--- a +++ b/Body/Mandible/DrawSettings/MusDrawSettings.any @@ -0,0 +1,42 @@ +RGB = Main.DrawSettings.Muscle.RGB; +Visible = Main.DrawSettings.Muscle.Visible; +Bulging = Main.DrawSettings.Muscle.Bulging; +ColorScale = Main.DrawSettings.Muscle.ColorScale; +RGBColorScale = Main.DrawSettings.Muscle.RGBColorScale; +MaxStress = Main.DrawSettings.Muscle.MaxStress; +Opacity= Main.DrawSettings.Muscle.Opacity; + +DrawScaleOnOff=Main.DrawSettings.Muscle.DrawScaleOnOff; + +// Applications based on AMMR < 2.0.1 needs an updated DrawSettings.any file. +// Otherwise the following code will cause an error. + +DrawScale.EnableCreasing = Main.DrawSettings.Muscle.DrawScale.EnableCreasing; +DrawScale.CreasingAngle = Main.DrawSettings.Muscle.DrawScale.CreasingAngle; +DrawScale.EnableWireframe = Main.DrawSettings.Muscle.DrawScale.EnableWireframe; +DrawScale.EnableSmoothing = Main.DrawSettings.Muscle.DrawScale.EnableSmoothing; +DrawScale.Param = Main.DrawSettings.Muscle.DrawScale.Param; +DrawScale.ParamArray = Main.DrawSettings.Muscle.DrawScale.ParamArray; +DrawScale.RGBArray = Main.DrawSettings.Muscle.DrawScale.RGBArray; +DrawScale.OpacityArray = Main.DrawSettings.Muscle.DrawScale.OpacityArray; + +// Updating the DrawSettings file is easy. +// Simply copy a DrawSettings.any file from an example in the AMMR +// or add the following to the `Muscle` section. +// +// AnyFolder DrawScale = +// { +// AnySwitchVar EnableCreasing = Off; +// AnyVar CreasingAngle = 0.524; +// AnySwitchVar EnableWireframe = Off; +// AnySwitchVar EnableSmoothing = On; +// AnyVar Param = 0.0; +// AnyVector ParamArray = {0.0, 0.167, 0.333, 0.5, 0.667, 0.833, 1.0}; +// AnyFloat RGBArray = {{0.0, 0.0, 0.6}, {0.0, 0.0, 1.0}, {0.0, 1.0, 1.0}, {0.0, 1.0, 0.0}, {1.0, 1.0, 0.0}, {1.0, 0.0, 0.0}, {0.6, 0.0, 0.0}}; +// AnyVector OpacityArray = {1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0}; +// }; +// +// See an example DrawSettings.any file here: +// #path EXAMPLE "<ANYBODY_PATH_AMMR>/Applications/Examples/StandingModel/Model/DrawSettings.any" +// +