--- a
+++ b/Application/Examples/BikeSpring/Model/Leg2D.any
@@ -0,0 +1,62 @@
+AnyFolder Leg2D = {
+  // **********************************************************
+  // The following references refers to stuff that the Leg2D model needs 
+  // and which does not differ for rigth and left side
+  // **********************************************************
+  
+  // **********************************************************
+  //  This is a reference to where the body parameters are located. 
+  //  The model will need the following quantities
+  //  AnyVar BodyMass
+  //  AnyVar BodyHeight
+  //  AnyVar Density
+  //  **********************************************************
+  AnyFolder &BodyParRef = ..BodyParameters; 
+  
+  // **********************************************************
+  //  This is a reference to where the colors for the model are located
+  //  The model will need the following quantities
+  //  AnyVec3 Nodes
+  //  AnyVec3 Segments   
+  //  **********************************************************
+  AnyFolder &ColorRef = ..DrawSettings.Colors; 
+  AnyVar HipWidth = ..BikeParameters.PedalArmWidth;      
+  
+  // **********************************************************
+  // This is a reference to the folder which contains the drawing settings for the muscles
+  // **********************************************************
+  AnyFolder &MusDrawRef = ..DrawSettings.Muscle;  
+  
+  //This is the path to the trunk segments which the legs will attach too
+  #include "<ANYBODY_PATH_BODY>\Leg2D\SegmentsTrunk.any"
+  
+  //This folder contains the right leg
+  AnyFolder Right = {
+    
+    //This is a sign variable which indicates that this is the right side
+    AnyVar Sign = 1;
+    
+    //This is the node where the leg is attached to the pelvis right hipnode 
+    AnyRefFrame &HipNodeRef = .Pelvis.HipJointRight;
+    
+    //This the include file that contains the leg
+    #include "<ANYBODY_PATH_BODY>\Leg2D\Leg.root.any"
+    
+  }; //Right
+  
+  //This folder contains the left leg
+  AnyFolder Left = {
+    
+    //This is a sign variable which indicates that this is the left side
+    AnyVar Sign = -1;
+    
+    //This is the node where the leg is attached to the pelvis left hipnode 
+    AnyRefFrame &HipNodeRef = .Pelvis.HipJointLeft;
+    
+    //This the include file that contains the leg
+    #include "<ANYBODY_PATH_BODY>\Leg2D\Leg.root.any"
+
+  }; //Left
+  
+}; //Leg2D
+  
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