--- a
+++ b/Application/Examples/SeatedHumanFullWithNeck/Model/InitialPositionsTrunk.any
@@ -0,0 +1,15 @@
+//-------------------------------------------------------
+// Initial positions Trunk
+//-------------------------------------------------------
+
+  
+   Trunk.SegmentsThorax.ThoraxSeg.Axes0 = {{0.984836, 0.173486, 0.000000}, {-0.173486, 0.984836, 0.000000}, {0.000000, -0.000000, 1.000000}};
+   Trunk.SegmentsThorax.SkullSeg.Axes0 = {{0.984836, 0.173486, 0.000000}, {-0.173486, 0.984836, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+   Trunk.SegmentsLumbar.PelvisSeg.r0 = {0.130155, -0.665009, 0.000000};
+   Trunk.SegmentsLumbar.PelvisSeg.Axes0 = {{1.000000, 0.000886, 0.000000}, {-0.000886, 1.000000, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+ Trunk.SegmentsLumbar.L1Seg.Axes0 = {{0.991520, 0.129953, 0.000000}, {-0.129953, 0.991520, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+   Trunk.SegmentsLumbar.L2Seg.Axes0 = {{0.995944, 0.089978, 0.000000}, {-0.089978, 0.995944, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+   Trunk.SegmentsLumbar.L3Seg.Axes0 = {{0.998363, 0.057201, 0.000000}, {-0.057201, 0.998363, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+   Trunk.SegmentsLumbar.L4Seg.Axes0 = {{0.999496, 0.031747, 0.000000}, {-0.031747, 0.999496, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+   Trunk.SegmentsLumbar.L5Seg.Axes0 = {{0.999901, 0.014043, 0.000000}, {-0.014043, 0.999901, 0.000000}, {-0.000000, -0.000000, 1.000000}};
+   
\ No newline at end of file