Switch to side-by-side view

--- a
+++ b/Application/Examples/SeatedHuman/SeatedHuman.main.any
@@ -0,0 +1,92 @@
+#include "../libdef.any"
+
+/** The Seated Human is a family of models resulting from a
+research project involving the furniture industry. This
+model is a human sitting in a generic chair where the seat,
+backrest, arm rests, foot rest and head rest can be adjusted
+and their influence on the forces in the human body can be
+investigated.
+Notice that the contact conditions are conditional with
+respect to the distance between the body and the surface
+in question so that they are only active when the contact
+pair is close to each other.
+The contact between the human body and the chair is by means
+of contact elements that can only provide compression and
+friction but no tension. The available friction is proportional
+to the normal force and the user can supply a friction 
+coefficient for each surface such that the effect of different 
+surface fabrics can be investigated.*/
+Main = {
+  // ----------------------------------------------------------
+  // Model parameters: Driver position and support settings
+  // ----------------------------------------------------------
+  #include "Model/InputParameters.any"
+  
+  // ----------------------------------------------------------
+  // Path to draw settings
+  // ----------------------------------------------------------
+  #include "Model/DrawSettings.any"
+  
+  // ----------------------------------------------------------
+  // Body Model Configuration
+  // ----------------------------------------------------------
+  #include "Model/BodyModelConfiguration.any"
+  
+  // The Mannequin file specifies load-time positions for all the segments
+  // in the HumanModel. This is important for the model's ablity to resolve
+  // all the kinematic constraints when the model is analyzed.
+  // The mannequin file also drives those degrees of freedom of the human 
+  // model that are not governed by problem-specific drivers at run time.    
+  #include "Model/Mannequin.any" 
+
+  // Model of the human body to be used for the analysis  
+  #include "<ANYBODY_PATH_BODY>/HumanModel.any"
+//  HumanModel.BodyModel.Left.Leg.Seg.Thigh.AnatomicalFrame={//.FootFootRestJntNode={
+//    AnyDrawRefFrame a={ScaleXYZ={1,1,1}*0.5;RGB={1,0,0};};
+//  };
+  /// The actual model where all components are assembled  
+  AnyFolder Model ={
+    /// Body model without default drivers
+    AnyFolder &BodyModel=.HumanModel.BodyModel;
+    /// Reference to the mannequin folder (used by drivers)
+    AnyFolder &Mannequin =.HumanModel.Mannequin;  
+    
+    #include "Model/Environment.any"
+    
+    /// Objects connecting the human to the chair
+    AnyFolder ModelEnvironmentConnection = {
+      
+      #include "Model/ConnectionSegments.any"
+      #include "Model/JointsAndDrivers.any"
+      
+      AnyFolder &RefPM=Main.Model.EnvironmentModel;
+      #include "Model/InitialPositionsEnvironment.any" 
+      #include "Model/Support.any" 
+    }; // ModelEnvironmentConnection
+  }; // Model
+  
+  // --------------------------------------------------------------
+  // Study
+  // --------------------------------------------------------------
+  AnyBodyStudy Study = {
+    AnyFolder &Model = .Model;
+   
+    tEnd = 1;
+    Gravity = {0.0, -9.81, 0.0};
+    nStep = 5;
+    
+    //Size of total force in the L5 Sacrum joint
+    AnyVar L5SacrumReac = (Main.Model.BodyModel.Trunk.JointsLumbar.L5SacrumJnt.Constraints.Reaction.Fout[0]^2+
+    Main.Model.BodyModel.Trunk.JointsLumbar.L5SacrumJnt.Constraints.Reaction.Fout[1]^2+
+    Main.Model.BodyModel.Trunk.JointsLumbar.L5SacrumJnt.Constraints.Reaction.Fout[2]^2)^0.5;
+    
+    // Include functions to generate a video:
+    // -> Run `Study.VideoTool.Preview` to preview the camera view.
+    // -> Run `Study.VideoTool.Create_Video` to generate video from the analysis.
+    #include "Model/CreateVideo.any"    
+  }; // Study  
+
+  // Include an operation sequence to run all required steps of your application (see Operations tab)
+    #include "<ANYBODY_PATH_MODELUTILS>\Operations\RunAppSequence.any"      
+  
+};// Main