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b/Application/Examples/ShoulderBag/Model/Mannequin.any |
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Main.HumanModel.Mannequin = { |
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Posture = { |
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//This controls the position of the pelvi wrt. to the global reference frame |
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PelvisPosX=0.046; |
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PelvisPosY=1.16; |
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PelvisPosZ=0; |
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//This controls the rotation of the pelvis wrt. to the global reference frame |
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PelvisRotX=0; |
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PelvisRotY=0; |
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PelvisRotZ=0; |
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// These variables control the rotation of the thorax wrt the |
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// pelvis |
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PelvisThoraxExtension = 0.00217289; |
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PelvisThoraxLateralBending=0; |
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PelvisThoraxRotation=0; |
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NeckExtension=0; |
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NeckLateralBending = 0; |
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NeckRotation = 0; |
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Right = { |
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//Arm |
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SternoClavicularProtraction=-23; //This value is not used for initial position |
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SternoClavicularElevation=11.5; //This value is not used for initial position |
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GlenohumeralFlexion = 0.00235365; |
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GlenohumeralAbduction = 4.93803; |
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GlenohumeralExternalRotation = 0; |
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ElbowFlexion = 0.01; |
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ElbowPronation = -20.0; |
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WristFlexion =0; |
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WristAbduction =0; |
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HipFlexion = 0.00257362; |
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HipAbduction = 2.0; |
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HipExternalRotation = 0.0; |
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KneeFlexion = 0.0; |
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AnklePlantarFlexion =0.0; |
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SubTalarEversion =0.0; |
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}; |
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Left = { |
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//all values are set to be equal to the right side values |
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//feel free to change this! |
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//Arm |
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SternoClavicularProtraction=.Right.SternoClavicularProtraction; |
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SternoClavicularElevation=.Right.SternoClavicularElevation; |
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GlenohumeralFlexion = .Right.GlenohumeralFlexion ; |
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GlenohumeralAbduction =.Right.GlenohumeralAbduction ; |
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GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ; |
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ElbowFlexion = .Right.ElbowFlexion; |
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ElbowPronation = .Right.ElbowPronation; |
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WristFlexion =.Right.WristFlexion; |
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WristAbduction =.Right.WristAbduction; |
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//Leg |
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HipFlexion =.Right.HipFlexion; |
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HipAbduction =.Right.HipAbduction; |
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HipExternalRotation = .Right.HipExternalRotation; |
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KneeFlexion = .Right.KneeFlexion; |
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AnklePlantarFlexion = .Right.AnklePlantarFlexion ; |
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SubTalarEversion =.Right.SubTalarEversion; |
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}; |
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}; |
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PostureVel={ |
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//This controls the position of the pelvi wrt. to the global reference frame |
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PelvisPosX=0; |
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PelvisPosY=0; |
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PelvisPosZ=0; |
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//This controls the rotation of the pelvis wrt. to the global reference frame |
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PelvisRotX=0; |
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PelvisRotY=0; |
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PelvisRotZ=0; |
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// These variables control the rotation of the thorax wrt the |
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// pelvis |
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PelvisThoraxExtension= 0; |
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PelvisThoraxLateralBending=0; |
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PelvisThoraxRotation=0; |
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NeckExtension=0; |
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NeckLateralBending = 0; |
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NeckRotation = 0; |
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Right = { |
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//Arm |
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SternoClavicularProtraction=0; //This value is not used for initial position |
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SternoClavicularElevation=0; //This value is not used for initial position |
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GlenohumeralFlexion =0; |
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GlenohumeralAbduction = 0; |
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GlenohumeralExternalRotation = 0; |
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ElbowFlexion = 0.0; |
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ElbowPronation = 0.0; |
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WristFlexion =0; |
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WristAbduction =0; |
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HipFlexion = 0.0; |
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HipAbduction = 0.0; |
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HipExternalRotation = 0.0; |
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KneeFlexion = 0.0; |
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AnklePlantarFlexion =0.0; |
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SubTalarEversion =0.0; |
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}; |
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Left = { |
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//all values are set to be equal to the right side values |
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//feel free to change this! |
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//Arm |
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SternoClavicularProtraction=.Right.SternoClavicularProtraction; |
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SternoClavicularElevation=.Right.SternoClavicularElevation; |
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GlenohumeralFlexion = .Right.GlenohumeralFlexion ; |
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GlenohumeralAbduction =.Right.GlenohumeralAbduction ; |
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GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ; |
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ElbowFlexion = .Right.ElbowFlexion; |
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ElbowPronation = .Right.ElbowPronation; |
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WristFlexion =.Right.WristFlexion; |
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WristAbduction =.Right.WristAbduction; |
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//Leg |
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HipFlexion =.Right.HipFlexion; |
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HipAbduction =.Right.HipAbduction; |
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HipExternalRotation = .Right.HipExternalRotation; |
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KneeFlexion = .Right.KneeFlexion; |
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AnklePlantarFlexion = .Right.AnklePlantarFlexion ; |
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SubTalarEversion =.Right.SubTalarEversion; |
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}; |
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}; |
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AnyFolder Load = { |
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AnyVec3 TopVertebra = {0.000, 0.000, 0.000}; |
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AnyFolder Right = { |
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AnyVec3 Shoulder = {0.000, 0.000, 0.000}; |
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AnyVec3 Elbow = {0.000, 0.000, 0.000}; |
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AnyVec3 Hand = {0.000, 0.000, 0.000}; |
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AnyVec3 Hip = {0.000, 0.000, 0.000}; |
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AnyVec3 Knee = {0.000, 0.000, 0.000}; |
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AnyVec3 Ankle = {0.000, 0.000, 0.000}; |
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}; |
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AnyFolder Left = { |
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AnyVec3 Shoulder = {0.000, 0.000, 0.000}; |
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AnyVec3 Elbow = {0.000, 0.000, 0.000}; |
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AnyVec3 Hand = {0.000, 0.000, 0.000}; |
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AnyVec3 Hip = {0.000, 0.000, 0.000}; |
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AnyVec3 Knee = {0.000, 0.000, 0.000}; |
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AnyVec3 Ankle = {0.000, 0.000, 0.000}; |
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}; |
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}; // Loads |
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}; |
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