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b/Application/Examples/StandingModelScalingDisplay/Model/RightArmDrivers.any |
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// ************************************ |
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// Drivers for the right arm |
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// ************************************ |
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#if BM_ARM_RIGHT & (BM_ARM_SHOULDER_RHYTHM == OFF) |
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//Sterno clavicular joint driver |
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AnyKinEqSimpleDriver SCDriverRight ={ |
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AnyKinMeasure& ref1 =...BodyModel.Interface.Right.SternoClavicularProtraction; |
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AnyKinMeasure& ref2 =...BodyModel.Interface.Right.SternoClavicularElevation; |
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DriverPos = pi/180*{ |
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.JntPos.Right.SternoClavicularProtraction, |
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.JntPos.Right.SternoClavicularElevation |
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}; |
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DriverVel = { |
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.JntVel.Right.SternoClavicularProtraction, |
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.JntVel.Right.SternoClavicularElevation |
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}; |
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Reaction.Type={Off,Off}; |
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}; |
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#endif |
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//Glenohumeral joint |
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AnyKinEqSimpleDriver GHDriverRight={ |
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AnyKinMeasure& ref1 =...BodyModel.Interface.Right.GlenohumeralAbduction; |
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AnyKinMeasure& ref2 =...BodyModel.Interface.Right.GlenohumeralFlexion; |
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AnyKinMeasure& ref3 =...BodyModel.Interface.Right.GlenohumeralExternalRotation; |
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DriverPos=pi/180*{ |
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.JntPos.Right.GlenohumeralAbduction, //GH joint |
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.JntPos.Right.GlenohumeralFlexion, //GH joint |
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.JntPos.Right.GlenohumeralExternalRotation //GH joint |
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}; |
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DriverVel = pi/180*{ |
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.JntVel.Right.GlenohumeralAbduction, //GH joint |
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.JntVel.Right.GlenohumeralFlexion, //GH joint |
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.JntVel.Right.GlenohumeralExternalRotation //GH joint |
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}; |
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Reaction.Type={Off,Off,Off}; |
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}; |
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//Elbow flexion driver |
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AnyKinEqSimpleDriver ElbowFEDriverRight={ |
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AnyKinMeasure& Elbow =...BodyModel.Interface.Right.ElbowFlexion; |
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DriverPos=pi/180*{.JntPos.Right.ElbowFlexion}; |
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DriverVel = pi/180*{.JntVel.Right.ElbowFlexion}; |
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Reaction.Type={Off}; |
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}; |
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//Elbow pronation driver |
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AnyKinEqSimpleDriver ElbowPSDriverRight={ |
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AnyKinMeasure& Elbow =...BodyModel.Interface.Right.ElbowPronation; |
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DriverPos = pi/180*{.JntPos.Right.ElbowPronation }; |
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DriverVel=pi/180*{.JntVel.Right.ElbowPronation }; |
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Reaction.Type={Off}; |
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}; |
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//Wrist driver |
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AnyKinEqSimpleDriver WristDriverRight ={ |
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AnyKinMeasure& ref1 =...BodyModel.Interface.Right.WristFlexion; |
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AnyKinMeasure& ref2 =...BodyModel.Interface.Right.WristAbduction; |
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DriverPos = pi/180*{ |
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.JntPos.Right.WristFlexion, |
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.JntPos.Right.WristAbduction |
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}; |
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DriverVel = pi/180*{ |
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.JntVel.Right.WristFlexion, |
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.JntVel.Right.WristAbduction}; |
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Reaction.Type={Off,Off}; |
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}; |
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MannequinLoads.Right = { |
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AnyForce3D Shoulder = { |
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AnyRefNode &ApplPoint = .rhm.ShoulderArm.Seg.Humerus.gh; |
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F = .locmql.Shoulder; |
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}; |
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AnyForce3D Elbow = { |
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AnyRefNode &ApplPoint = .rhm.ShoulderArm.Seg.Humerus.fe; |
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F = .locmql.Elbow; |
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}; |
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AnyForce3D Hand = { |
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AnyRefNode &ApplPoint = .rhm.ShoulderArm.Seg.Hand.HandRef.PalmJoint; |
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// F = .locmql.Hand*t; |
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F = .locmql.Hand; |
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}; |
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}; |