--- a
+++ b/Application/Examples/ArmCurl/Model/CreateVideo.any
@@ -0,0 +1,61 @@
+
+// See following file for more information on the camera class template and options. 
+// #include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"
+
+// This is a simple example of using the camera class to create videos.
+
+// NOTE: Set "_DEBUG=1" if anything goes wrong. This will allow you to see 
+// what fails.
+#include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"
+
+#define VIDEO_STUDY Main.Study
+#define VIDEO_ANALYSIS InverseDynamics
+
+VIDEO_STUDY = {
+VideoLookAtCamera VideoTool (UP_DIRECTION = y) = 
+{
+     // Change this to give the created video a different filename.
+     VideoName = ANYBODY_NAME_MAINFILEDIR;
+     
+     // The resolution and aspect ratio of the video
+     VideoResolution = {1920, 1080};
+
+     // Create frames in twice the video size and scale down when video
+     // is created. This gives much better videos. Especially with lower resolutions
+     VideoInputScale = 2; 
+
+     // The point the camera focuses on  
+     CameraLookAtPoint = Main.Model.EnvironmentModel.Bench.Origin;
+     
+     // The vertical field of view in meters at the 'CameraLookAtPoint'
+     CameraFieldOfView = 1.7;
+     
+     // The direction which the camera is placed
+     // (In global coordinates with respect to the CameraLookAtPoint)
+     CameraDirection = {1, 0.3, 1};
+     
+     // Counter used for nameing the indivual frames. 
+     Counter = VIDEO_STUDY.iStep;
+     
+     // Determines the speed of the video. 
+     // Currently set to realtime 
+     VideoInputFrameRate = round(VIDEO_STUDY.nStep/(VIDEO_STUDY.tEnd-VIDEO_STUDY.tStart)); 
+   
+     
+     // Operation which run before recoding is started.
+     PreAnalysis = {
+         AnyOperation &step1 = Main.RunApplication.CalibrationAnal;
+     };
+     
+     // The operations which should be included in the video.
+     Analysis = {
+         AnyOperation &ref = VIDEO_STUDY.VIDEO_ANALYSIS;
+     };
+ };
+
+};
+ 
+
+ 
+ 
+ 
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