--- a
+++ b/Application/Examples/FreePosture/Model/Mannequin.any
@@ -0,0 +1,311 @@
+
+
+// This is to switch On or Off the MannequinDrivers. It is a quick way to drive any joint of the body 
+// with pre-existing drivers. They are based on the FreePosture drivers, 
+// so they are driving directly the joint angles and are really independent from each other. Also
+// all DOF can be driven separatly.
+// 0 switch the driver Off and 1 switch it On.
+// The input value for each driver is the joint angles and velocities defined below in the Mannequin folder.
+// Notice that even if it is possible to drive fully the model with those drivers, we originaly thinked them
+// as alternative or debug drivers.
+// *********************************************************************************************************
+
+// Those variable control the initial position of the body.
+// They are also the input values for the MannequinDrivers if switched On above.
+// ****************************************************************************
+
+
+Main.HumanModel.Mannequin = {
+  
+  Posture = {
+    //This controls the position of the pelvi wrt. to the global reference frame
+    PelvisPosX=0;
+    PelvisPosY=1.0;
+    PelvisPosZ=0;
+    
+    //This controls the rotation of the pelvis wrt. to the global reference frame
+    PelvisRotX=0;
+    PelvisRotY=0;
+    PelvisRotZ=0;
+    
+    // These variables control the rotation of the thorax wrt the
+    // pelvis    
+    PelvisThoraxExtension=0; 
+    PelvisThoraxLateralBending=0;  
+    PelvisThoraxRotation=0;        
+    
+    NeckExtension=0; 
+    NeckLateralBending=0; 
+    NeckRotation=0; 
+    
+    Right = {
+      //Arm 
+      SternoClavicularProtraction=-23;   //This value is not used for initial position
+      SternoClavicularElevation=11.5;    //This value is not used for initial position
+      
+      GlenohumeralFlexion =45; 
+      GlenohumeralAbduction = 90; 
+      GlenohumeralExternalRotation = 00; 
+      
+      ElbowFlexion = 5; 
+      ElbowPronation = -60.0;
+      
+      WristFlexion = 0;
+      WristAbduction = 0;
+      
+      //Hand
+      Finger1 ={
+        CMCDeviation=-20;
+        CMCFlexion=20;
+        MCPFlexion= 20;
+        MCPDeviation=0;
+        DIPFlexion=20;
+      };
+      
+      Finger2 ={
+        MCPFlexion=20;
+        PIPFlexion=20;
+        DIPFlexion=20;
+      };
+      
+      Finger3 ={
+        MCPFlexion=20;
+        PIPFlexion=20;
+        DIPFlexion=20;
+      };
+      
+      Finger4 ={
+        MCPFlexion=20;
+        PIPFlexion=20;
+        DIPFlexion=20;
+      };
+      
+      Finger5 ={
+        MCPFlexion=20;
+        PIPFlexion=20;
+        DIPFlexion=20;
+      };
+      
+      //Leg
+      HipFlexion = 0.0; 
+      HipAbduction = 10.0; 
+      HipExternalRotation = 0.0;
+      
+      KneeFlexion = 0.0; 
+      
+      AnklePlantarFlexion =0.0; 
+      
+      SubTalarEversion = 0;
+    };
+    
+    Left = {
+      //all values are set to be equal to the right side values 
+      //feel free to change this!
+      
+      //Arm
+      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
+      SternoClavicularElevation=.Right.SternoClavicularElevation;
+      
+      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
+      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
+      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
+
+      ElbowFlexion = .Right.ElbowFlexion; 
+      ElbowPronation = .Right.ElbowPronation;       
+      WristFlexion =.Right.WristFlexion;
+      WristAbduction =.Right.WristAbduction;
+      
+      //Hand
+      Finger1 ={
+        CMCDeviation= ..Right.Finger1.CMCDeviation;
+        CMCFlexion= ..Right.Finger1.CMCFlexion;
+        MCPFlexion= ..Right.Finger1.MCPFlexion;
+        MCPDeviation= ..Right.Finger1.MCPDeviation;
+        DIPFlexion= ..Right.Finger1.DIPFlexion;
+      };
+      
+      Finger2 ={
+        MCPFlexion= ..Right.Finger2.MCPFlexion;
+        PIPFlexion= ..Right.Finger2.PIPFlexion;
+        DIPFlexion= ..Right.Finger2.DIPFlexion;
+      };
+      
+      Finger3 ={
+        MCPFlexion= ..Right.Finger3.MCPFlexion;
+        PIPFlexion= ..Right.Finger3.PIPFlexion;
+        DIPFlexion= ..Right.Finger3.DIPFlexion;
+      };
+      
+      Finger4 ={
+        MCPFlexion= ..Right.Finger4.MCPFlexion;
+        PIPFlexion= ..Right.Finger4.PIPFlexion;
+        DIPFlexion= ..Right.Finger4.DIPFlexion;
+      };
+      
+      Finger5 ={
+        MCPFlexion= ..Right.Finger5.MCPFlexion;
+        PIPFlexion= ..Right.Finger5.PIPFlexion;
+        DIPFlexion= ..Right.Finger5.DIPFlexion;
+      };
+      
+      //Leg     
+      HipFlexion =.Right.HipFlexion;  
+      HipAbduction =.Right.HipAbduction;
+      HipExternalRotation = .Right.HipExternalRotation;
+      KneeFlexion = .Right.KneeFlexion;       
+      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
+      
+      SubTalarEversion = .Right.SubTalarEversion;
+    };
+  };
+  
+  
+  
+PostureVel={  
+      //This controls the position of the pelvi wrt. to the global reference frame
+    PelvisPosX=0;
+    PelvisPosY=0;
+    PelvisPosZ=0;
+    
+    //This controls the rotation of the pelvis wrt. to the global reference frame
+    PelvisRotX=0;
+    PelvisRotY=0;
+    PelvisRotZ=0;
+    
+    // These variables control the rotation of the thorax wrt the
+    // pelvis    
+    PelvisThoraxExtension=0; 
+    PelvisThoraxLateralBending=0;  
+    PelvisThoraxRotation=0;        
+    
+    NeckExtension=0; 
+    NeckLateralBending=0; 
+    NeckRotation=0; 
+    
+    Right = {
+      //Arm 
+      SternoClavicularProtraction=0;   //This value is not used for initial position
+      SternoClavicularElevation=0;    //This value is not used for initial position
+      
+      GlenohumeralFlexion =0; 
+      GlenohumeralAbduction = 0; 
+      GlenohumeralExternalRotation = 0; 
+      
+      ElbowFlexion = 0.0;
+      ElbowPronation = 0.0;
+      
+      WristFlexion =0;
+      WristAbduction =0;
+      
+      HipFlexion = 0.0; 
+      HipAbduction = 0.0; 
+      HipExternalRotation = 0.0;
+      
+      KneeFlexion = 0.0; 
+      
+      AnklePlantarFlexion =0.0; 
+      
+      SubTalarEversion = 0;
+
+      //Detail Hand
+      Finger1 ={
+        CMCDeviation=0;
+        CMCFlexion=0;
+        MCPFlexion= 0;
+        MCPDeviation= 0;
+        DIPFlexion=0;
+      };
+      
+      Finger2 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };
+      
+      Finger3 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };
+      
+      Finger4 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };
+      
+      Finger5 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };      
+    };
+    
+    Left = {
+      //all values are set to be equal to the right side values 
+      //feel free to change this!
+      
+      //Arm
+      SternoClavicularProtraction=.Right.SternoClavicularProtraction;
+      SternoClavicularElevation=.Right.SternoClavicularElevation;
+      
+      GlenohumeralFlexion = .Right.GlenohumeralFlexion ; 
+      GlenohumeralAbduction =.Right.GlenohumeralAbduction ;
+      GlenohumeralExternalRotation =.Right.GlenohumeralExternalRotation ;
+
+      ElbowFlexion = .Right.ElbowFlexion; 
+      ElbowPronation = .Right.ElbowPronation;       
+      WristFlexion =.Right.WristFlexion;
+      WristAbduction =.Right.WristAbduction;
+      
+      
+      
+      //Leg     
+      HipFlexion =.Right.HipFlexion;  
+      HipAbduction =.Right.HipAbduction;
+      HipExternalRotation = .Right.HipExternalRotation;
+      KneeFlexion = .Right.KneeFlexion;       
+      AnklePlantarFlexion = .Right.AnklePlantarFlexion ;
+      
+      SubTalarEversion = .Right.SubTalarEversion;
+
+      //Detail Hand
+      Finger1 ={
+        CMCDeviation=0;
+        CMCFlexion=0;
+        MCPFlexion= 0;
+        MCPDeviation= 0;
+        DIPFlexion=0;
+      };
+      
+      Finger2 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };
+      
+      Finger3 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };
+      
+      Finger4 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };
+      
+      Finger5 ={
+        MCPFlexion=0;
+        PIPFlexion=0;
+        DIPFlexion=0;
+      };            
+    };
+  };
+
+  
+  
+};
+
+