--- a
+++ b/Application/Examples/StandingModel/Model/VideoCamera.any
@@ -0,0 +1,41 @@
+  
+  //
+  // See #include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any" on how
+  // to use the the class template. 
+  
+ // NOTE: To generate videos FFMPEG must be available on the
+ // system.
+ #include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"
+ 
+  VideoLookAtCamera VideoCamera (UP_DIRECTION = y) = 
+  {
+       VideoName = "StandingModel";
+       
+       VideoResolution = {1280, 720}; //HD
+       
+       // Create images in 4x resolution. (Improves video quality)
+       VideoInputScale = 3;
+       Camera.Recorder.AntiAlias = 2;
+       
+       // The point the camera focus  
+       CameraLookAtPoint = Main.HumanModel.BodyModel.Trunk.SegmentsLumbar.PelvisSeg.AnatomicalFrame.r;  
+             
+       
+       // The vertical field of view in meters at the LookAtPoint
+       CameraFieldOfView = 2;
+       
+       // Counter for numbering the saved images. 
+       Counter = .iStep;
+       
+       // The direction which the camera is placed
+       // (In global coordinates with respect to the LookAtPoint)
+       CameraDirection = {1, 0.6, -0.6};
+       
+       // The camera direction can also be time dependent to make a rotating camera. 
+       // CameraDirection  = {cos(2*pi*Main.Study.t),0,sin(2*pi*Main.Study.t) };
+       
+       // The operations which should be included in the video.
+       Analysis = {
+           AnyOperation &ref = Main.Study.InverseDynamics;
+       };
+   };
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