Switch to side-by-side view

--- a
+++ b/Application/Examples/StandingLift/Model/Mannequin.any
@@ -0,0 +1,160 @@
+
+Main.HumanModel.Mannequin = {
+  Posture =
+   {
+    PelvisPosX = -0.04538872;
+    PelvisPosY = 1.141685;
+    PelvisPosZ = -4.063435e-010;
+    PelvisRotX = 0;
+    PelvisRotY = 1.589094e-009;
+    PelvisRotZ = 2.392672;
+    PelvisThoraxExtension = 0;
+    PelvisThoraxLateralBending = -20.90063;
+    PelvisThoraxRotation = 1.690791e-013;
+    NeckExtension = 0;
+    NeckLateralBending = 0;
+    NeckRotation = 0;
+    Right = 
+      {
+        SternoClavicularProtraction = -23;
+        SternoClavicularElevation = 10;
+        GlenohumeralFlexion = 0;
+        GlenohumeralAbduction = 38;
+        GlenohumeralExternalRotation = -34;
+        ElbowFlexion = 120;
+        ElbowPronation = -32;
+        WristFlexion = -74;
+        WristAbduction = 5;
+        HipFlexion = 5;
+        HipAbduction = 12;
+        HipExternalRotation = 0;
+        KneeFlexion = 10;
+        AnklePlantarFlexion = 0;
+        SubTalarEversion = -1.114592e-006;
+      };
+    Left = 
+      {
+        SternoClavicularProtraction = -23;
+        SternoClavicularElevation = 10;
+        GlenohumeralFlexion = 0;
+        GlenohumeralAbduction = 80;
+        GlenohumeralExternalRotation = -34;
+        ElbowFlexion = 150;
+        ElbowPronation = -70;
+        WristFlexion = -84;
+        WristAbduction = 10;
+        HipFlexion = 5;
+        HipAbduction = 12;
+        HipExternalRotation = 0;
+        KneeFlexion = 10;
+        AnklePlantarFlexion = 0;
+        SubTalarEversion = 1.200472e-007;
+      };
+  };
+
+  
+  
+  
+  PostureVel={  
+    //This controls the position of the pelvi wrt. to the global reference frame
+    PelvisPosX=0;
+    PelvisPosY=0;
+    PelvisPosZ=0;
+    
+    //This controls the rotation of the pelvis wrt. to the global reference frame
+    PelvisRotX=0;
+    PelvisRotY=0;
+    PelvisRotZ=0;
+    
+    // These variables control the rotation of the thorax wrt the
+    // pelvis    
+    PelvisThoraxExtension=0; 
+    PelvisThoraxLateralBending=0;  
+    PelvisThoraxRotation=0;        
+    
+    NeckExtension=0; 
+    NeckLateralBending = 0;
+    NeckRotation = 0;
+    
+    Right = {
+      //Arm 
+      SternoClavicularProtraction=0;   //This value is not used for initial position
+      SternoClavicularElevation=0;    //This value is not used for initial position
+      
+      GlenohumeralFlexion =0; 
+      GlenohumeralAbduction = 0; 
+      GlenohumeralExternalRotation = 0; 
+      
+      ElbowFlexion = 0.0;
+      ElbowPronation = 0.0;
+      
+      WristFlexion =0;
+      WristAbduction =0;
+      
+      HipFlexion = 0.0; 
+      HipAbduction = 0.0; 
+      HipExternalRotation = 0.0;
+      
+      KneeFlexion = 0.0; 
+      
+      AnklePlantarFlexion =0.0; 
+      SubTalarEversion =0.0; 
+      
+    };
+    
+    Left = {
+      //all values are set to be equal to the right side values 
+      //feel free to change this!
+      
+      //Arm
+      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
+      SternoClavicularElevation=.Right.SternoClavicularElevation;
+      
+      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
+      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
+      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
+      
+      ElbowFlexion = .Right.ElbowFlexion; 
+      ElbowPronation = .Right.ElbowPronation;       
+      WristFlexion =.Right.WristFlexion;
+      WristAbduction =.Right.WristAbduction;
+      
+      
+      
+      //Leg     
+      HipFlexion =.Right.HipFlexion;  
+      HipAbduction =.Right.HipAbduction;
+      HipExternalRotation = .Right.HipExternalRotation;
+      KneeFlexion = .Right.KneeFlexion;       
+      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
+      SubTalarEversion =.Right.SubTalarEversion; 
+      
+      
+    };
+  };
+  
+  AnyFolder Load = {
+    AnyVec3 TopVertebra = {0.000, 0.000, 0.000};
+    
+    AnyFolder Right = {
+      AnyVec3 Shoulder  = {0.000, 0.000, 0.000};
+      AnyVec3 Elbow     = {0.000, 0.000, 0.000};
+      //      AnyVec3 Hand    = {0.000, 0.000, 95.09};  // 100% adduction
+      //      AnyVec3 Hand      = {0.000, 0.000, -55.550};  // 100% abduction
+      AnyVec3 Hand    = {0.000, 0.000, 0.000};
+      AnyVec3 Hip       = {0.000, 0.000, 0.000};
+      AnyVec3 Knee      = {0.000, 0.000, 0.000};
+      AnyVec3 Ankle     = {0.000, 0.000, 0.000};
+    };
+    AnyFolder Left = {
+      AnyVec3 Shoulder  = {0.000, 0.000, 0.000};
+      AnyVec3 Elbow     = {0.000, 0.000, 0.000};
+      AnyVec3 Hand      = {0.000, 0.000, 0.000};
+      AnyVec3 Hip       = {0.000, 0.000, 0.000};
+      AnyVec3 Knee      = {0.000, 0.000, 0.000};
+      AnyVec3 Ankle      = {0.000, 0.000, 0.000};
+    };
+  };  // Loads
+  
+  
+};