73 lines (51 with data), 3.0 kB
Right = {
AnyFolder ShoulderArm = {
AnyFolder &Scaling = ...Scaling.GeometricalScaling.Right;
AnyFolder &MassScaling = ...Scaling.MassScaling.Right;
AnyFolder &StrengthScaling = ...Scaling.StrengthScaling.Right;
#define _LEFT_RIGHT_ "RIGHT"
#include "..\..\Arm\ShoulderArmModel.root.any"
#undef _LEFT_RIGHT_
//Reference to folder which contains the interface of the right side
AnyFolder &InterfaceFolder =..Interface.Right;
//Reference to folder
AnyFolder &MannequinValuesFolder = ..MannequinValuesFromModel.AnyFolder_Posture.AnyFolder_Right;
#include "../Include/SettingsShoulderArm.any"
//-------------------------------------------------------
// Interface references that specifies what the arm "Arm/ShoulderArm.any" should connect to
//-------------------------------------------------------
//This point is used for attachement of the arm to the shoulder
AnyRefNode &ShoulderRef=..Trunk.SegmentsRibCage.SternumSeg.ij;
AnyRefNode &PelvisRef=..Trunk.SegmentsLumbar.PelvisSeg.Right;
AnyRefNode &L1Ref=..Trunk.SegmentsLumbar.L1Seg.Right;
AnyRefNode &L2Ref=..Trunk.SegmentsLumbar.L2Seg.Right;
AnyRefNode &L3Ref=..Trunk.SegmentsLumbar.L3Seg.Right;
AnyRefNode &L4Ref=..Trunk.SegmentsLumbar.L4Seg.Right;
AnyRefNode &L5Ref=..Trunk.SegmentsLumbar.L5Seg.Right;
AnyFolder &TrunkFolderRef=..Trunk;
AnyFolder &ThoraxRef=..Trunk.SegmentsThorax.ThoraxSeg.Right;
AnyFolder &SkullSegRef =..Trunk.SegmentsCervicalSpine.SkullSeg.Right;
AnyFolder &C1SegRef =..Trunk.SegmentsCervicalSpine.C1Seg.Right;
AnyFolder &C2SegRef =..Trunk.SegmentsCervicalSpine.C2Seg.Right;
AnyFolder &C3SegRef =..Trunk.SegmentsCervicalSpine.C3Seg.Right;
AnyFolder &C4SegRef =..Trunk.SegmentsCervicalSpine.C4Seg.Right;
AnyFolder &C5SegRef =..Trunk.SegmentsCervicalSpine.C5Seg.Right;
AnyFolder &C6SegRef =..Trunk.SegmentsCervicalSpine.C6Seg.Right;
AnyFolder &C7SegRef =..Trunk.SegmentsCervicalSpine.C7Seg.Right;
//This is a sign variable which indicates that this is the right side
AnyVar Sign =1;
AnyFolder BonesOpacity = {
AnyVar Clavicula = Main.DrawSettings.BonesOpacity.RightClavicula;
AnyVar Scapula = Main.DrawSettings.BonesOpacity.RightScapula;
AnyVar Humerus = Main.DrawSettings.BonesOpacity.RightHumerus;
AnyVar Ulna = Main.DrawSettings.BonesOpacity.RightUlna;
AnyVar Radius = Main.DrawSettings.BonesOpacity.RightRadius;
AnyVar Hand = Main.DrawSettings.BonesOpacity.RightHand;
};
AnyFolder MomentMeasure=
{
#include "..\..\Arm\ArmMoments.any"
};
}; //End ShoulderArm
};
#include "../../Arm/RightArmMusclesSelectedOutput.any"