--- a +++ b/configs/skeletongait/skeletongait++_SUSTech1K.yaml @@ -0,0 +1,92 @@ +data_cfg: + dataset_name: SUSTech1K + dataset_root: your_path + dataset_partition: ./datasets/SUSTech1K/SUSTech1K.json + num_workers: 4 + data_in_use: [True, True] # heatmap, sil + remove_no_gallery: false # Remove probe if no gallery for it + test_dataset_name: SUSTech1K + +evaluator_cfg: + enable_float16: true + restore_ckpt_strict: true + restore_hint: 50000 + save_name: SkeletonGaitPP + eval_func: evaluate_indoor_dataset #evaluate_Gait3D + sampler: + batch_shuffle: false + batch_size: 4 + sample_type: all_ordered # all indicates whole sequence used to test, while ordered means input sequence by its natural order; Other options: fixed_unordered + frames_all_limit: 720 # limit the number of sampled frames to prevent out of memory + metric: euc # cos + transform: + - type: BaseSilCuttingTransform + +loss_cfg: + - loss_term_weight: 1.0 + margin: 0.2 + type: TripletLoss + log_prefix: triplet + - loss_term_weight: 1.0 + scale: 16 + type: CrossEntropyLoss + log_prefix: softmax + log_accuracy: true + +model_cfg: + model: SkeletonGaitPP + Backbone: + in_channels: 3 + blocks: + - 1 + - 1 + - 1 + - 1 + C: 2 + SeparateBNNecks: + class_num: 250 + +optimizer_cfg: + lr: 0.1 + momentum: 0.9 + solver: SGD + weight_decay: 0.0005 + +scheduler_cfg: + gamma: 0.1 + milestones: # Learning Rate Reduction at each milestones + - 20000 + - 30000 + - 40000 + scheduler: MultiStepLR + +trainer_cfg: + enable_float16: true # half_percesion float for memory reduction and speedup + fix_BN: false + with_test: false #true + log_iter: 100 + restore_ckpt_strict: true + restore_hint: 20000 + save_iter: 10000 + save_name: SkeletonGaitPP + sync_BN: true + total_iter: 50000 + sampler: + batch_shuffle: true + batch_size: + - 8 # TripletSampler, batch_size[0] indicates Number of Identity + - 8 # batch_size[1] indicates Samples sequqnce for each Identity + frames_num_fixed: 10 # fixed frames number for training + frames_skip_num: 4 + sample_type: fixed_ordered # fixed control input frames number, unordered for controlling order of input tensor; Other options: unfixed_ordered or all_ordered + type: TripletSampler + transform: + - type: Compose + trf_cfg: + - type: RandomPerspective + prob: 0.2 + - type: BaseSilCuttingTransform + - type: RandomHorizontalFlip + prob: 0.2 + - type: RandomRotate + prob: 0.2