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a b/Body/AAUHuman/Trunk/SRMatrixesReduced.any
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//// Coefficient matrix
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//
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//Coef = {
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//{-1, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,   7.105616e-002, 0, 0},
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//{0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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//{0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 7.105616e-002},
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//
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//{0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001, 0, 0},
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//{0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1.421123e-001, 0},
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//{0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001},
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//
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//{0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4.020500e-001, 0, 0},
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//{0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 3.132395e-001, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 4.020500e-001},
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//
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 5.784718e-001, 0, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 4.908604e-001, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 5.784718e-001},
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//
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 7.462112e-001, 0, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 6.660833e-001, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 7.462112e-001},
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//
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001, 0, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 8.263391e-001, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001}};
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//
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//// Constant vector
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//
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//Const = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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//
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//
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//
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// Coefficient matrix
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Coef = {
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{-1, 0, 0,   0, 0, 0,   0, 0, 0,   0, 0, 0,      7.105616e-002, 0, 0},
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{0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0},
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{0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 ,7.105616e-002},
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{0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001, 0, 0},
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{0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 1.421123e-001, 0},
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{0, 0, 0, 0, 0, -1, 0, 0, 0, 0, 0, 0, 0, 0, 2.276759e-001},
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{0, 0, 0, 0, 0, 0, -1, 0, 0,  0, 0, 0, 4.020500e-001, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, -1, 0,  0, 0, 0 ,0, 3.132395e-001, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, -1,  0, 0, 0, 0, 0, 4.020500e-001},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 5.784718e-001, 0, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 4.908604e-001, 0},
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{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1,0, 0, 5.784718e-001}};
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,  0, 7.462112e-001, 0, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0,  0, 6.660833e-001, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1,  0, 0, 7.462112e-001}};
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//
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001, 0, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 8.263391e-001, 0},
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//{0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, -1, 0, 0, 9.131695e-001}};
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//
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// Constant vector
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Const = {0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0};
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