a b/tests/Arm26/arm26.osim
1
<?xml version="1.0" encoding="UTF-8"?>
2
<OpenSimDocument Version="20302">
3
    <Model name="arm26">
4
        <defaults/>
5
        <credits> The OpenSim Development Team (Reinbolt, J; Seth, A; Habib, A; Hamner, S) </credits>
6
        <publications> This is an example model distributed with OpenSim </publications>
7
        <ForceSet name="">
8
            <objects>
9
                <Thelen2003Muscle name="TRIlong">
10
                    <isDisabled> false </isDisabled>
11
                    <!--Minimum allowed value for control signal. Used primarily when solving
12
                        for control values-->
13
                    <min_control>       0.00000000 </min_control>
14
                    <!--Maximum allowed value for control signal. Used primarily when solving
15
                        for control values-->
16
                    <max_control>       1.00000000 </max_control>
17
                    <GeometryPath name="">
18
                        <PathPointSet name="">
19
                            <objects>
20
                                <PathPoint name="TRIlong-P1">
21
                                    <location>      -0.05365000      -0.01373000       0.14723000 </location>
22
                                    <body> ground </body>
23
                                </PathPoint>
24
                                <PathPoint name="TRIlong-P2">
25
                                    <location>      -0.02714000      -0.11441000      -0.00664000 </location>
26
                                    <body> r_humerus </body>
27
                                </PathPoint>
28
                                <PathPoint name="TRIlong-P3">
29
                                    <location>      -0.03184000      -0.22637000      -0.01217000 </location>
30
                                    <body> r_humerus </body>
31
                                </PathPoint>
32
                                <PathPoint name="TRIlong-P4">
33
                                    <location>      -0.01743000      -0.26757000      -0.01208000 </location>
34
                                    <body> r_humerus </body>
35
                                </PathPoint>
36
                                <PathPoint name="TRIlong-P5">
37
                                    <location>      -0.02190000       0.01046000      -0.00078000 </location>
38
                                    <body> r_ulna_radius_hand </body>
39
                                </PathPoint>
40
                            </objects>
41
                            <groups/>
42
                        </PathPointSet>
43
                        <PathWrapSet name="">
44
                            <objects>
45
                                <PathWrap name="">
46
                                    <wrap_object> TRI </wrap_object>
47
                                    <method> hybrid </method>
48
                                    <range> -1 -1 </range>
49
                                </PathWrap>
50
                                <PathWrap name="">
51
                                    <wrap_object> TRIlonghh </wrap_object>
52
                                    <method> hybrid </method>
53
                                    <range> -1 -1 </range>
54
                                </PathWrap>
55
                                <PathWrap name="">
56
                                    <wrap_object> TRIlongglen </wrap_object>
57
                                    <method> hybrid </method>
58
                                    <range> -1 -1 </range>
59
                                </PathWrap>
60
                            </objects>
61
                            <groups/>
62
                        </PathWrapSet>
63
                    </GeometryPath>
64
                    <optimal_force>       1.00000000 </optimal_force>
65
                    <!--Maximum isometric force that the fibers can generate-->
66
                    <max_isometric_force>     798.52000000 </max_isometric_force>
67
                    <!--Optimal length of the muscle fibers-->
68
                    <optimal_fiber_length>       0.13400000 </optimal_fiber_length>
69
                    <!--Resting length of the tendon-->
70
                    <tendon_slack_length>       0.14300000 </tendon_slack_length>
71
                    <!--Angle between tendon and fibers at optimal fiber length-->
72
                    <pennation_angle_at_optimal>       0.20943951 </pennation_angle_at_optimal>
73
                    <!--Maximum contraction velocity of the fibers, in optimal fiberlengths
74
                        per second-->
75
                    <max_contraction_velocity>      10.00000000 </max_contraction_velocity>
76
                    <!--time constant for ramping up of muscle activation-->
77
                    <activation_time_constant>       0.01000000 </activation_time_constant>
78
                    <!--time constant for ramping down of muscle activation-->
79
                    <deactivation_time_constant>       0.04000000 </deactivation_time_constant>
80
                    <!--maximum contraction velocity at full activation in fiber lengths per
81
                        second-->
82
                    <Vmax>      10.00000000 </Vmax>
83
                    <!--maximum contraction velocity at low activation in fiber lengths per
84
                        second-->
85
                    <Vmax0>       5.00000000 </Vmax0>
86
                    <!--tendon strain due to maximum isometric muscle force-->
87
                    <FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
88
                    <!--passive muscle strain due to maximum isometric muscle force-->
89
                    <FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
90
                    <!--shape factor for Gaussian active muscle force-length relationship-->
91
                    <KshapeActive>       0.50000000 </KshapeActive>
92
                    <!--exponential shape factor for passive force-length relationship-->
93
                    <KshapePassive>       4.00000000 </KshapePassive>
94
                    <!--passive damping in the force-velocity relationship-->
95
                    <damping>       0.05000000 </damping>
96
                    <!--force-velocity shape factor-->
97
                    <Af>       0.30000000 </Af>
98
                    <!--maximum normalized lengthening force-->
99
                    <Flen>       1.80000000 </Flen>
100
                </Thelen2003Muscle>
101
                <Thelen2003Muscle name="TRIlat">
102
                    <isDisabled> false </isDisabled>
103
                    <!--Minimum allowed value for control signal. Used primarily when solving
104
                        for control values-->
105
                    <min_control>       0.00000000 </min_control>
106
                    <!--Maximum allowed value for control signal. Used primarily when solving
107
                        for control values-->
108
                    <max_control>       1.00000000 </max_control>
109
                    <GeometryPath name="">
110
                        <PathPointSet name="">
111
                            <objects>
112
                                <PathPoint name="TRIlat-P1">
113
                                    <location>      -0.00599000      -0.12646000       0.00428000 </location>
114
                                    <body> r_humerus </body>
115
                                </PathPoint>
116
                                <PathPoint name="TRIlat-P2">
117
                                    <location>      -0.02344000      -0.14528000       0.00928000 </location>
118
                                    <body> r_humerus </body>
119
                                </PathPoint>
120
                                <PathPoint name="TRIlat-P3">
121
                                    <location>      -0.03184000      -0.22637000      -0.01217000 </location>
122
                                    <body> r_humerus </body>
123
                                </PathPoint>
124
                                <PathPoint name="TRIlat-P4">
125
                                    <location>      -0.01743000      -0.26757000      -0.01208000 </location>
126
                                    <body> r_humerus </body>
127
                                </PathPoint>
128
                                <PathPoint name="TRIlat-P5">
129
                                    <location>      -0.02190000       0.01046000      -0.00078000 </location>
130
                                    <body> r_ulna_radius_hand </body>
131
                                </PathPoint>
132
                            </objects>
133
                            <groups/>
134
                        </PathPointSet>
135
                        <PathWrapSet name="">
136
                            <objects>
137
                                <PathWrap name="">
138
                                    <wrap_object> TRI </wrap_object>
139
                                    <method> hybrid </method>
140
                                    <range> -1 -1 </range>
141
                                </PathWrap>
142
                            </objects>
143
                            <groups/>
144
                        </PathWrapSet>
145
                    </GeometryPath>
146
                    <optimal_force>       1.00000000 </optimal_force>
147
                    <!--Maximum isometric force that the fibers can generate-->
148
                    <max_isometric_force>     624.30000000 </max_isometric_force>
149
                    <!--Optimal length of the muscle fibers-->
150
                    <optimal_fiber_length>       0.11380000 </optimal_fiber_length>
151
                    <!--Resting length of the tendon-->
152
                    <tendon_slack_length>       0.09800000 </tendon_slack_length>
153
                    <!--Angle between tendon and fibers at optimal fiber length-->
154
                    <pennation_angle_at_optimal>       0.15707963 </pennation_angle_at_optimal>
155
                    <!--Maximum contraction velocity of the fibers, in optimal fiberlengths
156
                        per second-->
157
                    <max_contraction_velocity>      10.00000000 </max_contraction_velocity>
158
                    <!--time constant for ramping up of muscle activation-->
159
                    <activation_time_constant>       0.01000000 </activation_time_constant>
160
                    <!--time constant for ramping down of muscle activation-->
161
                    <deactivation_time_constant>       0.04000000 </deactivation_time_constant>
162
                    <!--maximum contraction velocity at full activation in fiber lengths per
163
                        second-->
164
                    <Vmax>      10.00000000 </Vmax>
165
                    <!--maximum contraction velocity at low activation in fiber lengths per
166
                        second-->
167
                    <Vmax0>       5.00000000 </Vmax0>
168
                    <!--tendon strain due to maximum isometric muscle force-->
169
                    <FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
170
                    <!--passive muscle strain due to maximum isometric muscle force-->
171
                    <FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
172
                    <!--shape factor for Gaussian active muscle force-length relationship-->
173
                    <KshapeActive>       0.50000000 </KshapeActive>
174
                    <!--exponential shape factor for passive force-length relationship-->
175
                    <KshapePassive>       4.00000000 </KshapePassive>
176
                    <!--passive damping in the force-velocity relationship-->
177
                    <damping>       0.05000000 </damping>
178
                    <!--force-velocity shape factor-->
179
                    <Af>       0.30000000 </Af>
180
                    <!--maximum normalized lengthening force-->
181
                    <Flen>       1.80000000 </Flen>
182
                </Thelen2003Muscle>
183
                <Thelen2003Muscle name="TRImed">
184
                    <isDisabled> false </isDisabled>
185
                    <!--Minimum allowed value for control signal. Used primarily when solving
186
                        for control values-->
187
                    <min_control>       0.00000000 </min_control>
188
                    <!--Maximum allowed value for control signal. Used primarily when solving
189
                        for control values-->
190
                    <max_control>       1.00000000 </max_control>
191
                    <GeometryPath name="">
192
                        <PathPointSet name="">
193
                            <objects>
194
                                <PathPoint name="TRImed-P1">
195
                                    <location>      -0.00838000      -0.13695000      -0.00906000 </location>
196
                                    <body> r_humerus </body>
197
                                </PathPoint>
198
                                <PathPoint name="TRImed-P2">
199
                                    <location>      -0.02601000      -0.15139000      -0.01080000 </location>
200
                                    <body> r_humerus </body>
201
                                </PathPoint>
202
                                <PathPoint name="TRImed-P3">
203
                                    <location>      -0.03184000      -0.22637000      -0.01217000 </location>
204
                                    <body> r_humerus </body>
205
                                </PathPoint>
206
                                <PathPoint name="TRImed-P4">
207
                                    <location>      -0.01743000      -0.26757000      -0.01208000 </location>
208
                                    <body> r_humerus </body>
209
                                </PathPoint>
210
                                <PathPoint name="TRImed-P5">
211
                                    <location>      -0.02190000       0.01046000      -0.00078000 </location>
212
                                    <body> r_ulna_radius_hand </body>
213
                                </PathPoint>
214
                            </objects>
215
                            <groups/>
216
                        </PathPointSet>
217
                        <PathWrapSet name="">
218
                            <objects>
219
                                <PathWrap name="">
220
                                    <wrap_object> TRI </wrap_object>
221
                                    <method> hybrid </method>
222
                                    <range> -1 -1 </range>
223
                                </PathWrap>
224
                            </objects>
225
                            <groups/>
226
                        </PathWrapSet>
227
                    </GeometryPath>
228
                    <optimal_force>       1.00000000 </optimal_force>
229
                    <!--Maximum isometric force that the fibers can generate-->
230
                    <max_isometric_force>     624.30000000 </max_isometric_force>
231
                    <!--Optimal length of the muscle fibers-->
232
                    <optimal_fiber_length>       0.11380000 </optimal_fiber_length>
233
                    <!--Resting length of the tendon-->
234
                    <tendon_slack_length>       0.09080000 </tendon_slack_length>
235
                    <!--Angle between tendon and fibers at optimal fiber length-->
236
                    <pennation_angle_at_optimal>       0.15707963 </pennation_angle_at_optimal>
237
                    <!--Maximum contraction velocity of the fibers, in optimal fiberlengths
238
                        per second-->
239
                    <max_contraction_velocity>      10.00000000 </max_contraction_velocity>
240
                    <!--time constant for ramping up of muscle activation-->
241
                    <activation_time_constant>       0.01000000 </activation_time_constant>
242
                    <!--time constant for ramping down of muscle activation-->
243
                    <deactivation_time_constant>       0.04000000 </deactivation_time_constant>
244
                    <!--maximum contraction velocity at full activation in fiber lengths per
245
                        second-->
246
                    <Vmax>      10.00000000 </Vmax>
247
                    <!--maximum contraction velocity at low activation in fiber lengths per
248
                        second-->
249
                    <Vmax0>       5.00000000 </Vmax0>
250
                    <!--tendon strain due to maximum isometric muscle force-->
251
                    <FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
252
                    <!--passive muscle strain due to maximum isometric muscle force-->
253
                    <FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
254
                    <!--shape factor for Gaussian active muscle force-length relationship-->
255
                    <KshapeActive>       0.50000000 </KshapeActive>
256
                    <!--exponential shape factor for passive force-length relationship-->
257
                    <KshapePassive>       4.00000000 </KshapePassive>
258
                    <!--passive damping in the force-velocity relationship-->
259
                    <damping>       0.05000000 </damping>
260
                    <!--force-velocity shape factor-->
261
                    <Af>       0.30000000 </Af>
262
                    <!--maximum normalized lengthening force-->
263
                    <Flen>       1.80000000 </Flen>
264
                </Thelen2003Muscle>
265
                <Thelen2003Muscle name="BIClong">
266
                    <isDisabled> false </isDisabled>
267
                    <!--Minimum allowed value for control signal. Used primarily when solving
268
                        for control values-->
269
                    <min_control>       0.00000000 </min_control>
270
                    <!--Maximum allowed value for control signal. Used primarily when solving
271
                        for control values-->
272
                    <max_control>       1.00000000 </max_control>
273
                    <GeometryPath name="">
274
                        <PathPointSet name="">
275
                            <objects>
276
                                <PathPoint name="BIClong-P1">
277
                                    <location>      -0.03923500       0.00347000       0.14795000 </location>
278
                                    <body> ground </body>
279
                                </PathPoint>
280
                                <PathPoint name="BIClong-P2">
281
                                    <location>      -0.02894500       0.01391000       0.15639000 </location>
282
                                    <body> ground </body>
283
                                </PathPoint>
284
                                <PathPoint name="BIClong-P3">
285
                                    <location>       0.02131000       0.01793000       0.01028000 </location>
286
                                    <body> r_humerus </body>
287
                                </PathPoint>
288
                                <PathPoint name="BIClong-P4">
289
                                    <location>       0.02378000      -0.00511000       0.01201000 </location>
290
                                    <body> r_humerus </body>
291
                                </PathPoint>
292
                                <PathPoint name="BIClong-P5">
293
                                    <location>       0.01345000      -0.02827000       0.00136000 </location>
294
                                    <body> r_humerus </body>
295
                                </PathPoint>
296
                                <PathPoint name="BIClong-P6">
297
                                    <location>       0.01068000      -0.07736000      -0.00165000 </location>
298
                                    <body> r_humerus </body>
299
                                </PathPoint>
300
                                <PathPoint name="BIClong-P7">
301
                                    <location>       0.01703000      -0.12125000       0.00024000 </location>
302
                                    <body> r_humerus </body>
303
                                </PathPoint>
304
                                <PathPoint name="BIClong-P8">
305
                                    <location>       0.02280000      -0.17540000      -0.00630000 </location>
306
                                    <body> r_humerus </body>
307
                                </PathPoint>
308
                                <PathPoint name="BIClong-P9">
309
                                    <location>       0.00751000      -0.04839000       0.02179000 </location>
310
                                    <body> r_ulna_radius_hand </body>
311
                                </PathPoint>
312
                            </objects>
313
                            <groups/>
314
                        </PathPointSet>
315
                        <PathWrapSet name="">
316
                            <objects>
317
                                <PathWrap name="">
318
                                    <wrap_object> BIClonghh </wrap_object>
319
                                    <method> hybrid </method>
320
                                    <range> 2 3 </range>
321
                                </PathWrap>
322
                            </objects>
323
                            <groups/>
324
                        </PathWrapSet>
325
                    </GeometryPath>
326
                    <optimal_force>       1.00000000 </optimal_force>
327
                    <!--Maximum isometric force that the fibers can generate-->
328
                    <max_isometric_force>     624.30000000 </max_isometric_force>
329
                    <!--Optimal length of the muscle fibers-->
330
                    <optimal_fiber_length>       0.11570000 </optimal_fiber_length>
331
                    <!--Resting length of the tendon-->
332
                    <tendon_slack_length>       0.27230000 </tendon_slack_length>
333
                    <!--Angle between tendon and fibers at optimal fiber length-->
334
                    <pennation_angle_at_optimal>       0.00000000 </pennation_angle_at_optimal>
335
                    <!--Maximum contraction velocity of the fibers, in optimal fiberlengths
336
                        per second-->
337
                    <max_contraction_velocity>      10.00000000 </max_contraction_velocity>
338
                    <!--time constant for ramping up of muscle activation-->
339
                    <activation_time_constant>       0.01000000 </activation_time_constant>
340
                    <!--time constant for ramping down of muscle activation-->
341
                    <deactivation_time_constant>       0.04000000 </deactivation_time_constant>
342
                    <!--maximum contraction velocity at full activation in fiber lengths per
343
                        second-->
344
                    <Vmax>      10.00000000 </Vmax>
345
                    <!--maximum contraction velocity at low activation in fiber lengths per
346
                        second-->
347
                    <Vmax0>       5.00000000 </Vmax0>
348
                    <!--tendon strain due to maximum isometric muscle force-->
349
                    <FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
350
                    <!--passive muscle strain due to maximum isometric muscle force-->
351
                    <FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
352
                    <!--shape factor for Gaussian active muscle force-length relationship-->
353
                    <KshapeActive>       0.50000000 </KshapeActive>
354
                    <!--exponential shape factor for passive force-length relationship-->
355
                    <KshapePassive>       4.00000000 </KshapePassive>
356
                    <!--passive damping in the force-velocity relationship-->
357
                    <damping>       0.05000000 </damping>
358
                    <!--force-velocity shape factor-->
359
                    <Af>       0.30000000 </Af>
360
                    <!--maximum normalized lengthening force-->
361
                    <Flen>       1.80000000 </Flen>
362
                </Thelen2003Muscle>
363
                <Thelen2003Muscle name="BICshort">
364
                    <isDisabled> false </isDisabled>
365
                    <!--Minimum allowed value for control signal. Used primarily when solving
366
                        for control values-->
367
                    <min_control>       0.00000000 </min_control>
368
                    <!--Maximum allowed value for control signal. Used primarily when solving
369
                        for control values-->
370
                    <max_control>       1.00000000 </max_control>
371
                    <GeometryPath name="">
372
                        <PathPointSet name="">
373
                            <objects>
374
                                <PathPoint name="BICshort-P1">
375
                                    <location>       0.00467500      -0.01231000       0.13475000 </location>
376
                                    <body> ground </body>
377
                                </PathPoint>
378
                                <PathPoint name="BICshort-P2">
379
                                    <location>      -0.00707500      -0.04004000       0.14507000 </location>
380
                                    <body> ground </body>
381
                                </PathPoint>
382
                                <PathPoint name="BICshort-P3">
383
                                    <location>       0.01117000      -0.07576000      -0.01101000 </location>
384
                                    <body> r_humerus </body>
385
                                </PathPoint>
386
                                <PathPoint name="BICshort-P4">
387
                                    <location>       0.01703000      -0.12125000      -0.01079000 </location>
388
                                    <body> r_humerus </body>
389
                                </PathPoint>
390
                                <PathPoint name="BICshort-P5">
391
                                    <location>       0.02280000      -0.17540000      -0.00630000 </location>
392
                                    <body> r_humerus </body>
393
                                </PathPoint>
394
                                <PathPoint name="BICshort-P6">
395
                                    <location>       0.00751000      -0.04839000       0.02179000 </location>
396
                                    <body> r_ulna_radius_hand </body>
397
                                </PathPoint>
398
                            </objects>
399
                            <groups/>
400
                        </PathPointSet>
401
                        <PathWrapSet name="">
402
                            <objects/>
403
                            <groups/>
404
                        </PathWrapSet>
405
                    </GeometryPath>
406
                    <optimal_force>       1.00000000 </optimal_force>
407
                    <!--Maximum isometric force that the fibers can generate-->
408
                    <max_isometric_force>     435.56000000 </max_isometric_force>
409
                    <!--Optimal length of the muscle fibers-->
410
                    <optimal_fiber_length>       0.13210000 </optimal_fiber_length>
411
                    <!--Resting length of the tendon-->
412
                    <tendon_slack_length>       0.19230000 </tendon_slack_length>
413
                    <!--Angle between tendon and fibers at optimal fiber length-->
414
                    <pennation_angle_at_optimal>       0.00000000 </pennation_angle_at_optimal>
415
                    <!--Maximum contraction velocity of the fibers, in optimal fiberlengths
416
                        per second-->
417
                    <max_contraction_velocity>      10.00000000 </max_contraction_velocity>
418
                    <!--time constant for ramping up of muscle activation-->
419
                    <activation_time_constant>       0.01000000 </activation_time_constant>
420
                    <!--time constant for ramping down of muscle activation-->
421
                    <deactivation_time_constant>       0.04000000 </deactivation_time_constant>
422
                    <!--maximum contraction velocity at full activation in fiber lengths per
423
                        second-->
424
                    <Vmax>      10.00000000 </Vmax>
425
                    <!--maximum contraction velocity at low activation in fiber lengths per
426
                        second-->
427
                    <Vmax0>       5.00000000 </Vmax0>
428
                    <!--tendon strain due to maximum isometric muscle force-->
429
                    <FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
430
                    <!--passive muscle strain due to maximum isometric muscle force-->
431
                    <FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
432
                    <!--shape factor for Gaussian active muscle force-length relationship-->
433
                    <KshapeActive>       0.50000000 </KshapeActive>
434
                    <!--exponential shape factor for passive force-length relationship-->
435
                    <KshapePassive>       4.00000000 </KshapePassive>
436
                    <!--passive damping in the force-velocity relationship-->
437
                    <damping>       0.05000000 </damping>
438
                    <!--force-velocity shape factor-->
439
                    <Af>       0.30000000 </Af>
440
                    <!--maximum normalized lengthening force-->
441
                    <Flen>       1.80000000 </Flen>
442
                </Thelen2003Muscle>
443
                <Thelen2003Muscle name="BRA">
444
                    <isDisabled> false </isDisabled>
445
                    <!--Minimum allowed value for control signal. Used primarily when solving
446
                        for control values-->
447
                    <min_control>       0.00000000 </min_control>
448
                    <!--Maximum allowed value for control signal. Used primarily when solving
449
                        for control values-->
450
                    <max_control>       1.00000000 </max_control>
451
                    <GeometryPath name="">
452
                        <PathPointSet name="">
453
                            <objects>
454
                                <PathPoint name="BRA-P1">
455
                                    <location>       0.00680000      -0.17390000      -0.00360000 </location>
456
                                    <body> r_humerus </body>
457
                                </PathPoint>
458
                                <PathPoint name="BRA-P2">
459
                                    <location>      -0.00320000      -0.02390000       0.00090000 </location>
460
                                    <body> r_ulna_radius_hand </body>
461
                                </PathPoint>
462
                            </objects>
463
                            <groups/>
464
                        </PathPointSet>
465
                        <PathWrapSet name="">
466
                            <objects>
467
                                <PathWrap name="">
468
                                    <wrap_object> TRI </wrap_object>
469
                                    <method> hybrid </method>
470
                                    <range> -1 -1 </range>
471
                                </PathWrap>
472
                            </objects>
473
                            <groups/>
474
                        </PathWrapSet>
475
                    </GeometryPath>
476
                    <optimal_force>       1.00000000 </optimal_force>
477
                    <!--Maximum isometric force that the fibers can generate-->
478
                    <max_isometric_force>     987.26000000 </max_isometric_force>
479
                    <!--Optimal length of the muscle fibers-->
480
                    <optimal_fiber_length>       0.08580000 </optimal_fiber_length>
481
                    <!--Resting length of the tendon-->
482
                    <tendon_slack_length>       0.05350000 </tendon_slack_length>
483
                    <!--Angle between tendon and fibers at optimal fiber length-->
484
                    <pennation_angle_at_optimal>       0.00000000 </pennation_angle_at_optimal>
485
                    <!--Maximum contraction velocity of the fibers, in optimal fiberlengths
486
                        per second-->
487
                    <max_contraction_velocity>      10.00000000 </max_contraction_velocity>
488
                    <!--time constant for ramping up of muscle activation-->
489
                    <activation_time_constant>       0.01000000 </activation_time_constant>
490
                    <!--time constant for ramping down of muscle activation-->
491
                    <deactivation_time_constant>       0.04000000 </deactivation_time_constant>
492
                    <!--maximum contraction velocity at full activation in fiber lengths per
493
                        second-->
494
                    <Vmax>      10.00000000 </Vmax>
495
                    <!--maximum contraction velocity at low activation in fiber lengths per
496
                        second-->
497
                    <Vmax0>       5.00000000 </Vmax0>
498
                    <!--tendon strain due to maximum isometric muscle force-->
499
                    <FmaxTendonStrain>       0.03300000 </FmaxTendonStrain>
500
                    <!--passive muscle strain due to maximum isometric muscle force-->
501
                    <FmaxMuscleStrain>       0.60000000 </FmaxMuscleStrain>
502
                    <!--shape factor for Gaussian active muscle force-length relationship-->
503
                    <KshapeActive>       0.50000000 </KshapeActive>
504
                    <!--exponential shape factor for passive force-length relationship-->
505
                    <KshapePassive>       4.00000000 </KshapePassive>
506
                    <!--passive damping in the force-velocity relationship-->
507
                    <damping>       0.05000000 </damping>
508
                    <!--force-velocity shape factor-->
509
                    <Af>       0.30000000 </Af>
510
                    <!--maximum normalized lengthening force-->
511
                    <Flen>       1.80000000 </Flen>
512
                </Thelen2003Muscle>
513
            </objects>
514
            <groups/>
515
        </ForceSet>
516
        <length_units> meters </length_units>
517
        <force_units> N </force_units>
518
        <!--Acceleration due to gravity.-->
519
        <gravity>       0.00000000      -9.80660000       0.00000000 </gravity>
520
        <!--Bodies in the model.-->
521
        <BodySet name="">
522
            <objects>
523
                <Body name="ground">
524
                    <mass>       0.00000000 </mass>
525
                    <mass_center>       0.00000000       0.00000000       0.00000000 </mass_center>
526
                    <inertia_xx>       0.00000000 </inertia_xx>
527
                    <inertia_yy>       0.00000000 </inertia_yy>
528
                    <inertia_zz>       0.00000000 </inertia_zz>
529
                    <inertia_xy>       0.00000000 </inertia_xy>
530
                    <inertia_xz>       0.00000000 </inertia_xz>
531
                    <inertia_yz>       0.00000000 </inertia_yz>
532
                    <!--Joint that connects this body with the parent body.-->
533
                    <Joint/>
534
                    <VisibleObject name="">
535
                        <!--Set of geometry files and associated attributes, allow .vtp, .stl,
536
                            .obj-->
537
                        <GeometrySet name="">
538
                            <objects>
539
                                <DisplayGeometry name="">
540
                                    <!--Name of geometry file .vtp, .stl, .obj-->
541
                                    <geometry_file> ground_ribs.vtp </geometry_file>
542
                                    <!--Color used to display the geometry when visible-->
543
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
544
                                    <!--Name of texture file .jpg, .bmp-->
545
                                    <texture_file>  </texture_file>
546
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
547
                                        translations rX rY rZ tx ty tz-->
548
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
549
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
550
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
551
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
552
                                <display_preference> 4 </display_preference>
553
                                    <!--Display opacity between 0.0 and 1.0-->
554
                                    <opacity>       1.00000000 </opacity>
555
                                </DisplayGeometry>
556
                                <DisplayGeometry name="">
557
                                    <!--Name of geometry file .vtp, .stl, .obj-->
558
                                    <geometry_file> ground_spine.vtp </geometry_file>
559
                                    <!--Color used to display the geometry when visible-->
560
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
561
                                    <!--Name of texture file .jpg, .bmp-->
562
                                    <texture_file>  </texture_file>
563
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
564
                                        translations rX rY rZ tx ty tz-->
565
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
566
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
567
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
568
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
569
                                    <display_preference> 4 </display_preference>
570
                                    <!--Display opacity between 0.0 and 1.0-->
571
                                    <opacity>       1.00000000 </opacity>
572
                                </DisplayGeometry>
573
                                <DisplayGeometry name="">
574
                                    <!--Name of geometry file .vtp, .stl, .obj-->
575
                                    <geometry_file> ground_skull.vtp </geometry_file>
576
                                    <!--Color used to display the geometry when visible-->
577
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
578
                                    <!--Name of texture file .jpg, .bmp-->
579
                                    <texture_file>  </texture_file>
580
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
581
                                        translations rX rY rZ tx ty tz-->
582
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
583
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
584
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
585
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
586
                                    <display_preference> 4 </display_preference>
587
                                    <!--Display opacity between 0.0 and 1.0-->
588
                                    <opacity>       1.00000000 </opacity>
589
                                </DisplayGeometry>
590
                                <DisplayGeometry name="">
591
                                    <!--Name of geometry file .vtp, .stl, .obj-->
592
                                    <geometry_file> ground_jaw.vtp </geometry_file>
593
                                    <!--Color used to display the geometry when visible-->
594
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
595
                                    <!--Name of texture file .jpg, .bmp-->
596
                                    <texture_file>  </texture_file>
597
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
598
                                        translations rX rY rZ tx ty tz-->
599
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
600
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
601
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
602
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
603
                                    <display_preference> 4 </display_preference>
604
                                    <!--Display opacity between 0.0 and 1.0-->
605
                                    <opacity>       1.00000000 </opacity>
606
                                </DisplayGeometry>
607
                                <DisplayGeometry name="">
608
                                    <!--Name of geometry file .vtp, .stl, .obj-->
609
                                    <geometry_file> ground_r_clavicle.vtp </geometry_file>
610
                                    <!--Color used to display the geometry when visible-->
611
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
612
                                    <!--Name of texture file .jpg, .bmp-->
613
                                    <texture_file>  </texture_file>
614
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
615
                                        translations rX rY rZ tx ty tz-->
616
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
617
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
618
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
619
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
620
                                    <display_preference> 4 </display_preference>
621
                                    <!--Display opacity between 0.0 and 1.0-->
622
                                    <opacity>       1.00000000 </opacity>
623
                                </DisplayGeometry>
624
                                <DisplayGeometry name="">
625
                                    <!--Name of geometry file .vtp, .stl, .obj-->
626
                                    <geometry_file> ground_r_scapula.vtp </geometry_file>
627
                                    <!--Color used to display the geometry when visible-->
628
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
629
                                    <!--Name of texture file .jpg, .bmp-->
630
                                    <texture_file>  </texture_file>
631
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
632
                                        translations rX rY rZ tx ty tz-->
633
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
634
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
635
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
636
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
637
                                    <display_preference> 4 </display_preference>
638
                                    <!--Display opacity between 0.0 and 1.0-->
639
                                    <opacity>       1.00000000 </opacity>
640
                                </DisplayGeometry>
641
                            </objects>
642
                            <groups/>
643
                        </GeometrySet>
644
                        <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
645
                        <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
646
                        <!--transform relative to owner specified as 3 rotations (rad) followed by
647
                            3 translations rX rY rZ tx ty tz-->
648
                        <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
649
                        <!--Whether to show a coordinate frame-->
650
                            <show_axes> false </show_axes>
651
                        <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
652
                            individual geometries-->
653
                        <display_preference> 4 </display_preference>
654
                    </VisibleObject>
655
                    <WrapObjectSet name="">
656
                        <objects>
657
                            <WrapCylinder name="TRIlongglen">
658
                                <xyz_body_rotation>       1.37531945      -0.29461158       2.43595604 </xyz_body_rotation>
659
                                <translation>      -0.04390500      -0.00390000       0.14780000 </translation>
660
                                <active> true </active>
661
                                <quadrant> x </quadrant>
662
                                <VisibleObject name="">
663
                                    <!--Set of geometry files and associated attributes, allow .vtp, .stl,
664
                                        .obj-->
665
                                    <GeometrySet name="">
666
                                        <objects/>
667
                                        <groups/>
668
                                    </GeometrySet>
669
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
670
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
671
                                    <!--transform relative to owner specified as 3 rotations (rad) followed by
672
                                        3 translations rX rY rZ tx ty tz-->
673
                                    <transform>       1.37531945      -0.29461158       2.43595604      -0.04390500      -0.00390000       0.14780000 </transform>
674
                                    <!--Whether to show a coordinate frame-->
675
                                    <show_axes> false </show_axes>
676
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
677
                                        individual geometries-->
678
                                        <display_preference> 4 </display_preference>
679
                                </VisibleObject>
680
                                <radius>       0.00300000 </radius>
681
                                <length>       0.03000000 </length>
682
                            </WrapCylinder>
683
                        </objects>
684
                        <groups/>
685
                    </WrapObjectSet>
686
                </Body>
687
                <Body name="r_humerus">
688
                    <mass>       1.86457200 </mass>
689
                    <mass_center>       0.00000000      -0.18049600       0.00000000 </mass_center>
690
                    <inertia_xx>       0.01481000 </inertia_xx>
691
                    <inertia_yy>       0.00455100 </inertia_yy>
692
                    <inertia_zz>       0.01319300 </inertia_zz>
693
                    <inertia_xy>       0.00000000 </inertia_xy>
694
                    <inertia_xz>       0.00000000 </inertia_xz>
695
                    <inertia_yz>       0.00000000 </inertia_yz>
696
                    <!--Joint that connects this body with the parent body.-->
697
                    <Joint>
698
                        <CustomJoint name="r_shoulder">
699
                            <parent_body> ground </parent_body>
700
                            <location_in_parent>      -0.01754500      -0.00700000       0.17000000 </location_in_parent>
701
                            <orientation_in_parent>       0.00000000       0.00000000       0.00000000 </orientation_in_parent>
702
                            <location>       0.00000000       0.00000000       0.00000000 </location>
703
                            <orientation>       0.00000000       0.00000000       0.00000000 </orientation>
704
                            <!--Generalized coordinates parameterizing this joint.-->
705
                            <CoordinateSet name="">
706
                                <objects>
707
                                    <Coordinate name="r_shoulder_elev">
708
                                        <!--Cooridnate can describe rotational, translational, or coupled values.
709
                                            Defaults to rotational.-->
710
                                        <motion_type> rotational </motion_type>
711
                                        <default_value>       0.00000000 </default_value>
712
                                        <default_speed_value>       0.00000000 </default_speed_value>
713
                                        <range>      -1.57079633       3.14159265 </range>
714
                                        <clamped> false </clamped>
715
                                        <locked> false </locked>
716
                                        <prescribed_function/>
717
                                    </Coordinate>
718
                                </objects>
719
                                <groups/>
720
                            </CoordinateSet>
721
                            <reverse> false </reverse>
722
                            <SpatialTransform name="">
723
                                <!--3 Axes for rotations are listed first.-->
724
                                <TransformAxis name="rotation1">
725
                                    <function>
726
                                        <LinearFunction name="">
727
                                            <coefficients>       1.00000000       0.00000000 </coefficients>
728
                                        </LinearFunction>
729
                                    </function>
730
                                    <coordinates> r_shoulder_elev </coordinates>
731
                                    <axis>      -0.05889802       0.00230000       0.99826136 </axis>
732
                                </TransformAxis>
733
                                <TransformAxis name="rotation2">
734
                                    <function>
735
                                        <Constant name="">
736
                                            <value>       0.00000000 </value>
737
                                        </Constant>
738
                                    </function>
739
                                    <coordinates> </coordinates>
740
                                    <axis>       0.00000000       1.00000000       0.00000000 </axis>
741
                                </TransformAxis>
742
                                <TransformAxis name="rotation3">
743
                                    <function>
744
                                        <Constant name="">
745
                                            <value>       0.00000000 </value>
746
                                        </Constant>
747
                                    </function>
748
                                    <coordinates> </coordinates>
749
                                    <axis>       0.99826136      -0.00000000       0.05889802 </axis>
750
                                </TransformAxis>
751
                                <!--3 Axes for translations are listed next.-->
752
                                <TransformAxis name="translation1">
753
                                    <function>
754
                                        <Constant name="">
755
                                            <value>       0.00000000 </value>
756
                                        </Constant>
757
                                    </function>
758
                                    <coordinates> </coordinates>
759
                                    <axis>       1.00000000       0.00000000       0.00000000 </axis>
760
                                </TransformAxis>
761
                                <TransformAxis name="translation2">
762
                                    <function>
763
                                        <Constant name="">
764
                                            <value>       0.00000000 </value>
765
                                        </Constant>
766
                                    </function>
767
                                    <coordinates> </coordinates>
768
                                    <axis>       0.00000000       1.00000000       0.00000000 </axis>
769
                                </TransformAxis>
770
                                <TransformAxis name="translation3">
771
                                    <function>
772
                                        <Constant name="">
773
                                            <value>       0.00000000 </value>
774
                                        </Constant>
775
                                    </function>
776
                                    <coordinates> </coordinates>
777
                                    <axis>       0.00000000       0.00000000       1.00000000 </axis>
778
                                </TransformAxis>
779
                            </SpatialTransform>
780
                        </CustomJoint>
781
                    </Joint>
782
                    <VisibleObject name="">
783
                        <!--Set of geometry files and associated attributes, allow .vtp, .stl,
784
                            .obj-->
785
                        <GeometrySet name="">
786
                            <objects>
787
                                <DisplayGeometry name="">
788
                                    <!--Name of geometry file .vtp, .stl, .obj-->
789
                                    <geometry_file> arm_r_humerus.vtp </geometry_file>
790
                                    <!--Color used to display the geometry when visible-->
791
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
792
                                    <!--Name of texture file .jpg, .bmp-->
793
                                    <texture_file>  </texture_file>
794
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
795
                                        translations rX rY rZ tx ty tz-->
796
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
797
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
798
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
799
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
800
                                <display_preference> 4 </display_preference>
801
                                    <!--Display opacity between 0.0 and 1.0-->
802
                                    <opacity>       1.00000000 </opacity>
803
                                </DisplayGeometry>
804
                            </objects>
805
                            <groups/>
806
                        </GeometrySet>
807
                        <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
808
                        <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
809
                        <!--transform relative to owner specified as 3 rotations (rad) followed by
810
                            3 translations rX rY rZ tx ty tz-->
811
                        <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
812
                        <!--Whether to show a coordinate frame-->
813
                            <show_axes> false </show_axes>
814
                        <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
815
                            individual geometries-->
816
                        <display_preference> 4 </display_preference>
817
                    </VisibleObject>
818
                    <WrapObjectSet name="">
819
                        <objects>
820
                            <WrapEllipsoid name="TRIlonghh">
821
                                <xyz_body_rotation>       3.00161725      -0.85346600       2.57418611 </xyz_body_rotation>
822
                                <translation>      -0.00780000      -0.00410000      -0.00140000 </translation>
823
                                <active> true </active>
824
                                <quadrant> z </quadrant>
825
                                <VisibleObject name="">
826
                                    <!--Set of geometry files and associated attributes, allow .vtp, .stl,
827
                                        .obj-->
828
                                    <GeometrySet name="">
829
                                        <objects/>
830
                                        <groups/>
831
                                    </GeometrySet>
832
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
833
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
834
                                    <!--transform relative to owner specified as 3 rotations (rad) followed by
835
                                        3 translations rX rY rZ tx ty tz-->
836
                                    <transform>       3.00161725      -0.85346600       2.57418611      -0.00780000      -0.00410000      -0.00140000 </transform>
837
                                    <!--Whether to show a coordinate frame-->
838
                                    <show_axes> false </show_axes>
839
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
840
                                        individual geometries-->
841
                                        <display_preference> 4 </display_preference>
842
                                </VisibleObject>
843
                                <dimensions>       0.03500000       0.02000000       0.02000000 </dimensions>
844
                            </WrapEllipsoid>
845
                            <WrapEllipsoid name="BIClonghh">
846
                                <xyz_body_rotation>      -2.00433611      -1.00164446       0.97546452 </xyz_body_rotation>
847
                                <translation>       0.00330000       0.00730000       0.00030000 </translation>
848
                                <active> true </active>
849
                                <quadrant> -y </quadrant>
850
                                <VisibleObject name="">
851
                                    <!--Set of geometry files and associated attributes, allow .vtp, .stl,
852
                                        .obj-->
853
                                    <GeometrySet name="">
854
                                        <objects/>
855
                                        <groups/>
856
                                    </GeometrySet>
857
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
858
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
859
                                    <!--transform relative to owner specified as 3 rotations (rad) followed by
860
                                        3 translations rX rY rZ tx ty tz-->
861
                                    <transform>      -2.00433611      -1.00164446       0.97546452       0.00330000       0.00730000       0.00030000 </transform>
862
                                    <!--Whether to show a coordinate frame-->
863
                                    <show_axes> false </show_axes>
864
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
865
                                        individual geometries-->
866
                                        <display_preference> 4 </display_preference>
867
                                </VisibleObject>
868
                                <dimensions>       0.02500000       0.02000000       0.02000000 </dimensions>
869
                            </WrapEllipsoid>
870
                            <WrapCylinder name="TRI">
871
                                <xyz_body_rotation>      -0.14014994      -0.00628319       0.15498524 </xyz_body_rotation>
872
                                <translation>       0.00280000      -0.29190000      -0.00690000 </translation>
873
                                <active> true </active>
874
                                <quadrant> all </quadrant>
875
                                <VisibleObject name="">
876
                                    <!--Set of geometry files and associated attributes, allow .vtp, .stl,
877
                                        .obj-->
878
                                    <GeometrySet name="">
879
                                        <objects/>
880
                                        <groups/>
881
                                    </GeometrySet>
882
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
883
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
884
                                    <!--transform relative to owner specified as 3 rotations (rad) followed by
885
                                        3 translations rX rY rZ tx ty tz-->
886
                                    <transform>      -0.14014994      -0.00628319       0.15498524       0.00280000      -0.29190000      -0.00690000 </transform>
887
                                    <!--Whether to show a coordinate frame-->
888
                                    <show_axes> false </show_axes>
889
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
890
                                        individual geometries-->
891
                                        <display_preference> 4 </display_preference>
892
                                </VisibleObject>
893
                                <radius>       0.01600000 </radius>
894
                                <length>       0.05000000 </length>
895
                            </WrapCylinder>
896
                        </objects>
897
                        <groups/>
898
                    </WrapObjectSet>
899
                </Body>
900
                <Body name="r_ulna_radius_hand">
901
                    <mass>       1.53431500 </mass>
902
                    <mass_center>       0.00000000      -0.18147900       0.00000000 </mass_center>
903
                    <inertia_xx>       0.01928100 </inertia_xx>
904
                    <inertia_yy>       0.00157100 </inertia_yy>
905
                    <inertia_zz>       0.02006200 </inertia_zz>
906
                    <inertia_xy>       0.00000000 </inertia_xy>
907
                    <inertia_xz>       0.00000000 </inertia_xz>
908
                    <inertia_yz>       0.00000000 </inertia_yz>
909
                    <!--Joint that connects this body with the parent body.-->
910
                    <Joint>
911
                        <CustomJoint name="r_elbow">
912
                            <parent_body> r_humerus </parent_body>
913
                            <location_in_parent>       0.00610000      -0.29040000      -0.01230000 </location_in_parent>
914
                            <orientation_in_parent>       0.00000000       0.00000000       0.00000000 </orientation_in_parent>
915
                            <location>       0.00000000       0.00000000       0.00000000 </location>
916
                            <orientation>       0.00000000       0.00000000       0.00000000 </orientation>
917
                            <!--Generalized coordinates parameterizing this joint.-->
918
                            <CoordinateSet name="">
919
                                <objects>
920
                                    <Coordinate name="r_elbow_flex">
921
                                        <!--Cooridnate can describe rotational, translational, or coupled values.
922
                                            Defaults to rotational.-->
923
                                        <motion_type> rotational </motion_type>
924
                                        <default_value>       0.00000000 </default_value>
925
                                        <default_speed_value>       0.00000000 </default_speed_value>
926
                                        <range>       0.00000000       2.26892803 </range>
927
                                        <clamped> false </clamped>
928
                                        <locked> false </locked>
929
                                        <prescribed_function/>
930
                                    </Coordinate>
931
                                </objects>
932
                                <groups/>
933
                            </CoordinateSet>
934
                            <reverse> false </reverse>
935
                            <SpatialTransform name="">
936
                                <!--3 Axes for rotations are listed first.-->
937
                                <TransformAxis name="rotation1">
938
                                    <function>
939
                                        <LinearFunction name="">
940
                                            <coefficients>       1.00000000       0.00000000 </coefficients>
941
                                        </LinearFunction>
942
                                    </function>
943
                                    <coordinates> r_elbow_flex </coordinates>
944
                                    <axis>       0.04940001       0.03660001       0.99810825 </axis>
945
                                </TransformAxis>
946
                                <TransformAxis name="rotation2">
947
                                    <function>
948
                                        <Constant name="">
949
                                            <value>       0.00000000 </value>
950
                                        </Constant>
951
                                    </function>
952
                                    <coordinates> </coordinates>
953
                                    <axis>       0.00000000       1.00000000       0.00000000 </axis>
954
                                </TransformAxis>
955
                                <TransformAxis name="rotation3">
956
                                    <function>
957
                                        <Constant name="">
958
                                            <value>       0.00000000 </value>
959
                                        </Constant>
960
                                    </function>
961
                                    <coordinates> </coordinates>
962
                                    <axis>       0.99810825       0.00000000      -0.04940001 </axis>
963
                                </TransformAxis>
964
                                <!--3 Axes for translations are listed next.-->
965
                                <TransformAxis name="translation1">
966
                                    <function>
967
                                        <Constant name="">
968
                                            <value>       0.00000000 </value>
969
                                        </Constant>
970
                                    </function>
971
                                    <coordinates> </coordinates>
972
                                    <axis>       1.00000000       0.00000000       0.00000000 </axis>
973
                                </TransformAxis>
974
                                <TransformAxis name="translation2">
975
                                    <function>
976
                                        <Constant name="">
977
                                            <value>       0.00000000 </value>
978
                                        </Constant>
979
                                    </function>
980
                                    <coordinates> </coordinates>
981
                                    <axis>       0.00000000       1.00000000       0.00000000 </axis>
982
                                </TransformAxis>
983
                                <TransformAxis name="translation3">
984
                                    <function>
985
                                        <Constant name="">
986
                                            <value>       0.00000000 </value>
987
                                        </Constant>
988
                                    </function>
989
                                    <coordinates> </coordinates>
990
                                    <axis>       0.00000000       0.00000000       1.00000000 </axis>
991
                                </TransformAxis>
992
                            </SpatialTransform>
993
                        </CustomJoint>
994
                    </Joint>
995
                    <VisibleObject name="">
996
                        <!--Set of geometry files and associated attributes, allow .vtp, .stl,
997
                            .obj-->
998
                        <GeometrySet name="">
999
                            <objects>
1000
                                <DisplayGeometry name="">
1001
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1002
                                    <geometry_file> arm_r_ulna.vtp </geometry_file>
1003
                                    <!--Color used to display the geometry when visible-->
1004
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1005
                                    <!--Name of texture file .jpg, .bmp-->
1006
                                    <texture_file>  </texture_file>
1007
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1008
                                        translations rX rY rZ tx ty tz-->
1009
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1010
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1011
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1012
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1013
                                    <display_preference> 4 </display_preference>
1014
                                    <!--Display opacity between 0.0 and 1.0-->
1015
                                    <opacity>       1.00000000 </opacity>
1016
                                </DisplayGeometry>
1017
                                <DisplayGeometry name="">
1018
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1019
                                    <geometry_file> arm_r_radius.vtp </geometry_file>
1020
                                    <!--Color used to display the geometry when visible-->
1021
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1022
                                    <!--Name of texture file .jpg, .bmp-->
1023
                                    <texture_file>  </texture_file>
1024
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1025
                                        translations rX rY rZ tx ty tz-->
1026
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1027
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1028
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1029
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1030
                                    <display_preference> 4 </display_preference>
1031
                                    <!--Display opacity between 0.0 and 1.0-->
1032
                                    <opacity>       1.00000000 </opacity>
1033
                                </DisplayGeometry>
1034
                                <DisplayGeometry name="">
1035
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1036
                                    <geometry_file> arm_r_lunate.vtp </geometry_file>
1037
                                    <!--Color used to display the geometry when visible-->
1038
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1039
                                    <!--Name of texture file .jpg, .bmp-->
1040
                                    <texture_file>  </texture_file>
1041
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1042
                                        translations rX rY rZ tx ty tz-->
1043
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1044
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1045
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1046
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1047
                                    <display_preference> 4 </display_preference>
1048
                                    <!--Display opacity between 0.0 and 1.0-->
1049
                                    <opacity>       1.00000000 </opacity>
1050
                                </DisplayGeometry>
1051
                                <DisplayGeometry name="">
1052
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1053
                                    <geometry_file> arm_r_scaphoid.vtp </geometry_file>
1054
                                    <!--Color used to display the geometry when visible-->
1055
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1056
                                    <!--Name of texture file .jpg, .bmp-->
1057
                                    <texture_file>  </texture_file>
1058
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1059
                                        translations rX rY rZ tx ty tz-->
1060
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1061
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1062
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1063
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1064
                                    <display_preference> 4 </display_preference>
1065
                                    <!--Display opacity between 0.0 and 1.0-->
1066
                                    <opacity>       1.00000000 </opacity>
1067
                                </DisplayGeometry>
1068
                                <DisplayGeometry name="">
1069
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1070
                                    <geometry_file> arm_r_pisiform.vtp </geometry_file>
1071
                                    <!--Color used to display the geometry when visible-->
1072
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1073
                                    <!--Name of texture file .jpg, .bmp-->
1074
                                    <texture_file>  </texture_file>
1075
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1076
                                        translations rX rY rZ tx ty tz-->
1077
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1078
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1079
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1080
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1081
                                    <display_preference> 4 </display_preference>
1082
                                    <!--Display opacity between 0.0 and 1.0-->
1083
                                    <opacity>       1.00000000 </opacity>
1084
                                </DisplayGeometry>
1085
                                <DisplayGeometry name="">
1086
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1087
                                    <geometry_file> arm_r_triquetrum.vtp </geometry_file>
1088
                                    <!--Color used to display the geometry when visible-->
1089
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1090
                                    <!--Name of texture file .jpg, .bmp-->
1091
                                    <texture_file>  </texture_file>
1092
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1093
                                        translations rX rY rZ tx ty tz-->
1094
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1095
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1096
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1097
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1098
                                    <display_preference> 4 </display_preference>
1099
                                    <!--Display opacity between 0.0 and 1.0-->
1100
                                    <opacity>       1.00000000 </opacity>
1101
                                </DisplayGeometry>
1102
                                <DisplayGeometry name="">
1103
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1104
                                    <geometry_file> arm_r_capitate.vtp </geometry_file>
1105
                                    <!--Color used to display the geometry when visible-->
1106
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1107
                                    <!--Name of texture file .jpg, .bmp-->
1108
                                    <texture_file>  </texture_file>
1109
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1110
                                        translations rX rY rZ tx ty tz-->
1111
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1112
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1113
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1114
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1115
                                    <display_preference> 4 </display_preference>
1116
                                    <!--Display opacity between 0.0 and 1.0-->
1117
                                    <opacity>       1.00000000 </opacity>
1118
                                </DisplayGeometry>
1119
                                <DisplayGeometry name="">
1120
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1121
                                    <geometry_file> arm_r_trapezium.vtp </geometry_file>
1122
                                    <!--Color used to display the geometry when visible-->
1123
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1124
                                    <!--Name of texture file .jpg, .bmp-->
1125
                                    <texture_file>  </texture_file>
1126
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1127
                                        translations rX rY rZ tx ty tz-->
1128
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1129
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1130
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1131
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1132
                                    <display_preference> 4 </display_preference>
1133
                                    <!--Display opacity between 0.0 and 1.0-->
1134
                                    <opacity>       1.00000000 </opacity>
1135
                                </DisplayGeometry>
1136
                                <DisplayGeometry name="">
1137
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1138
                                    <geometry_file> arm_r_trapezoid.vtp </geometry_file>
1139
                                    <!--Color used to display the geometry when visible-->
1140
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1141
                                    <!--Name of texture file .jpg, .bmp-->
1142
                                    <texture_file>  </texture_file>
1143
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1144
                                        translations rX rY rZ tx ty tz-->
1145
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1146
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1147
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1148
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1149
                                    <display_preference> 4 </display_preference>
1150
                                    <!--Display opacity between 0.0 and 1.0-->
1151
                                    <opacity>       1.00000000 </opacity>
1152
                                </DisplayGeometry>
1153
                                <DisplayGeometry name="">
1154
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1155
                                    <geometry_file> arm_r_hamate.vtp </geometry_file>
1156
                                    <!--Color used to display the geometry when visible-->
1157
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1158
                                    <!--Name of texture file .jpg, .bmp-->
1159
                                    <texture_file>  </texture_file>
1160
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1161
                                        translations rX rY rZ tx ty tz-->
1162
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1163
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1164
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1165
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1166
                                    <display_preference> 4 </display_preference>
1167
                                    <!--Display opacity between 0.0 and 1.0-->
1168
                                    <opacity>       1.00000000 </opacity>
1169
                                </DisplayGeometry>
1170
                                <DisplayGeometry name="">
1171
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1172
                                    <geometry_file> arm_r_1mc.vtp </geometry_file>
1173
                                    <!--Color used to display the geometry when visible-->
1174
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1175
                                    <!--Name of texture file .jpg, .bmp-->
1176
                                    <texture_file>  </texture_file>
1177
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1178
                                        translations rX rY rZ tx ty tz-->
1179
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1180
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1181
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1182
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1183
                                    <display_preference> 4 </display_preference>
1184
                                    <!--Display opacity between 0.0 and 1.0-->
1185
                                    <opacity>       1.00000000 </opacity>
1186
                                </DisplayGeometry>
1187
                                <DisplayGeometry name="">
1188
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1189
                                    <geometry_file> arm_r_2mc.vtp </geometry_file>
1190
                                    <!--Color used to display the geometry when visible-->
1191
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1192
                                    <!--Name of texture file .jpg, .bmp-->
1193
                                    <texture_file>  </texture_file>
1194
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1195
                                        translations rX rY rZ tx ty tz-->
1196
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1197
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1198
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1199
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1200
                                    <display_preference> 4 </display_preference>
1201
                                    <!--Display opacity between 0.0 and 1.0-->
1202
                                    <opacity>       1.00000000 </opacity>
1203
                                </DisplayGeometry>
1204
                                <DisplayGeometry name="">
1205
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1206
                                    <geometry_file> arm_r_3mc.vtp </geometry_file>
1207
                                    <!--Color used to display the geometry when visible-->
1208
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1209
                                    <!--Name of texture file .jpg, .bmp-->
1210
                                    <texture_file>  </texture_file>
1211
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1212
                                        translations rX rY rZ tx ty tz-->
1213
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1214
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1215
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1216
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1217
                                    <display_preference> 4 </display_preference>
1218
                                    <!--Display opacity between 0.0 and 1.0-->
1219
                                    <opacity>       1.00000000 </opacity>
1220
                                </DisplayGeometry>
1221
                                <DisplayGeometry name="">
1222
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1223
                                    <geometry_file> arm_r_4mc.vtp </geometry_file>
1224
                                    <!--Color used to display the geometry when visible-->
1225
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1226
                                    <!--Name of texture file .jpg, .bmp-->
1227
                                    <texture_file>  </texture_file>
1228
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1229
                                        translations rX rY rZ tx ty tz-->
1230
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1231
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1232
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1233
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1234
                                    <display_preference> 4 </display_preference>
1235
                                    <!--Display opacity between 0.0 and 1.0-->
1236
                                    <opacity>       1.00000000 </opacity>
1237
                                </DisplayGeometry>
1238
                                <DisplayGeometry name="">
1239
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1240
                                    <geometry_file> arm_r_5mc.vtp </geometry_file>
1241
                                    <!--Color used to display the geometry when visible-->
1242
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1243
                                    <!--Name of texture file .jpg, .bmp-->
1244
                                    <texture_file>  </texture_file>
1245
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1246
                                        translations rX rY rZ tx ty tz-->
1247
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1248
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1249
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1250
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1251
                                    <display_preference> 4 </display_preference>
1252
                                    <!--Display opacity between 0.0 and 1.0-->
1253
                                    <opacity>       1.00000000 </opacity>
1254
                                </DisplayGeometry>
1255
                                <DisplayGeometry name="">
1256
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1257
                                    <geometry_file> arm_r_thumbprox.vtp </geometry_file>
1258
                                    <!--Color used to display the geometry when visible-->
1259
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1260
                                    <!--Name of texture file .jpg, .bmp-->
1261
                                    <texture_file>  </texture_file>
1262
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1263
                                        translations rX rY rZ tx ty tz-->
1264
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1265
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1266
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1267
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1268
                                    <display_preference> 4 </display_preference>
1269
                                    <!--Display opacity between 0.0 and 1.0-->
1270
                                    <opacity>       1.00000000 </opacity>
1271
                                </DisplayGeometry>
1272
                                <DisplayGeometry name="">
1273
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1274
                                    <geometry_file> arm_r_thumbdist.vtp </geometry_file>
1275
                                    <!--Color used to display the geometry when visible-->
1276
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1277
                                    <!--Name of texture file .jpg, .bmp-->
1278
                                    <texture_file>  </texture_file>
1279
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1280
                                        translations rX rY rZ tx ty tz-->
1281
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1282
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1283
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1284
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1285
                                    <display_preference> 4 </display_preference>
1286
                                    <!--Display opacity between 0.0 and 1.0-->
1287
                                    <opacity>       1.00000000 </opacity>
1288
                                </DisplayGeometry>
1289
                                <DisplayGeometry name="">
1290
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1291
                                    <geometry_file> arm_r_2proxph.vtp </geometry_file>
1292
                                    <!--Color used to display the geometry when visible-->
1293
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1294
                                    <!--Name of texture file .jpg, .bmp-->
1295
                                    <texture_file>  </texture_file>
1296
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1297
                                        translations rX rY rZ tx ty tz-->
1298
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
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                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1301
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1302
                                    <display_preference> 4 </display_preference>
1303
                                    <!--Display opacity between 0.0 and 1.0-->
1304
                                    <opacity>       1.00000000 </opacity>
1305
                                </DisplayGeometry>
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                                <DisplayGeometry name="">
1307
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1308
                                    <geometry_file> arm_r_2midph.vtp </geometry_file>
1309
                                    <!--Color used to display the geometry when visible-->
1310
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1311
                                    <!--Name of texture file .jpg, .bmp-->
1312
                                    <texture_file>  </texture_file>
1313
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1314
                                        translations rX rY rZ tx ty tz-->
1315
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1317
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1318
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1319
                                    <display_preference> 4 </display_preference>
1320
                                    <!--Display opacity between 0.0 and 1.0-->
1321
                                    <opacity>       1.00000000 </opacity>
1322
                                </DisplayGeometry>
1323
                                <DisplayGeometry name="">
1324
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1325
                                    <geometry_file> arm_r_2distph.vtp </geometry_file>
1326
                                    <!--Color used to display the geometry when visible-->
1327
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1328
                                    <!--Name of texture file .jpg, .bmp-->
1329
                                    <texture_file>  </texture_file>
1330
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1331
                                        translations rX rY rZ tx ty tz-->
1332
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1333
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1334
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1335
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1336
                                    <display_preference> 4 </display_preference>
1337
                                    <!--Display opacity between 0.0 and 1.0-->
1338
                                    <opacity>       1.00000000 </opacity>
1339
                                </DisplayGeometry>
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                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1342
                                    <geometry_file> arm_r_3proxph.vtp </geometry_file>
1343
                                    <!--Color used to display the geometry when visible-->
1344
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1345
                                    <!--Name of texture file .jpg, .bmp-->
1346
                                    <texture_file>  </texture_file>
1347
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1348
                                        translations rX rY rZ tx ty tz-->
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                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
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                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1352
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1353
                                    <display_preference> 4 </display_preference>
1354
                                    <!--Display opacity between 0.0 and 1.0-->
1355
                                    <opacity>       1.00000000 </opacity>
1356
                                </DisplayGeometry>
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                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1359
                                    <geometry_file> arm_r_3midph.vtp </geometry_file>
1360
                                    <!--Color used to display the geometry when visible-->
1361
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1362
                                    <!--Name of texture file .jpg, .bmp-->
1363
                                    <texture_file>  </texture_file>
1364
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1365
                                        translations rX rY rZ tx ty tz-->
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                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1368
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1369
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1370
                                    <display_preference> 4 </display_preference>
1371
                                    <!--Display opacity between 0.0 and 1.0-->
1372
                                    <opacity>       1.00000000 </opacity>
1373
                                </DisplayGeometry>
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                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1376
                                    <geometry_file> arm_r_3distph.vtp </geometry_file>
1377
                                    <!--Color used to display the geometry when visible-->
1378
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1379
                                    <!--Name of texture file .jpg, .bmp-->
1380
                                    <texture_file>  </texture_file>
1381
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1382
                                        translations rX rY rZ tx ty tz-->
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                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
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                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1386
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1387
                                    <display_preference> 4 </display_preference>
1388
                                    <!--Display opacity between 0.0 and 1.0-->
1389
                                    <opacity>       1.00000000 </opacity>
1390
                                </DisplayGeometry>
1391
                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1393
                                    <geometry_file> arm_r_4proxph.vtp </geometry_file>
1394
                                    <!--Color used to display the geometry when visible-->
1395
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1396
                                    <!--Name of texture file .jpg, .bmp-->
1397
                                    <texture_file>  </texture_file>
1398
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1399
                                        translations rX rY rZ tx ty tz-->
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                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
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                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
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                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1404
                                    <display_preference> 4 </display_preference>
1405
                                    <!--Display opacity between 0.0 and 1.0-->
1406
                                    <opacity>       1.00000000 </opacity>
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                                </DisplayGeometry>
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                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1410
                                    <geometry_file> arm_r_4midph.vtp </geometry_file>
1411
                                    <!--Color used to display the geometry when visible-->
1412
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1413
                                    <!--Name of texture file .jpg, .bmp-->
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                                    <texture_file>  </texture_file>
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                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1416
                                        translations rX rY rZ tx ty tz-->
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                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
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                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1420
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1421
                                    <display_preference> 4 </display_preference>
1422
                                    <!--Display opacity between 0.0 and 1.0-->
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                                    <opacity>       1.00000000 </opacity>
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                                </DisplayGeometry>
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                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1427
                                    <geometry_file> arm_r_4distph.vtp </geometry_file>
1428
                                    <!--Color used to display the geometry when visible-->
1429
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1430
                                    <!--Name of texture file .jpg, .bmp-->
1431
                                    <texture_file>  </texture_file>
1432
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1433
                                        translations rX rY rZ tx ty tz-->
1434
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1436
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1437
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1438
                                    <display_preference> 4 </display_preference>
1439
                                    <!--Display opacity between 0.0 and 1.0-->
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                                    <opacity>       1.00000000 </opacity>
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                                </DisplayGeometry>
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                                <DisplayGeometry name="">
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                                    <!--Name of geometry file .vtp, .stl, .obj-->
1444
                                    <geometry_file> arm_r_5proxph.vtp </geometry_file>
1445
                                    <!--Color used to display the geometry when visible-->
1446
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1447
                                    <!--Name of texture file .jpg, .bmp-->
1448
                                    <texture_file>  </texture_file>
1449
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1450
                                        translations rX rY rZ tx ty tz-->
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                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1453
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1454
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1455
                                    <display_preference> 4 </display_preference>
1456
                                    <!--Display opacity between 0.0 and 1.0-->
1457
                                    <opacity>       1.00000000 </opacity>
1458
                                </DisplayGeometry>
1459
                                <DisplayGeometry name="">
1460
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1461
                                    <geometry_file> arm_r_5midph.vtp </geometry_file>
1462
                                    <!--Color used to display the geometry when visible-->
1463
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1464
                                    <!--Name of texture file .jpg, .bmp-->
1465
                                    <texture_file>  </texture_file>
1466
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1467
                                        translations rX rY rZ tx ty tz-->
1468
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1469
                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1470
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1471
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1472
                                    <display_preference> 4 </display_preference>
1473
                                    <!--Display opacity between 0.0 and 1.0-->
1474
                                    <opacity>       1.00000000 </opacity>
1475
                                </DisplayGeometry>
1476
                                <DisplayGeometry name="">
1477
                                    <!--Name of geometry file .vtp, .stl, .obj-->
1478
                                    <geometry_file> arm_r_5distph.vtp </geometry_file>
1479
                                    <!--Color used to display the geometry when visible-->
1480
                                    <color>       1.00000000       1.00000000       1.00000000 </color>
1481
                                    <!--Name of texture file .jpg, .bmp-->
1482
                                    <texture_file>  </texture_file>
1483
                                    <!--in body transform specified as 3 rotations (rad) followed by 3
1484
                                        translations rX rY rZ tx ty tz-->
1485
                                    <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
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                                    <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1487
                                    <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1488
                                    <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded-->
1489
                                    <display_preference> 4 </display_preference>
1490
                                    <!--Display opacity between 0.0 and 1.0-->
1491
                                    <opacity>       1.00000000 </opacity>
1492
                                </DisplayGeometry>
1493
                            </objects>
1494
                            <groups/>
1495
                        </GeometrySet>
1496
                        <!--Three scale factors for display purposes: scaleX scaleY scaleZ-->
1497
                        <scale_factors>       1.00000000       1.00000000       1.00000000 </scale_factors>
1498
                        <!--transform relative to owner specified as 3 rotations (rad) followed by
1499
                            3 translations rX rY rZ tx ty tz-->
1500
                        <transform>      -0.00000000       0.00000000      -0.00000000       0.00000000       0.00000000       0.00000000 </transform>
1501
                        <!--Whether to show a coordinate frame-->
1502
                            <show_axes> false </show_axes>
1503
                        <!--Display Pref. 0:Hide 1:Wire 3:Flat 4:Shaded Can be overriden for
1504
                            individual geometries-->
1505
                        <display_preference> 4 </display_preference>
1506
                    </VisibleObject>
1507
                    <WrapObjectSet name="">
1508
                        <objects/>
1509
                        <groups/>
1510
                    </WrapObjectSet>
1511
                </Body>
1512
            </objects>
1513
            <groups/>
1514
        </BodySet>
1515
        <!--Constraints in the model.-->
1516
        <ConstraintSet name="">
1517
            <objects/>
1518
            <groups/>
1519
        </ConstraintSet>
1520
        <!--Markers in the model.-->
1521
        <MarkerSet name="">
1522
            <objects>
1523
                <Marker name="r_acromion">
1524
                    <!--Body segment in the model on which the marker resides.-->
1525
                    <body> ground </body>
1526
                    <!--Location of a marker on the body segment.-->
1527
                    <location>      -0.01256000       0.04000000       0.17000000 </location>
1528
                    <!--Flag (true or false) specifying whether or not a marker should be kept
1529
                        fixed in the marker placement step.  i.e. If false, the marker is
1530
                        allowed to move.-->
1531
                    <fixed> false </fixed>
1532
                </Marker>
1533
                <Marker name="r_humerus_epicondyle">
1534
                    <!--Body segment in the model on which the marker resides.-->
1535
                    <body> r_humerus </body>
1536
                    <!--Location of a marker on the body segment.-->
1537
                    <location>       0.00500000      -0.29040000       0.03000000 </location>
1538
                    <!--Flag (true or false) specifying whether or not a marker should be kept
1539
                        fixed in the marker placement step.  i.e. If false, the marker is
1540
                        allowed to move.-->
1541
                    <fixed> false </fixed>
1542
                </Marker>
1543
                <Marker name="r_radius_styloid">
1544
                    <!--Body segment in the model on which the marker resides.-->
1545
                    <body> r_ulna_radius_hand </body>
1546
                    <!--Location of a marker on the body segment.-->
1547
                    <location>      -0.00110000      -0.23559000       0.09430000 </location>
1548
                    <!--Flag (true or false) specifying whether or not a marker should be kept
1549
                        fixed in the marker placement step.  i.e. If false, the marker is
1550
                        allowed to move.-->
1551
                    <fixed> false </fixed>
1552
                </Marker>
1553
            </objects>
1554
            <groups/>
1555
        </MarkerSet>
1556
        <!--ContactGeometry objects in the model.-->
1557
        <ContactGeometrySet name="">
1558
            <objects/>
1559
            <groups/>
1560
        </ContactGeometrySet>
1561
    </Model>
1562
</OpenSimDocument>
1563