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b/Application/Examples/FreePosture/Model/Mannequin.any |
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// This is to switch On or Off the MannequinDrivers. It is a quick way to drive any joint of the body |
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// with pre-existing drivers. They are based on the FreePosture drivers, |
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// so they are driving directly the joint angles and are really independent from each other. Also |
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// all DOF can be driven separatly. |
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// 0 switch the driver Off and 1 switch it On. |
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// The input value for each driver is the joint angles and velocities defined below in the Mannequin folder. |
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// Notice that even if it is possible to drive fully the model with those drivers, we originaly thinked them |
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// as alternative or debug drivers. |
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// ********************************************************************************************************* |
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// Those variable control the initial position of the body. |
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// They are also the input values for the MannequinDrivers if switched On above. |
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// **************************************************************************** |
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Main.HumanModel.Mannequin = { |
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Posture = { |
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//This controls the position of the pelvi wrt. to the global reference frame |
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PelvisPosX=0; |
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PelvisPosY=1.0; |
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PelvisPosZ=0; |
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//This controls the rotation of the pelvis wrt. to the global reference frame |
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PelvisRotX=0; |
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PelvisRotY=0; |
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PelvisRotZ=0; |
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// These variables control the rotation of the thorax wrt the |
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// pelvis |
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PelvisThoraxExtension=0; |
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PelvisThoraxLateralBending=0; |
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PelvisThoraxRotation=0; |
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NeckExtension=0; |
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NeckLateralBending=0; |
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NeckRotation=0; |
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Right = { |
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//Arm |
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SternoClavicularProtraction=-23; //This value is not used for initial position |
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SternoClavicularElevation=11.5; //This value is not used for initial position |
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GlenohumeralFlexion =45; |
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GlenohumeralAbduction = 90; |
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GlenohumeralExternalRotation = 00; |
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ElbowFlexion = 5; |
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ElbowPronation = -60.0; |
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WristFlexion = 0; |
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WristAbduction = 0; |
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//Hand |
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Finger1 ={ |
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CMCDeviation=-20; |
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CMCFlexion=20; |
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MCPFlexion= 20; |
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MCPDeviation=0; |
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DIPFlexion=20; |
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}; |
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Finger2 ={ |
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MCPFlexion=20; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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Finger3 ={ |
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MCPFlexion=20; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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Finger4 ={ |
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MCPFlexion=20; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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Finger5 ={ |
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MCPFlexion=20; |
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PIPFlexion=20; |
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DIPFlexion=20; |
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}; |
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//Leg |
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HipFlexion = 0.0; |
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HipAbduction = 10.0; |
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HipExternalRotation = 0.0; |
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KneeFlexion = 0.0; |
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AnklePlantarFlexion =0.0; |
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SubTalarEversion = 0; |
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}; |
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Left = { |
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//all values are set to be equal to the right side values |
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//feel free to change this! |
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//Arm |
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SternoClavicularProtraction=.Right.SternoClavicularProtraction; |
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SternoClavicularElevation=.Right.SternoClavicularElevation; |
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GlenohumeralFlexion = .Right.GlenohumeralFlexion ; |
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GlenohumeralAbduction =.Right.GlenohumeralAbduction ; |
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GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ; |
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ElbowFlexion = .Right.ElbowFlexion; |
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ElbowPronation = .Right.ElbowPronation; |
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WristFlexion =.Right.WristFlexion; |
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WristAbduction =.Right.WristAbduction; |
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//Hand |
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Finger1 ={ |
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CMCDeviation= ..Right.Finger1.CMCDeviation; |
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CMCFlexion= ..Right.Finger1.CMCFlexion; |
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MCPFlexion= ..Right.Finger1.MCPFlexion; |
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MCPDeviation= ..Right.Finger1.MCPDeviation; |
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DIPFlexion= ..Right.Finger1.DIPFlexion; |
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}; |
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Finger2 ={ |
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MCPFlexion= ..Right.Finger2.MCPFlexion; |
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PIPFlexion= ..Right.Finger2.PIPFlexion; |
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DIPFlexion= ..Right.Finger2.DIPFlexion; |
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}; |
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Finger3 ={ |
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MCPFlexion= ..Right.Finger3.MCPFlexion; |
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PIPFlexion= ..Right.Finger3.PIPFlexion; |
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DIPFlexion= ..Right.Finger3.DIPFlexion; |
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}; |
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Finger4 ={ |
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MCPFlexion= ..Right.Finger4.MCPFlexion; |
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PIPFlexion= ..Right.Finger4.PIPFlexion; |
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DIPFlexion= ..Right.Finger4.DIPFlexion; |
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}; |
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Finger5 ={ |
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MCPFlexion= ..Right.Finger5.MCPFlexion; |
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PIPFlexion= ..Right.Finger5.PIPFlexion; |
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DIPFlexion= ..Right.Finger5.DIPFlexion; |
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}; |
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//Leg |
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HipFlexion =.Right.HipFlexion; |
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HipAbduction =.Right.HipAbduction; |
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HipExternalRotation = .Right.HipExternalRotation; |
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KneeFlexion = .Right.KneeFlexion; |
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AnklePlantarFlexion = .Right.AnklePlantarFlexion ; |
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SubTalarEversion = .Right.SubTalarEversion; |
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}; |
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}; |
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PostureVel={ |
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//This controls the position of the pelvi wrt. to the global reference frame |
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PelvisPosX=0; |
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PelvisPosY=0; |
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PelvisPosZ=0; |
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//This controls the rotation of the pelvis wrt. to the global reference frame |
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PelvisRotX=0; |
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PelvisRotY=0; |
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PelvisRotZ=0; |
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// These variables control the rotation of the thorax wrt the |
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// pelvis |
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PelvisThoraxExtension=0; |
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PelvisThoraxLateralBending=0; |
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PelvisThoraxRotation=0; |
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NeckExtension=0; |
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NeckLateralBending=0; |
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NeckRotation=0; |
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Right = { |
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//Arm |
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SternoClavicularProtraction=0; //This value is not used for initial position |
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SternoClavicularElevation=0; //This value is not used for initial position |
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GlenohumeralFlexion =0; |
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GlenohumeralAbduction = 0; |
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GlenohumeralExternalRotation = 0; |
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ElbowFlexion = 0.0; |
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ElbowPronation = 0.0; |
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WristFlexion =0; |
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WristAbduction =0; |
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HipFlexion = 0.0; |
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HipAbduction = 0.0; |
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HipExternalRotation = 0.0; |
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KneeFlexion = 0.0; |
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AnklePlantarFlexion =0.0; |
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SubTalarEversion = 0; |
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//Detail Hand |
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Finger1 ={ |
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CMCDeviation=0; |
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CMCFlexion=0; |
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MCPFlexion= 0; |
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MCPDeviation= 0; |
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DIPFlexion=0; |
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}; |
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Finger2 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger3 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger4 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger5 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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}; |
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Left = { |
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//all values are set to be equal to the right side values |
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//feel free to change this! |
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//Arm |
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SternoClavicularProtraction=.Right.SternoClavicularProtraction; |
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SternoClavicularElevation=.Right.SternoClavicularElevation; |
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GlenohumeralFlexion = .Right.GlenohumeralFlexion ; |
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GlenohumeralAbduction =.Right.GlenohumeralAbduction ; |
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GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ; |
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ElbowFlexion = .Right.ElbowFlexion; |
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ElbowPronation = .Right.ElbowPronation; |
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WristFlexion =.Right.WristFlexion; |
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WristAbduction =.Right.WristAbduction; |
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//Leg |
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HipFlexion =.Right.HipFlexion; |
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HipAbduction =.Right.HipAbduction; |
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HipExternalRotation = .Right.HipExternalRotation; |
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KneeFlexion = .Right.KneeFlexion; |
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AnklePlantarFlexion = .Right.AnklePlantarFlexion ; |
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SubTalarEversion = .Right.SubTalarEversion; |
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//Detail Hand |
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Finger1 ={ |
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CMCDeviation=0; |
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CMCFlexion=0; |
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MCPFlexion= 0; |
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MCPDeviation= 0; |
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DIPFlexion=0; |
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}; |
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Finger2 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger3 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger4 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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Finger5 ={ |
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MCPFlexion=0; |
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PIPFlexion=0; |
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DIPFlexion=0; |
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}; |
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}; |
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}; |
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}; |
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