> 
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_HIP_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_HIP_RIGHT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_HIP_RIGHT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_HIP_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_HIP_LEFT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_HIP_LEFT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_KNEE_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_KNEE_RIGHT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_KNEE_RIGHT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_KNEE_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_KNEE_LEFT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_KNEE_LEFT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_PATELLOFEMORAL_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_PATELLOFEMORAL_RIGHT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_PATELLOFEMORAL_RIGHT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_PATELLOFEMORAL_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_PATELLOFEMORAL_LEFT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_PATELLOFEMORAL_LEFT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_ANKLE_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_ANKLE_RIGHT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_ANKLE_RIGHT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_ANKLE_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_ANKLE_LEFT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_ANKLE_LEFT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_SUBTALAR_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_SUBTALAR_RIGHT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_SUBTALAR_RIGHT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_SUBTALAR_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_SUBTALAR_LEFT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_SUBTALAR_LEFT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_PATELLATENDON_RIGHT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_PATELLATENDON_RIGHT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_PATELLATENDON_RIGHT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_JOINT_TYPE_PATELLATENDON_LEFT`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_JOINT_TYPE_PATELLATENDON_LEFT
+
+Parameter for switching between different joint types. Can also be used to completely exclude the joint, which then must be re-implemented manually.
+
+:Default: {any}`_JOINT_TYPE_DEFAULT_`
+:Example: `#define BM_JOINT_TYPE_PATELLATENDON_LEFT _JOINT_TYPE_DEFAULT_`
+:Options:
+  - {any}`_JOINT_TYPE_DEFAULT_` -> Default joint definition.
+  - {any}`_JOINT_TYPE_BONY_LANDMARK_` -> Joint definition based on bony landmarks. This will create a joint which resembles what is often used in traditional gait analysis. (E.g. revolute knee joint along the femoral condyles).
+  - {any}`_JOINT_TYPE_USERDEFINED_` -> User-defined joint. This will exclude the joint and which nodes.
+
+```
+::::
+
+
+::::{dropdown} `BM_GLOBAL_REFERENCE_FRAME_SWITCH`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_GLOBAL_REFERENCE_FRAME_SWITCH
+
+A switch to use different ref. frame than the default global reference frame
+
+:Default: OFF
+:Example: `#define BM_GLOBAL_REFERENCE_FRAME_SWITCH OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+
+
+::::{dropdown} `BM_GLOBAL_REFERENCE_FRAME`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_GLOBAL_REFERENCE_FRAME
+
+An object path leading to the selected global reference frame
+
+:Default: ..GenericGlobalRefFrame
+:Example: `#define BM_GLOBAL_REFERENCE_FRAME ..GenericGlobalRefFrame`
+
+```
+::::
+
+
+::::{dropdown} `BM_COMPATIBILITY_24_TRUNK_SELECTED_OUTPUTS_JRF`
+:animate: fade-in-slide-down
+:margin: 0 0 3 3
+
+```{ammr:bm_statement} BM_COMPATIBILITY_24_TRUNK_SELECTED_OUTPUTS_JRF
+
+A compatability switch to include the trunk selected outputs joint reaction force from AMMR 2.4
+
+:Default: OFF
+:Example: `#define BM_COMPATIBILITY_24_TRUNK_SELECTED_OUTPUTS_JRF OFF`
+:Options: {ammr:bm_constant}`ON`/{ammr:bm_constant}`OFF`
+
+
+```
+::::
+