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// See following file for more information on the camera class template and options.
// #include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"
// This is a simple example of using the camera class to create videos.
// NOTE: Set "_DEBUG=1" if anything goes wrong. This will allow you to see
// what fails.
#include "<ANYBODY_PATH_MODELUTILS>/Video/VideoLookAtCamera.any"
#define VIDEO_STUDY Main.Study
#define VIDEO_ANALYSIS InverseDynamics
VIDEO_STUDY = {
VideoLookAtCamera VideoTool (UP_DIRECTION = y) =
{
// Change this to give the created video a different filename.
VideoName = ANYBODY_NAME_MAINFILEDIR;
// The resolution and aspect ratio of the video
VideoResolution = {1920, 1080};
// Create frames in twice the video size and scale down when video
// is created. This gives much better videos. Especially with lower resolutions
VideoInputScale = 2;
// The point the camera focuses on
CameraLookAtPoint = Main.Model.EnvironmentModel.Bench.Origin;
// The vertical field of view in meters at the 'CameraLookAtPoint'
CameraFieldOfView = 1.7;
// The direction which the camera is placed
// (In global coordinates with respect to the CameraLookAtPoint)
CameraDirection = {1, 0.3, 1};
// Counter used for nameing the indivual frames.
Counter = VIDEO_STUDY.iStep;
// Determines the speed of the video.
// Currently set to realtime
VideoInputFrameRate = round(VIDEO_STUDY.nStep/(VIDEO_STUDY.tEnd-VIDEO_STUDY.tStart));
// Operation which run before recoding is started.
PreAnalysis = {
AnyOperation &step1 = Main.RunApplication.CalibrationAnal;
};
// The operations which should be included in the video.
Analysis = {
AnyOperation &ref = VIDEO_STUDY.VIDEO_ANALYSIS;
};
};
};