74 lines (62 with data), 2.9 kB
#include "../libdef.any"
/** This model is for design of a pedal that is comfortable to use
for a seated operator depending on the stiffness of the embedded
spring and the distance of the seat from the pedal. */
Main = {
// ----------------------------------------------------------
// Path to draw settings
// ----------------------------------------------------------
#include "Model/DrawSettings.any"
// ----------------------------------------------------------
// Body Model Configuration
// ----------------------------------------------------------
#include "Model/BodyModelConfiguration.any"
// The Mannequin file specifies load-time positions for all the segments
// in the HumanModel. This is important for the model's ablity to resolve
// all the kinematic constraints when the model is analyzed.
// The mannequin file also drives those degrees of freedom of the human
// model that are not governed by problem-specific drivers at run time.
#include "Model/Mannequin.any"
// Model of the human body to be used for the analysis
#include "<ANYBODY_PATH_BODY>/HumanModel.any"
/// The actual model where all components are assembled
AnyFolder Model ={
/// Body model without default drivers
AnyFolder &BodyModel=.HumanModel.BodyModel;
/// Reference to the mannequin folder (used by drivers)
AnyFolder &Mannequin =.HumanModel.Mannequin;
// Add a pedal contact node to the ball of the foot.
BodyModel.Right.Leg.Seg.Foot = {
AnyRefNode FootBall = {
sRel = (.ToeLateralContactNode.sRel + .ToeMedialContactNode.sRel)/2.0;
};
};
// Add a foot ball node for the contact with the ground
BodyModel.Left.Leg.Seg.Foot = {
AnyRefNode FootBall = {
sRel = (.ToeLateralContactNode.sRel + .ToeMedialContactNode.sRel)/2.0;
};
};
/// This folder contains the description of the environment. The spring
/// stiffness of the pedal and the Hpoint, i.e. the position of the
/// seat, can be adjusted by the parameters in this folder.
AnyFolder MyPedal = {
AnyVar SpringStiff = 40; // Spring stiffness in Nm/rad
AnyVec3 Hpoint = {-1.0, 0.2, 0};
#include "Model/Environment.any"
}; // MyPedal
/// Folder containing the objects that binds the human model and
/// the pedal together.
AnyFolder ModelEnvironmentConnection = {
#include "Model/JointsAndDrivers.any"
};
};
/// The study: Operations to be performed on the model
AnyBodyStudy Study = {
nStep = 11;
AnyFolder &Model = .Model;
Gravity = {0.0, -9.81, 0.0};
};
// Include an operation sequence to run all required steps of your application (see Operations tab)
#include "<ANYBODY_PATH_MODELUTILS>\Operations\RunAppSequence.any"
}; // Main