[4de1c7]: / app / scratch / bvh_animation.py

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"""
============
3D animation
============
A simple example of an animated plot... In 3D!
"""
import numpy as np
import matplotlib.pyplot as plt
import mpl_toolkits.mplot3d.axes3d as p3
from matplotlib import animation
from resources.pymo.pymo.parsers import BVHParser
def calc_offset_pos(name):
name_parent = bvh_data.skeleton[name]['parent']
# root
if name_parent:
bvh_data.skeleton[name]['offset_position'] = np.add(bvh_data.skeleton[name]['offsets'],
bvh_data.skeleton[name_parent]['offset_position'])
else:
bvh_data.skeleton[name]['offset_position'] = bvh_data.skeleton[name]['offsets']
for child in bvh_data.skeleton[name]['children']:
calc_offset_pos(child)
def calc_frame_pos(name):
name_parent = bvh_data.skeleton[name]['parent']
if 'Nub' not in name:
# root
if name_parent and 'Nub' not in name:
for index in bvh_frames:
pos_x = np.add(bvh_data.skeleton[name]['frame_offset_x'][index],
bvh_data.skeleton[name_parent]['frame_position_x'][index])
pos_y = np.add(bvh_data.skeleton[name]['frame_offset_y'][index],
bvh_data.skeleton[name_parent]['frame_position_y'][index])
pos_z = np.add(bvh_data.skeleton[name]['frame_offset_z'][index],
bvh_data.skeleton[name_parent]['frame_position_z'][index])
bvh_data.skeleton[name]['frame_position_x'].append(pos_x)
bvh_data.skeleton[name]['frame_position_y'].append(pos_y)
bvh_data.skeleton[name]['frame_position_z'].append(pos_z)
else:
for index in bvh_frames:
pos_x = bvh_data.skeleton[name]['frame_offset_x'][index]
pos_y = bvh_data.skeleton[name]['frame_offset_y'][index]
pos_z = bvh_data.skeleton[name]['frame_offset_z'][index]
bvh_data.skeleton[name]['frame_position_x'].append(pos_x)
bvh_data.skeleton[name]['frame_position_y'].append(pos_y)
bvh_data.skeleton[name]['frame_position_z'].append(pos_z)
for child in bvh_data.skeleton[name]['children']:
calc_frame_pos(child)
def rot_matrix(name, frame):
# name = "RightHandThumb2"
# frame = 5
channel = np.array([name + "_Yrotation",
name + "_Yrotation",
name + "_Zrotation"])
offset = bvh_data.skeleton[name]['offsets']
angle_x = np.deg2rad(bvh_data.values[channel[0]][frame])
angle_y = np.deg2rad(bvh_data.values[channel[1]][frame])
angle_z = np.deg2rad(bvh_data.values[channel[2]][frame])
rotation_x = np.array([[1, 0, 0],
[0, np.cos(angle_x), -np.sin(angle_x)],
[0, np.sin(angle_x), np.cos(angle_x)]])
rotation_y = np.array([[np.cos(angle_y), 0, np.sin(angle_y)],
[0, 1, 0],
[-np.sin(angle_y), 0, np.cos(angle_y)]])
rotation_z = np.array([[np.cos(angle_z), -np.sin(angle_z), 0],
[np.sin(angle_z), np.cos(angle_z), 0],
[0, 0, 1]])
# print(rotation_x)
# print(np.matmul(np.matmul(rotation_z, np.matmul(rotation_y, rotation_x)), offset))
pos = np.matmul(np.matmul(rotation_z, np.matmul(rotation_y, rotation_x)), offset)
bvh_data.skeleton[name]['frame_offset_x'].append(pos[0])
bvh_data.skeleton[name]['frame_offset_y'].append(pos[1])
bvh_data.skeleton[name]['frame_offset_z'].append(pos[2])
# print(channel)
# print(offset)
# print(angle_x, angle_y, angle_z)
# BVH-File
bvh = BVHParser()
bvh_data = bvh.parse('../../output/BVH/RightHand.bvh')
bvh_number_frames = np.size(bvh.data.values.RightHandIndex2_Xrotation.values)
bvh_frames = np.arange(0, bvh_number_frames)
# print(bvh_data.skeleton["Leap_Root"]['offsets'][0])
# Get Root
root = bvh_data.root_name
# print(np.add(bvh_data.skeleton[root]['offsets'], bvh_data.skeleton["RightElbow"]['offsets']))
# bvh_data.skeleton[root]['position'] = bvh_data.skeleton[root]['offsets']
calc_offset_pos(root)
# print(root)
# print(bvh_data.values["Leap_Root_Xrotation"][0])
for finger in bvh_data.skeleton:
if 'Nub' not in finger:
bvh_data.skeleton[finger]['frame_offset_x'] = []
bvh_data.skeleton[finger]['frame_offset_y'] = []
bvh_data.skeleton[finger]['frame_offset_z'] = []
for i in bvh_frames:
rot_matrix(finger, i)
bvh_data.skeleton[finger]['frame_position_x'] = []
bvh_data.skeleton[finger]['frame_position_y'] = []
bvh_data.skeleton[finger]['frame_position_z'] = []
print(bvh_data.skeleton['RightHandThumb2']['frame_offset_x'][369])
print(bvh_data.skeleton['RightHandThumb2']['frame_offset_x'][0])
print(bvh_data.skeleton['RightHand']['frame_offset_x'][0])
print(np.add(bvh_data.skeleton['RightHandThumb2']['frame_offset_x'][0],
bvh_data.skeleton['RightHand']['frame_offset_x'][0]))
calc_frame_pos(root)
# Attaching 3D axis to the figure
fig = plt.figure()
ax = p3.Axes3D(fig)
# Fifty lines of random 3-D lines
# data = [Gen_RandLine(25, 3) for index in range(1)]
# Creating fifty line objects.
# NOTE: Can't pass empty arrays into 3d version of plot()
# lines = [ax.plot(dat[0, 0:1], dat[1, 0:1], dat[2, 0:1])[0] for dat in data]
for finger in bvh_data.skeleton:
finger_parent = bvh_data.skeleton[finger]['parent']
if finger_parent and 'Nub' not in finger:
# print(finger, finger_parent)
# ax.plot([bvh_data.skeleton[finger]['offset_position'][0],
# bvh_data.skeleton[finger_parent]['offset_position'][0]],
# [bvh_data.skeleton[finger]['offset_position'][1],
# bvh_data.skeleton[finger_parent]['offset_position'][1]],
# [bvh_data.skeleton[finger]['offset_position'][2],
# bvh_data.skeleton[finger_parent]['offset_position'][2]])
ax.plot([bvh_data.skeleton[finger]['frame_position_x'][0],
bvh_data.skeleton[finger_parent]['frame_position_x'][0]],
[bvh_data.skeleton[finger]['frame_position_y'][0],
bvh_data.skeleton[finger_parent]['frame_position_y'][0]],
[bvh_data.skeleton[finger]['frame_position_z'][0],
bvh_data.skeleton[finger_parent]['frame_position_z'][0]])
# Setting the axes properties
ax.set_xlim3d([-200.0, 200.0])
ax.set_xlabel('X')
ax.set_ylim3d([-200.0, 200.0])
ax.set_ylabel('Y')
ax.set_zlim3d([-200.0, 200.0])
ax.set_zlabel('Z')
ax.set_title('3D Test')
plt.show()