68 lines (51 with data), 3.5 kB
AnyFolder LegRestSupport = {
AnyComponentDefinition obj = {};
AnyVar Strength=....SupportSettings.FootrestSupportStrength;
AnyVar StaticFrictionCoefficient=....SupportSettings.StaticFrictionFootrest;
AnyFolder &ShankR = ...BodyModel.Right.Leg.Seg.Shank;
ShankR={
AnyRefNode SupportNode = {
sRel = {-0.05000, -0.1000, -0.028000};
};
};
AnyFolder &ShankL = ...BodyModel.Left.Leg.Seg.Shank;
ShankL={
AnyRefNode SupportNode = {
sRel = {-0.05000, -0.1000, 0.028000};
};
};
AnyFolder ShankSupportR={
AnyRefFrame &BaseObject =....EnvironmentModel.Seg.LegRest;
AnyRefFrame &TargetObject =....BodyModel.Right.Leg.Seg.Shank.SupportNode;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.5;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.5;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
AnyFolder ShankSupportL={
AnyRefFrame &BaseObject=....EnvironmentModel.Seg.LegRest;
AnyRefFrame &TargetObject=....BodyModel.Left.Leg.Seg.Shank.SupportNode;
AnyRefFrame &StrengthObject=TargetObject; //Node used for strength measurement, occasionally this is different from the target object
AnyFolder &DrawRef=Main.DrawSettings; //reference to the folder which contains drawsettings
//low limit for the strength measure function, if the distance measured along Direction[0] is below this val. the strength will be zero (negative)
AnyVar UserDefinedLimitLow=-0.5;
//high limit for the strength measure function, if the distance measured along Direction[0] is above this val. the strength will be zero
AnyVar UserDefinedLimitHigh=0.5;
//high limit for the strength measure function, if the radius measured along the plane with Direction[0] as normal is above this val. the strength will be zero
AnyVar UserDefinedRadiusLimit=0.7;
AnyVar Strength =.Strength; //strength of muscles
AnyVar StaticFrictionCoefficient=.StaticFrictionCoefficient; //Friction coefficient
AnyVar ScaleFactor =1; //scale factor for draw vectors it can be set differently than by the drawsettings
AnyIntArray Direction={0,1,2}; //first element gives normal direction
#include "<ANYBODY_PATH_MODELUTILS>\FrictionContactMuscles\ContactSurfaceLinPush.any"
};
};